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Author Topic: Future of the Fortress  (Read 1160459 times)

Cruxador

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Re: Future of the Fortress
« Reply #3225 on: December 08, 2011, 12:57:23 am »

Yeah, in my experience Toady works on the bugs that people bug him about most frequently and that are most apparent. I think.
I decided to check this (poll).

BTW, as the thread is derailed: Thanks for bugfixes! And working on interface (the best feature in planned version is reworking "cannot follow orders").
That's not a question.
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Rockphed

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Re: Future of the Fortress
« Reply #3226 on: December 08, 2011, 02:23:55 am »

I don't suppose you got pictures of the hole to the underworld.  Or at least a better description.  Was it a hole to the first cavern layer, or were we in danger of having hordes of hidden fun stuff all up in our faces?  Or was it both, and you are hiding some sort of new thing in the caverns from us because it brings you mirth when you see our outraged reactions to unexpected things.
« Last Edit: December 08, 2011, 01:06:55 pm by Rockphed »
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G-Flex

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Re: Future of the Fortress
« Reply #3227 on: December 08, 2011, 03:21:28 am »

Yeah, in my experience Toady works on the bugs that people bug him about most frequently and that are most apparent. I think.
I decided to check this (poll).

Er, what poll?
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hermes

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Re: Future of the Fortress
« Reply #3228 on: December 08, 2011, 03:41:47 am »

Quote
I want to clump similar stores a bit before I get along to the trading interface stuff, and I should get to all of that tonight.
Quote
Well, I would have gotten to the trading interface...

Oh man, this happens to me *all* the time programming.  It's got to the point where if I reckon I'll be able to finish the most trivial of trivial features tonight, I know I can immediately scrap that estimate and pencil completion in for sometime next week.  Though in my case it is certainly due to a lack of skill, I am heartened to hear it even happens to a great programmer like Toady.

Also, would like to echo the anticipation for thirst and hunger, the new adventure mode is going to be a whole new game.  I remember the combat changes from last year spicing things up, but now I feel there is a substantial framework falling into place for some really great adventures.
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I've been working on this type of thing...

Chthonic

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Re: Future of the Fortress
« Reply #3229 on: December 08, 2011, 09:26:56 am »

Okay.  Bear with me.  This is gross.

You are re-enabling thirst with dungeon and sewer exploration in mind.  Does this mean that we should be packing full waterskins--i.e., are there going to be hazards (contaminants, diseases, etc.) inherent in drinking sewer water as we find it on the floor or in channels?
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Serrational

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Re: Future of the Fortress
« Reply #3230 on: December 08, 2011, 10:27:29 am »

Okay.  Bear with me.  This is gross.

You are re-enabling thirst with dungeon and sewer exploration in mind.  Does this mean that we should be packing full waterskins--i.e., are there going to be hazards (contaminants, diseases, etc.) inherent in drinking sewer water as we find it on the floor or in channels?

Speaking of which...... Will drinking vomit and blood as a staple be subject to horrific illnesses?
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Areyar

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Re: Future of the Fortress
« Reply #3231 on: December 08, 2011, 10:44:30 am »

I wonder what the player will notice of the adventurer being ill? . . .

Code: [Select]
*Your belly hurts*
*You vomit on your feet*
I: vomit -It has sunberries!
East, East, North.
*You...*
*... it is now dark.*
* It appears you passed out. *
* You are surrounded by Bogeymen. *
[/color]
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Knight Otu

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Re: Future of the Fortress
« Reply #3232 on: December 08, 2011, 10:50:25 am »

I'm not quite certain that adventurer hunger will change the game all that much - food tends to be easy enough to get through butchery. I suppose dungeons will have fewer butcherable creatures, but on the whole, I'm not certain whether it'll mean much (companion hunger, on the other hand...). Thirst of course should become more of an issue than food.
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zwei

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Re: Future of the Fortress
« Reply #3233 on: December 08, 2011, 10:51:46 am »

I wonder what the player will notice of the adventurer being ill? . . .

Code: [Select]
*Your belly hurts*
*You vomit on your feet*
I: vomit -It has sunberries!
East, East, North.
*You...*
*... it is now dark.*
* It appears you passed out. *
* You are surrounded by Bogeymen. *
[/color]

I hope this will be accompanied by detailed status report on each body part:

Your left hand itches a little.
You have small trouble focusing your eyes in bright sunlight.
Your right left tooh feels uncomfortable.

Player: OMG, I have malaria! And scurvy! And heart disease!

... Yay for hypochondria.

Kogut

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Re: Future of the Fortress
« Reply #3234 on: December 08, 2011, 11:18:31 am »

Yeah, in my experience Toady works on the bugs that people bug him about most frequently and that are most apparent. I think.
I decided to check this (poll).

Er, what poll?
This: http://www.bay12forums.com/smf/index.php?topic=94802.0 (there is a link in my signature).
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Serrational

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Re: Future of the Fortress
« Reply #3235 on: December 08, 2011, 01:33:03 pm »

Wait, one problem : Could an adventurer drink forever by making himself ill to drink his vomit to get ill etc. ad infinitum?

Actually, that takes horror to a new level. Damn my dorfy mind...
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I figured the guy was a goner too when a noseless bat from hell flew right over the fortifications and attacked.

Cruxador

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Re: Future of the Fortress
« Reply #3236 on: December 08, 2011, 04:32:21 pm »

Guys, if Toady was going to add contamination and disease, he would have said something about it. That would be a nontrivial addition.
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Caldfir

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Re: Future of the Fortress
« Reply #3237 on: December 08, 2011, 08:26:55 pm »

Do we have ingested poisons yet?  It has come up a few times before but as I recall you cannot be poisoned by eating things at this time. 
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EmeraldWind

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Re: Future of the Fortress
« Reply #3238 on: December 08, 2011, 08:35:23 pm »

Do we have ingested poisons yet?  It has come up a few times before but as I recall you cannot be poisoned by eating things at this time.

Ingested interactions (ie vampire blood) seems to imply syndromes can now be ingested as well.
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Caldfir

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Re: Future of the Fortress
« Reply #3239 on: December 09, 2011, 04:09:58 am »

Speaking of which...... Will drinking vomit and blood as a staple be subject to horrific illnesses?
Do we have ingested poisons yet?  It has come up a few times before but as I recall you cannot be poisoned by eating things at this time.
Ingested interactions (ie vampire blood) seems to imply syndromes can now be ingested as well.

Hmm, well then, it would be pretty easy to make drinking vomit/grime/etc cause illness.  If it doesn't go in vanilla, then I'm sure it will get modded in within a week of release. 
« Last Edit: December 09, 2011, 04:12:16 am by Caldfir »
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