Wait, do I understand this right: Pre-Alpha
release scheduled for October 2011?
It looks like a great idea, but its execution seems kind of dull right now.
*checking out site*
Again this is a big job that will take a month or two, and I really don't want to do it, so my plan is to wait until Kenshi is making enough sales and I'll hire another programmer to do it for me.
Is it just me, or does this seem like a really bad policy? I'm not a game producer or anything, but I know that strategy won't get much done.OK, here's the big part.
I'm really not sure if I'd pay that much for a pre-alpha demo
. The game is very attractive in theory, but its production is just way too slow. He doesn't seem very passionate about his project.
I'll make it extra clear, the development progress so far is like this:
Art : 1%
I found this amusing. I just can't imagine being obligated to pay money to play something like this.
The 10 euros is for a license of the game FOREVER right? Not like what unreal world does with like 5 dollars per version.I would assume, Unreal World is the only game I've ever seen that charges per version, plus 10 Euros is a discounted price which seems to imply that you are buying it forever.
10 Euros gets you the full game, which starts as a demo. (And will be so until it's more developed.)
(edited for typo)