Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6]

Author Topic: Grand Rogue Auto! A Grand Theft Auto roguelike.  (Read 14541 times)

jester

  • Bay Watcher
  • Dwarvern Survialist Nutter
    • View Profile
Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #75 on: May 13, 2011, 12:11:51 pm »

Think this is probably a bit alpha for a total conversion, unless.......   Deon when are you going to knock out a game of your own?  it is becoming obvious you have the skills for the thing and Id say many of the forumites are thinking similar to me
Logged
If life gives you lemons, burn them.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #76 on: May 13, 2011, 12:30:26 pm »

Programming requires time, and I don't have any with the wife, son and diploma :P. I dream about having 48 hours/day though :P.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #77 on: May 13, 2011, 12:31:35 pm »

Use something like RPG maker, does most of the work for you :P
Logged
*Hugs*

jester

  • Bay Watcher
  • Dwarvern Survialist Nutter
    • View Profile
Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #78 on: May 13, 2011, 12:41:04 pm »

Programming requires time, and I don't have any with the wife, son and diploma :P. I dream about having 48 hours/day though :P.

Fine, Ill have to wait for your sons game then.  Also, grats on the kid, realize its probably a bit late, but it always gives me a good feeling to know that talented people are breeding
Logged
If life gives you lemons, burn them.

Fniff

  • Bay Watcher
  • if you must die, die spectacularly
    • View Profile
Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #79 on: May 13, 2011, 03:40:31 pm »

My god, zombie mode is fun.

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #80 on: May 14, 2011, 06:17:07 am »

Programming requires time, and I don't have any with the wife, son and diploma :P. I dream about having 48 hours/day though :P.

Fine, Ill have to wait for your sons game then.  Also, grats on the kid, realize its probably a bit late, but it always gives me a good feeling to know that talented people are breeding
Heh, he definitely has more talent than me, calling people with mom's smartphone and downloading cartoons from the interenet in his (almost) 5 years. I try to protect him from computers/media though, because it's a bit early for him, but I can't watch him all the time he's not sleeping :P. Yesterday I've caught him "trying random numbers" on my cellphone... Didn't work well, he almost called to Moscow. The little hooligan knows that the numbers should start with "+7", it's NOT good :P.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

PivAd

  • Guest
Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #81 on: May 15, 2011, 08:39:30 pm »

Zombie mode = Awesome!

Keep up the good work! I just wish this is at least 2.5D (you know, like the one in GTA 2 et cetera)

C:
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #82 on: May 27, 2011, 01:18:58 pm »

Annnnd annnn UPPPPPDAAATE!



Hehe. Finally, I was afraid that SerialKicked forgot about us :P. Now it's time to make the graphical/item/effects mod when I get time for THIS version.


P.S. You can play as a cop or a zombie now, there are different "classes" to choose from. I am going to slack a bit now and quickly update my graphics for it (since there's now a graphical pack support).
« Last Edit: May 27, 2011, 01:29:37 pm by Deon »
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #83 on: May 27, 2011, 01:53:38 pm »

And here it is: just put the "deonapocalypse" folder from the archive in your /GRA/gfx/ folder and select it when you make a new world under "tilesets" option.

http://dffd.wimbli.com/file.php?id=4361
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

shaihulud

  • Bay Watcher
    • View Profile
Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #84 on: May 28, 2011, 11:00:17 am »

wow cant wait to try the new version!
Logged

Eagleon

  • Bay Watcher
    • View Profile
    • Soundcloud
Re: Grand Rogue Auto! A Grand Theft Auto roguelike.
« Reply #85 on: May 28, 2011, 11:57:29 am »

For stores in which you can specify a quantity, you can decrease the quantity to zero (with appropriate cost), click buy, and use it with normal effect (it appears in your inventory and disappears as normal once used). Kind of an amusing bug, if trivial, since the only thing you'll really want just one of so far is the food, as far as I can tell.
Logged
Agora: open-source, next-gen online discussions with formal outcomes!
Music, Ballpoint
Support 100% Emigration, Everyone Walking Around Confused Forever 2044
Pages: 1 ... 4 5 [6]