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Author Topic: Future of the Fortress  (Read 1163165 times)

Rafal99

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Re: Future of the Fortress
« Reply #2745 on: November 05, 2011, 10:45:43 am »

Let the ideas flowing, every small idea improving on the interface while taking few coding time from Toady is great.

I have several ideas improving an interface that would take less than a hour each to implement, most have been posted somewhere already, yet none made it into the game. I would happily code them myself if it was possible, but unfortunately it is not.

The most important one being:
Remember the last material used for construction and select it automatically when building another construction!
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thvaz

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Re: Future of the Fortress
« Reply #2746 on: November 05, 2011, 12:40:25 pm »

Let the ideas flowing, every small idea improving on the interface while taking few coding time from Toady is great.

I have several ideas improving an interface that would take less than a hour each to implement, most have been posted somewhere already, yet none made it into the game. I would happily code them myself if it was possible, but unfortunately it is not.

The most important one being:
Remember the last material used for construction and select it automatically when building another construction!

Do not get so carried over, this is not the way Toady works. As he just had improved the Unit Screen, it may be easier to him do add something more there, as he is involved in that part of the code. This does not mean it is easy to change the interface somewhere else. Or that he is willing to. ( I don't really expect he will heard me either, he must already has moved on from that part)
« Last Edit: November 05, 2011, 02:45:40 pm by thvaz »
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veok

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Re: Future of the Fortress
« Reply #2747 on: November 05, 2011, 01:51:06 pm »


I have several ideas improving an interface that would take less than a hour each to implement

 ;D Oh, the naivety.
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flabort

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Re: Future of the Fortress
« Reply #2748 on: November 05, 2011, 04:05:18 pm »

Been a while since I've been on the DF forum.

I'm just wondering, will there ever be a "Save and continue", or "Save and don't quit", or "Save and keep going!" button?
Even if it pauses once it finishes saving, in case you left the room, having to press 'space' once is far preferable to having to load up again entirely.
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Cruxador

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Re: Future of the Fortress
« Reply #2749 on: November 05, 2011, 04:29:12 pm »

Been a while since I've been on the DF forum.

I'm just wondering, will there ever be a "Save and continue", or "Save and don't quit", or "Save and keep going!" button?
Even if it pauses once it finishes saving, in case you left the room, having to press 'space' once is far preferable to having to load up again entirely.
Autosave doesn't quit. Other than that, I doubt it. It's not something I've heard of anyone caring about.
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thvaz

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Re: Future of the Fortress
« Reply #2750 on: November 05, 2011, 04:32:12 pm »

Been a while since I've been on the DF forum.

I'm just wondering, will there ever be a "Save and continue", or "Save and don't quit", or "Save and keep going!" button?
Even if it pauses once it finishes saving, in case you left the room, having to press 'space' once is far preferable to having to load up again entirely.
Autosave doesn't quit. Other than that, I doubt it. It's not something I've heard of anyone caring about.

It is called permadeath, a convention of the roguelike genre. Autosave is to avoid to lose everything because of a crash. You aren't supposed to use it after you lose. Though it is a single player game, so anyone can does as it best pleases them.
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dree12

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Re: Future of the Fortress
« Reply #2751 on: November 05, 2011, 06:43:34 pm »

Been a while since I've been on the DF forum.

I'm just wondering, will there ever be a "Save and continue", or "Save and don't quit", or "Save and keep going!" button?
Even if it pauses once it finishes saving, in case you left the room, having to press 'space' once is far preferable to having to load up again entirely.
Autosave doesn't quit. Other than that, I doubt it. It's not something I've heard of anyone caring about.

It is called permadeath, a convention of the roguelike genre. Autosave is to avoid to lose everything because of a crash. You aren't supposed to use it after you lose. Though it is a single player game, so anyone can does as it best pleases them.
He asked for "save and don't return to the main menu", not "don't save and return to the main menu".
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Dsarker

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Re: Future of the Fortress
« Reply #2752 on: November 05, 2011, 06:46:26 pm »

Been a while since I've been on the DF forum.

I'm just wondering, will there ever be a "Save and continue", or "Save and don't quit", or "Save and keep going!" button?
Even if it pauses once it finishes saving, in case you left the room, having to press 'space' once is far preferable to having to load up again entirely.
Autosave doesn't quit. Other than that, I doubt it. It's not something I've heard of anyone caring about.

It is called permadeath, a convention of the roguelike genre. Autosave is to avoid to lose everything because of a crash. You aren't supposed to use it after you lose. Though it is a single player game, so anyone can does as it best pleases them.
He asked for "save and don't return to the main menu", not "don't save and return to the main menu".
From what I can tell, he wants a manual autosave, as it were.
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dree12

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Re: Future of the Fortress
« Reply #2753 on: November 05, 2011, 07:01:19 pm »

Been a while since I've been on the DF forum.

I'm just wondering, will there ever be a "Save and continue", or "Save and don't quit", or "Save and keep going!" button?
Even if it pauses once it finishes saving, in case you left the room, having to press 'space' once is far preferable to having to load up again entirely.
Autosave doesn't quit. Other than that, I doubt it. It's not something I've heard of anyone caring about.

It is called permadeath, a convention of the roguelike genre. Autosave is to avoid to lose everything because of a crash. You aren't supposed to use it after you lose. Though it is a single player game, so anyone can does as it best pleases them.
He asked for "save and don't return to the main menu", not "don't save and return to the main menu".
From what I can tell, he wants a manual autosave, as it were.
"Manual autosave" is a confusing oxymoron. He wants a save without returning to the main menu.
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scriver

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Re: Future of the Fortress
« Reply #2754 on: November 05, 2011, 07:08:50 pm »

Which wouldn't make the permadeath feature obsolete, by the way, as it would still save upon death/quit as well. But an option to save when I want to would be great (for example, if I designate my whole living quarters level in early spring, I always fear the game will crash before summer and I'll have to do it over again).
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Tweakd

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Re: Future of the Fortress
« Reply #2755 on: November 06, 2011, 05:36:29 pm »

Yea i often suffer from crashes so need to save regularly. Seasonal autosave is great until you get a mature fortress. I can be playing for hours without a backup so have no choice but to save then load every time.
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SirPenguin

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Re: Future of the Fortress
« Reply #2756 on: November 06, 2011, 06:50:49 pm »

Which wouldn't make the permadeath feature obsolete, by the way, as it would still save upon death/quit as well. But an option to save when I want to would be great (for example, if I designate my whole living quarters level in early spring, I always fear the game will crash before summer and I'll have to do it over again).

"Perma-death" might as well be synonymous with "perma-decisions" as well. A "Save and Continue" option would encourage save-scumming, otherwise known as the practice of dicking around with little consequence because you can always roll back to a previous save.

Without holding the player responsible for his actions, we'd never have stories of people flooding their fortresses, or losing their forts due to a butterfly clogging up the door hinges, or any of the other memorable moments. It'd be incredibly disappointing for him to add such an unneeded feature
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Osmosis Jones

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Re: Future of the Fortress
« Reply #2757 on: November 06, 2011, 07:16:57 pm »

"Perma-death" might as well be synonymous with "perma-decisions" as well. A "Save and Continue" option would encourage save-scumming, otherwise known as the practice of dicking around with little consequence because you can always roll back to a previous save.

...but what he is proposing won't change the permadeath nature. At least not to any notable degree, given that if you're really anal about save scumming, you can do so anyway. As long as you still save on exit, the only difference it will make is shaving the 30s or so of loading time off between saves. It just makes life easier for those with unstable builds such as Tweakd.
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MrWiggles

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Re: Future of the Fortress
« Reply #2758 on: November 06, 2011, 07:20:23 pm »

"Perma-death" might as well be synonymous with "perma-decisions" as well. A "Save and Continue" option would encourage save-scumming, otherwise known as the practice of dicking around with little consequence because you can always roll back to a previous save.

...but what he is proposing won't change the permadeath nature. At least not to any notable degree, given that if you're really anal about save scumming, you can do so anyway. As long as you still save on exit, the only difference it will make is shaving the 30s or so of loading time off between saves. It just makes life easier for those with unstable builds such as Tweakd.

This conversation is sounding a lot more that it should be had in Suggestion Forum.
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Quatch

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Re: Future of the Fortress
« Reply #2759 on: November 06, 2011, 11:18:29 pm »

Quote from: 'Devlog'
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I can't imagine how abuse prone this is going to be.

A mandate eh? Murderer!
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