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Author Topic: Future of the Fortress  (Read 1162694 times)

Flink

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Re: Future of the Fortress
« Reply #2145 on: September 14, 2011, 11:24:25 am »

I have some questions about fortress mode:

1. With all the new trading stuff, will there be a way to sell more than you got(f.e. for coins)? Will there be a treasury where all my valuables can be stored?

2. Once something has been build, it never deacays/gets damaged and right now, this kinda slows down the late game, as you do not need to build as many beds  and other stuff any more(except for trading). This is kinda bad, because you have more dwarfs in each profession, but less to do for them.
Will there be damage and maybe even a technican/repairman profession?

3. As new dwarfs join the fortress because of it's wealth, wouldn't it be just normal, if they left when things got bad?  Maybe they take some of my gold and leave to settle somewhere else a.s.o.

4. Will there be a chance to cure insanity someday? Maybe... with some kind of potion?

5. ... will there be potions / alchemy? I can already harvest and process gathered plants. Right now I don't use this a lot, because there is always loads of food in a "normal" fortress. So why not use the spare plumpo helmets to make some strong anti-dragon poison ;)

6. Will there ever be a way to prevent dwarfs form reproducing and emigrating? It would be kinda cool if one could change community settings with mandates so fortress growth can be controlled a little better.
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monk12

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Re: Future of the Fortress
« Reply #2146 on: September 14, 2011, 11:51:07 am »

I know 3 and 6 are in the ESV somewhere.

G-Flex

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Re: Future of the Fortress
« Reply #2147 on: September 14, 2011, 01:26:16 pm »

suggestions foruuuuuuuuuuuuuum
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MasterMorality

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Re: Future of the Fortress
« Reply #2148 on: September 14, 2011, 03:44:32 pm »

Anybody else want to fire a corpse from a catapult?
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Chronas

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Re: Future of the Fortress
« Reply #2149 on: September 14, 2011, 07:15:58 pm »

Anybody else want to fire a corpse from a catapult?
Fire a living thing from  drawbridge. i can assure you, most of them will be a corpse when they land.
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Dsarker

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Re: Future of the Fortress
« Reply #2150 on: September 14, 2011, 08:23:07 pm »

Anybody else want to fire a corpse from a catapult?
Fire a living thing from  drawbridge. i can assure you, most of them will be a corpse when they land.

All of them will be a corpse. Some of them won't be still attached.
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EveryZig

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Re: Future of the Fortress
« Reply #2151 on: September 14, 2011, 09:17:39 pm »

So if creatures can breathe items,  can you can make a ballista-beast that shoots like an actual ballista, or does item-breath just drop the items at the target's location?
« Last Edit: September 14, 2011, 09:25:20 pm by EveryZig »
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King_of_the_weasels

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Re: Future of the Fortress
« Reply #2152 on: September 15, 2011, 02:22:16 am »

So if creatures can breathe items,  can you can make a ballista-beast that shoots like an actual ballista, or does item-breath just drop the items at the target's location?

Do you mean ballista bolt? or like an actual ballista that then fires ballista bolts?  Like a tower defense beast.
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runiq

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Re: Future of the Fortress
« Reply #2153 on: September 15, 2011, 03:13:03 am »

So if creatures can breathe items,  can you can make a ballista-beast that shoots like an actual ballista, or does item-breath just drop the items at the target's location?

Do you mean ballista bolt? or like an actual ballista that then fires ballista bolts?  Like a tower defense beast.

I'd like to see cats that can puke cats.

…please disregard me, I'm just posting to follow.
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LordDemon

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Re: Future of the Fortress
« Reply #2154 on: September 15, 2011, 07:00:15 am »

If (apparently) creatures instead of melting can now ignite, Is there/will there be some sort of panic mode for them[creatures on fire], so that they would dive into water/roll on ground to put out the fire?
I'd assume it would make sense. You might not be able to swim, and diving into a moat with full plate is a bad idea anyway, but it would give you a bit more time. Anyone know if water mist puts out fires in game?

edit: Cleared the green text up a abit.
« Last Edit: September 15, 2011, 11:34:38 am by LordDemon »
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If you are a goblin, you know you joined the wrong siege when the grates come down and bridge raises behind you, trapping you inside.

Greiger

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Re: Future of the Fortress
« Reply #2155 on: September 15, 2011, 07:10:14 am »

I too would love it if dwarves were smart enough to enter a body of water if they are burning.  It would probably just change their death message from burned to death to has drowned, and make the body realistically unrecoverable. (who's going to moses effect a river just to retrieve a dead animal caretaker) but it would be one little thing to make the dwarves seem a little bit smarter.

But at the same time that could be really hard to implement.  Does the pathing even recognize water as such? Does it only see it as something that blocks movement?  What if it recognizes liquids but doesn't distinguish between water and magma?  Would Urist McOhgodmyflesh jump into a pool of magma to sooth his burning flesh?  Those are the burning questions.
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zwei

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Re: Future of the Fortress
« Reply #2156 on: September 15, 2011, 08:15:33 am »

Would Urist McOhgodmyflesh jump into a pool of magma to sooth his burning flesh?  Those are the burning questions.

Urist McSnakeOilUser: I am burning, lets cure this with tiny drop of magma dissolved in magma!

Xen0n

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Re: Future of the Fortress
« Reply #2157 on: September 15, 2011, 08:38:52 am »

Would Urist McOhgodmyflesh jump into a pool of magma to sooth his burning flesh?  Those are the burning questions.

Urist McSnakeOilUser: I am burning, lets cure this with tiny drop of magma dissolved in magma!

Hair of the dog that bit you, and all that.
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EveryZig

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Re: Future of the Fortress
« Reply #2158 on: September 15, 2011, 10:10:59 am »

So if creatures can breathe items,  can you can make a ballista-beast that shoots like an actual ballista, or does item-breath just drop the items at the target's location?

Do you mean ballista bolt? or like an actual ballista that then fires ballista bolts?  Like a tower defense beast.
I mean shooting ballista bolts the same way a ballista shoots them; doing damage to creatures and sometimes passing through them.
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LordDemon

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Re: Future of the Fortress
« Reply #2159 on: September 15, 2011, 11:40:21 am »

But at the same time that could be really hard to implement.  Does the pathing even recognize water as such? Does it only see it as something that blocks movement?  What if it recognizes liquids but doesn't distinguish between water and magma?  Would Urist McOhgodmyflesh jump into a pool of magma to sooth his burning flesh?  Those are the burning questions.

Interesting point. One could test this with secluded "island" that has moat with ramps, and something on the island to dump, or other similar thing forcing target on island. Interests mostly include "does pathfinding get limited if:
a) there is any water
b)certain amount of water (more then 4/7 for example)
c)never
Does the possible swimming skill have effect?

Then repeat this test with magma moat for complete set of test data.
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If you are a goblin, you know you joined the wrong siege when the grates come down and bridge raises behind you, trapping you inside.
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