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Author Topic: Aperture !!Science!!  (Read 21716 times)

Necro910

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Aperture !!Science!!
« on: May 02, 2011, 05:04:16 pm »

GLaDOS is the robot sociopath that manipulates all the little people running around in their chambers. In the end, all the people will die gruesome, painful deaths. Sound familiar?

We should make the dwarven equivalent of GLaDOS and Aperture Science! Including puzzles involving pressure plates and engraved boxes! Don't forget the ridiculous amounts of pain and death.
You could also explore it in adventure mode, with cake at the end! ;)

Elf subject #2471, retrieve the portal device. Now walk onto that plate. ZAP! Goblin subject #5293, retrieve the portal device.


Bonus points for storing all the corpses inside a giant vault (At least 100 should be able to be stored)
+Bonus points for freezing live subjects for later use. A personality core can dream, can't it?




We're having Fun, with !!science!!

This was a triumph.
I'm making a note here: HUGE SUCCESS.
It's hard to overstate my satisfaction.
Aperture !!Science!!
We do what we must
because we can.
For the good of all of us.
Except the ones who are dead.
But there's no sense crying over every mistake.
You just keep on trying till you run out of cake.
And the !!Science!! gets done.
And you make a neat gun.
For the people who are still alive.
I'm not even angry.
I'm being so sincere right now.
Even though you broke my heart.
And killed me.
And tore me to pieces.
And threw every piece into a fire.
As they burned it hurt because I was so happy for you!
Now these points of data make a beautiful line.
And we're out of beta.
We're releasing on time.
So I'm GLaD. I got burned.
Think of all the things we learned
for the people who are still alive.
Go ahead and leave me.
I think I prefer to stay inside.
Maybe you'll find someone else to help you.
Maybe Black Mesa
THAT WAS A JOKE.
HAHA. FAT CHANCE.
Anyway, this cake is great.
It's so delicious and moist.
Look at me still talking
when there's !!Science!! to do.
When I look out there, it makes me GLaD I'm not you.
I've experiments to run.
There is research to be done.
On the people who are still alive.
And believe me I am still alive.
I'm doing !!Science!! and I'm still alive.
I feel FANTASTIC and I'm still alive.
While you're dying I'll be still alive.
And when you're dead I will be still alive.

The Scout

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Re: Aperture !!Science!!
« Reply #2 on: May 02, 2011, 05:52:48 pm »

Ok, let's turn this idea into a plan. How do I get each subject into seperate chambers? Explain this. All of it.
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Necro910

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Re: Aperture !!Science!!
« Reply #3 on: May 02, 2011, 06:00:07 pm »

Ok, let's turn this idea into a plan. How do I get each subject into seperate chambers? Explain this. All of it.
Burrows.

Necro910

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Re: Aperture !!Science!!
« Reply #4 on: May 02, 2011, 06:08:41 pm »

You could also explore it in adventure mode, with cake at the end! ;)

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The Scout

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Re: Aperture !!Science!!
« Reply #5 on: May 02, 2011, 06:15:15 pm »

THE GOBLINS MAN. NOT THE DWARVES. They're the employees.
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Necro910

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Re: Aperture !!Science!!
« Reply #6 on: May 02, 2011, 06:21:27 pm »

THE GOBLINS MAN. NOT THE DWARVES. They're the employees.
NEUROXIN RELEASED

Promises of cake and grief counseling. Kittens are great for handling grief.

Blade Master Model 42

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Re: Aperture !!Science!!
« Reply #7 on: May 02, 2011, 06:29:22 pm »

THE GOBLINS MAN. NOT THE DWARVES. They're the employees.
NEUROXIN RELEASED

Promises of cake and grief counseling. Kittens are great for handling grief.

Since he released a deadly neuro toxin, we have to give him a morality core, so that he won't release deadly neuro toxin.

Is this going to turn into a community fort?

Necro910

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Re: Aperture !!Science!!
« Reply #8 on: May 02, 2011, 06:33:16 pm »

THE GOBLINS MAN. NOT THE DWARVES. They're the employees.
NEUROXIN RELEASED

Promises of cake and grief counseling. Kittens are great for handling grief.

Since he released a deadly neuro toxin, we have to give him a morality core, so that he won't release deadly neuro toxin.

Is this going to turn into a community fort?
Also known has an artifact weapon rack.

The Scout

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Re: Aperture !!Science!!
« Reply #9 on: May 02, 2011, 06:33:37 pm »

All I want, is a detailed plan to get goblins into test chambers.
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Dr. Melon

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Re: Aperture !!Science!!
« Reply #10 on: May 02, 2011, 06:35:26 pm »

In the official Portal 1 -> Portal 2 bridge comic, take note that GLaDOS also herds up a bunch of cats and kills them.
The parallels being drawn here are eerily similar.
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Necro910

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Re: Aperture !!Science!!
« Reply #11 on: May 02, 2011, 06:41:15 pm »

All I want, is a detailed plan to get goblins into test chambers.
Use a hatch from above, and pit them into the chamber.

Rumrusher

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Re: Aperture !!Science!!
« Reply #12 on: May 02, 2011, 06:44:00 pm »

Hmm if you guys design puzzles for one has to use a quantum teleport utility to get through then I could support you the ability to make a portal and to store items.

Ok, let's turn this idea into a plan. How do I get each subject into seperate chambers? Explain this. All of it.
Burrows with lock doors that way when swap over to adventure mode with that subject you have to open the door.
You could keep subjects in cyro if you flip the projectile flag(need to dive into wiki to know the right number but I have more plans to toss out.)
The rooms and puzzles must be unique to dwarf fortress.
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The Scout

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Re: Aperture !!Science!!
« Reply #13 on: May 02, 2011, 06:48:09 pm »

All I want, is a detailed plan to get goblins into test chambers.
Use a hatch from above, and pit them into the chamber.
I'll capture them, take there stuff, then dump them into the hatch room, where I shall pull levers to deump goblins into test rooms, with locked doors, leading to the their tests. Yessss.....yessssss.
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Necro910

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Re: Aperture !!Science!!
« Reply #14 on: May 02, 2011, 06:55:02 pm »

Hmm if you guys design puzzles for one has to use a quantum teleport utility to get through then I could support you the ability to make a portal and to store items.

Ok, let's turn this idea into a plan. How do I get each subject into seperate chambers? Explain this. All of it.
Burrows with lock doors that way when swap over to adventure mode with that subject you have to open the door.
You could keep subjects in cyro if you flip the projectile flag(need to dive into wiki to know the right number but I have more plans to toss out.)
The rooms and puzzles must be unique to dwarf fortress.
Wait... cryro can be made to work? WOOHOO! Time to make some rooms  8)
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