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Author Topic: Future of the Fortress  (Read 684921 times)

Knight Otu

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Re: Future of the Fortress
« Reply #1890 on: August 18, 2011, 04:33:11 am »

First thing to come to mind, Labyrinth. "She chose down!"
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Ratbert_CP

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Re: Future of the Fortress
« Reply #1891 on: August 18, 2011, 09:23:17 am »

"No, Moreno is not here."

"S'Awright?" "S'Awright."
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Vic Romano

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Re: Future of the Fortress
« Reply #1892 on: August 18, 2011, 02:56:28 pm »

Oh my god.  Soon we can become necromancers, which means we can raise anything we kill as an ally.  And at some point we will be able to ride mounts.  Which means if we went to the ocean and murdered a whale, we could then ride that undead whale across the seas.
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Greiger

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Re: Future of the Fortress
« Reply #1893 on: August 18, 2011, 04:34:17 pm »

Can't undead aquatics move on land?  Why just the seas?
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Rift

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Re: Future of the Fortress
« Reply #1894 on: August 18, 2011, 04:39:46 pm »

..just because it can move on land, doesn't mean it should move fast.. I would hope undead whales on land don't move at the same speed they swim at because that would haunt my dreams forever.
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Dsarker

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Re: Future of the Fortress
« Reply #1895 on: August 18, 2011, 05:33:32 pm »

That sounds like a good idea for a short story. Possibly call it "They Come!"
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Aqizzar

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Re: Future of the Fortress
« Reply #1896 on: August 19, 2011, 04:44:09 pm »

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I imagine its little fingers were shaped into the form of a mouth and they flapped back and forth while it spoke with a high-pitched voice.

Y'know, I'd love to see this become an actual feature somehow...
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Re: Future of the Fortress
« Reply #1897 on: August 19, 2011, 05:47:09 pm »

Quote
I imagine its little fingers were shaped into the form of a mouth and they flapped back and forth while it spoke with a high-pitched voice.

Y'know, I'd love to see this become an actual feature somehow...

Planes of madness, Trickery, or Chaos?
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Ghills

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Re: Future of the Fortress
« Reply #1898 on: August 19, 2011, 06:09:16 pm »

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I imagine its little fingers were shaped into the form of a mouth and they flapped back and forth while it spoke with a high-pitched voice.

Y'know, I'd love to see this become an actual feature somehow...

Planes of madness, Trickery, or Chaos?

Neither. The Addams Family.
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MrWiggles

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Re: Future of the Fortress
« Reply #1899 on: August 19, 2011, 06:58:04 pm »

Quote
I imagine its little fingers were shaped into the form of a mouth and they flapped back and forth while it spoke with a high-pitched voice.

Y'know, I'd love to see this become an actual feature somehow...

Planes of madness, Trickery, or Chaos?

Neither. The Addams Family.

Labyrinth.
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monk12

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Re: Future of the Fortress
« Reply #1900 on: August 19, 2011, 09:02:26 pm »

Just poked my head into Mantis to report a bug, and I noticed that this upcoming release has a couple Truetype bugs fixed by Baughn, so that's exciting.

Jimlad11

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Re: Future of the Fortress
« Reply #1901 on: August 20, 2011, 06:48:03 am »

Just poked my head into Mantis to report a bug, and I noticed that this upcoming release has a couple Truetype bugs fixed by Baughn, so that's exciting.

For me, bugfixes are almost as good as new content, so this pleases me greatly...Although I think that the current version is pretty bug-free! Huzzah! 
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NRDL

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Re: Future of the Fortress
« Reply #1902 on: August 20, 2011, 06:51:29 am »

Toady, will all severed body parts be capable of re-animation?  Even stuff that can't move, such as spleens, hearts, eyes, etc? 

I sincerely doubt that, but it can't hurt to ask.  Or can it?
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Knight Otu

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Re: Future of the Fortress
« Reply #1903 on: August 20, 2011, 07:50:58 am »

Toady, will all severed body parts be capable of re-animation?  Even stuff that can't move, such as spleens, hearts, eyes, etc? 

I sincerely doubt that, but it can't hurt to ask.  Or can it?
As far as the stock interactions are concerned, they need a head or grasp (if the original creature had them) still attached to the body part to make that body part eligible to be reanimated.

Right now we're using a sort of weird definition, where you have to have at least one head or grasp left if your original body had any of those.  If your body is weird enough not to have a head or grasp defined, and it is still marked as being from a "living" being, then it can always be raised, which would amplify your need to go after the source instead, if possible.  This makes completely exotic monsters trouble in evil regions, and I'll have to see if additional precautions are necessary.
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Re: Future of the Fortress
« Reply #1904 on: August 20, 2011, 12:35:35 pm »

I for one look forward to having a collection of zombie heads following me around.
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