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Author Topic: Cthulhu Mythos Mod [34.11.0.07]  (Read 29197 times)

Forwe

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Re: Cthulhu Mythos Mod [34.11.0.07]
« Reply #60 on: June 20, 2014, 11:34:34 am »

Yeah. I'll try with just Cthulu raws.

It works perfectly now, thanks.
« Last Edit: June 20, 2014, 11:58:52 am by Forwe »
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Agent_Irons

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Re: Cthulhu Mythos Mod [34.11.0.07]
« Reply #61 on: June 24, 2014, 12:22:22 am »

I'm really very sad I can't make dhole meat roasts. :(

Zesty!
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Enemy post

  • Bay Watcher
  • Modder/GM
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Re: Cthulhu Mythos Mod [34.11.0.07]
« Reply #62 on: June 24, 2014, 09:52:52 am »

Why not?
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My mods and forum games.
Enemy post has claimed the title of Dragonsong the Harmonic of Melodious Exaltion!

Agent_Irons

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Re: Cthulhu Mythos Mod [34.11.0.07]
« Reply #63 on: June 24, 2014, 11:57:21 pm »

They're enormous! They can only 'push' but every time they 'push' anything it goes skidding away. I forgot to weigh the body after I eventually picked it off :(. But it's huge fleshy worm that spits acid! Self-tenderizing AND self-seasoning. Yum.
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StupidElves

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  • I coveted that wind, I suppose.
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Re: Cthulhu Mythos Mod [34.11.0.07]
« Reply #64 on: July 07, 2014, 11:57:59 pm »

PTW
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Accidentally made over 5000 copper maces once. I have no idea how that happened.

GENERATION 29:
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Azrayel

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Re: Cthulhu Mythos Mod [34.11.0.07]
« Reply #65 on: July 14, 2014, 03:04:57 am »

PTW.  Wunce 0.4 settles in I would love to see an update, things climbing up walls and leaps of faith that could end very very badly dashed upon a rock.
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I then asked a porcupine about its troubles and the game crashed.

Motherland Calling: Tsar Needs Block Breakers

obolisk0430

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Re: Cthulhu Mythos Mod [34.11.0.07]
« Reply #66 on: October 06, 2014, 05:30:27 pm »

It would seem that another good mod has gone the way of the dodo.
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Let this be a lesson to us all: Immortality is only temporary. That's why its called immortality.
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