Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Option to disable the bogeymen?  (Read 2602 times)

Mr. Albatross

  • Bay Watcher
    • View Profile
Option to disable the bogeymen?
« on: May 08, 2011, 01:12:41 pm »

Is there some way to disable the bogeymen appearing at night? I have searched the raws and couldn't find anything. I really don't like the idea of having "bogeymen" showing up just because you are alone at night.

Personally, I think players should be able to sleep in the wilderness as long as they're okay with the risk of being jumped by bandits or wild animals. I'd rather not have bogeymen showing up.
Logged

Xenxe

  • Bay Watcher
    • View Profile
Re: Option to disable the bogeymen?
« Reply #1 on: May 08, 2011, 01:57:33 pm »

You can disable them by dismembering them



In all seriousness though I think they are hardcoded into the game I don't think they are able to be turned off.
I once had an adventurer though that once just brutalized bogeymen they usually left him alone after i sliced them up a couple times.
Like I never saw them again not even after sleeping in the wilderness alone for a few nights I died by some fire Titan later though.
« Last Edit: May 08, 2011, 01:59:32 pm by Xenxe »
Logged

Shook

  • Bay Watcher
  • *hatfish*
    • View Profile
    • My deviantArt page
Re: Option to disable the bogeymen?
« Reply #2 on: May 08, 2011, 02:35:51 pm »

Supposedly, you can generate a world without bogeys in advanced worldgen, by setting the number of night beast types to 0. I've not tried this myself, but i've seen it mentioned multiple times already. Otherwise, just become so legendary that they stop trying.
Logged
HAMSTONE HAMBLINGS | also deviantART page | also STICK AROUND AND BEHOLD web comic
Quote from: Girlinhat
It may be worthwhile to have the babies fall into ring of fortifications or windows, to prevent anyone from catching and saving them.
Quote
[01:27] <Octomobile> MMM THATS GOOD FIST BUTTER

hector13

  • Bay Watcher
  • Gi'in it laldy
    • View Profile
Re: Option to disable the bogeymen?
« Reply #3 on: May 08, 2011, 03:28:05 pm »

Supposedly, you can generate a world without bogeys in advanced worldgen, by setting the number of night beast types to 0. I've not tried this myself, but i've seen it mentioned multiple times already. Otherwise, just become so legendary that they stop trying.

According to the wiki page, setting night creatures to 0 in advanced worldgen will stop bogeymen.

I can also tell you that no matter how legendary you become, they still try to kill you at night-time. Usually ends up in me training up my other martial skills (biting, striking, kicking etc.)
Logged
Look, we need to raise a psychopath who will murder God, we have no time to be spending on cooking.

martys1103

  • Bay Watcher
    • View Profile
Re: Option to disable the bogeymen?
« Reply #4 on: May 09, 2011, 08:09:35 am »

Why would you want to disable them? Can there be too much Fun?
Logged

Mr. Albatross

  • Bay Watcher
    • View Profile
Re: Option to disable the bogeymen?
« Reply #5 on: May 09, 2011, 09:36:49 am »

Why would you want to disable them? Can there be too much Fun?

It's not just that I don't like being attacked by them. It doesn't matter if I can beat them all up or not. Their existence annoys me. I don't want them to exist.

Being jumped by a bandit and murdered in my sleep... okay.
Having to watch out or else the "bogeyman" will get me... wtf.

It's just my personal preference.

Logged

Necro910

  • Bay Watcher
  • Legendary Drunk +5
    • View Profile
Re: Option to disable the bogeymen?
« Reply #6 on: May 09, 2011, 12:27:46 pm »

Why would you want to disable them? Can there be too much Fun?

It's not just that I don't like being attacked by them. It doesn't matter if I can beat them all up or not. Their existence annoys me. I don't want them to exist.

Being jumped by a bandit and murdered in my sleep... okay.
Having to watch out or else the "bogeyman" will get me... wtf.

It's just my personal preference.
The bogeymen ruin the seriousness, that's why.

The real reason they are bogeymen is people get paranoid and see things they shouldn't at midnight in the forests. It could be a wolf, or it could be a peaceful bird.  What you see is a bloodthirsty monster of the night. That's the reality of the situation, but it doesn't really matter.

Kynrael

  • Bay Watcher
    • View Profile
Re: Option to disable the bogeymen?
« Reply #7 on: May 09, 2011, 12:32:14 pm »

I think they're made to be a nuisance. Nasty creatures of the night, tick, this way the player learns that night is dangerous in adventure mode.
And it's only going to get worse with the next update.
Logged

Necro910

  • Bay Watcher
  • Legendary Drunk +5
    • View Profile
Re: Option to disable the bogeymen?
« Reply #8 on: May 09, 2011, 12:44:54 pm »

I think they're made to be a nuisance. Nasty creatures of the night, tick, this way the player learns that night is dangerous in adventure mode.
And it's only going to get worse with the next update.
Brains >:D

Kynrael

  • Bay Watcher
    • View Profile
Re: Option to disable the bogeymen?
« Reply #9 on: May 09, 2011, 12:55:59 pm »

I think they're made to be a nuisance. Nasty creatures of the night, tick, this way the player learns that night is dangerous in adventure mode.
And it's only going to get worse with the next update.
Brains >:D

And that's just the tip of the iceberg  :o
Logged

Necro910

  • Bay Watcher
  • Legendary Drunk +5
    • View Profile
Re: Option to disable the bogeymen?
« Reply #10 on: May 09, 2011, 01:53:07 pm »

I think they're made to be a nuisance. Nasty creatures of the night, tick, this way the player learns that night is dangerous in adventure mode.
And it's only going to get worse with the next update.
Brains >:D

And that's just the tip of the iceberg  :o
AAARROOOOOOOOOOOOOOOOOO!

ral

  • Bay Watcher
  • Praying to Armok for Multicore (or more FPS)
    • View Profile
Re: Option to disable the bogeymen?
« Reply #11 on: May 09, 2011, 05:40:57 pm »

I actually confirmed the 0 night creatures thing with a couple of different people before updating the wiki with that so even though I haven't tried it myself (I like bogeymen) it's been well verified and nobody has claimed it didn't work.

But... all you have to do is have one companion with you and they won't appear. Also, just do some powerleveling and get your dodge/block skill up there and they can't really do anything to you unless you let them surround you on all sides or something.

Also, they make great practice for leveling weapon skills. They're relatively robust and there are an infinite number of them....
Logged
Mass Cage Recycling System - empty cages fast!

Sir Moops

  • Bay Watcher
    • View Profile
Re: Option to disable the bogeymen?
« Reply #12 on: May 09, 2011, 11:49:18 pm »

I think they're made to be a nuisance. Nasty creatures of the night, tick, this way the player learns that night is dangerous in adventure mode.
And it's only going to get worse with the next update.
Brains >:D

And that's just the tip of the iceberg  :o
AAARROOOOOOOOOOOOOOOOOO!

President Richard Nixon is coming in the new update?
Logged

Naryar

  • Bay Watcher
  • [SPHERE:FIRE][LIKES_FIGHTING]
    • View Profile
Re: Option to disable the bogeymen?
« Reply #13 on: May 10, 2011, 02:03:27 am »

I can also confirm that 0 night creatures disable bogeymen.
Logged
A medium-sized reptilian creature. It can breathe fire and is magical. These monsters can live for thousands of years.

Naryar's Modding Thread

Necro910

  • Bay Watcher
  • Legendary Drunk +5
    • View Profile
Re: Option to disable the bogeymen?
« Reply #14 on: May 10, 2011, 12:42:22 pm »

I think they're made to be a nuisance. Nasty creatures of the night, tick, this way the player learns that night is dangerous in adventure mode.
And it's only going to get worse with the next update.
Brains >:D

And that's just the tip of the iceberg  :o
AAARROOOOOOOOOOOOOOOOOO!

President Richard Nixon is coming in the new update?
The irony of that statement is funny.

Zombies are coming, but what I was referencing was werewolves.  :P
Pages: [1] 2