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Author Topic: Future of the Fortress  (Read 1162931 times)

monk12

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Re: Future of the Fortress
« Reply #3810 on: January 17, 2012, 11:23:21 pm »

Octopus men are in! Ia ia!

Rose

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Re: Future of the Fortress
« Reply #3811 on: January 17, 2012, 11:31:09 pm »

One would thing that elven glades would eventually.

Off-topic but I've finally decided that the way your avatar changes to a zombie sometimes must be a back-end script and my hat is off to you for managing to freak me out every dang time

There's a site that will redirect a URL to a random on from a list whenever that url is accessed.
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Untelligent

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Re: Future of the Fortress
« Reply #3812 on: January 18, 2012, 12:00:36 am »

Yeah, I found it by copying the image location of the avatar.

Anyway, my current release date prediction: Sometime next week.
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Neoskel

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Re: Future of the Fortress
« Reply #3813 on: January 18, 2012, 12:30:39 am »

Toady just added ALL the remaining animals.
I know he's not going to add in specific features for most of the new ones yet, but dang that's a lot of new animals. This'll probably mean some nonsense with people wearing hamster leather tunics and stuff.
« Last Edit: January 18, 2012, 12:32:34 am by Neoskel »
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NobodyPro

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Re: Future of the Fortress
« Reply #3814 on: January 18, 2012, 04:07:06 am »

Yay. Now the humans can try to trade me barrels of octopus blood.
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Niccolo

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Re: Future of the Fortress
« Reply #3815 on: January 18, 2012, 05:50:56 am »

Toady just added ALL the remaining animals.
I know he's not going to add in specific features for most of the new ones yet, but dang that's a lot of new animals. This'll probably mean some nonsense with people wearing hamster leather tunics and stuff.

Wouldn't that take something like a hundred and fifty hamsters to get anywhere?

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Tiruin

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Re: Future of the Fortress
« Reply #3816 on: January 18, 2012, 05:59:49 am »

Toady just added ALL the remaining animals.
I know he's not going to add in specific features for most of the new ones yet, but dang that's a lot of new animals. This'll probably mean some nonsense with people wearing hamster leather tunics and stuff.
Wouldn't that take something like a hundred and fifty hamsters to get anywhere?
Size doesn't seem to matter when it comes to armor. Unless Toady did implement a clever way that "Tan [small creature] hide > Small [name of small creature] leather."

Although, for those small creatures, I think it would end up just like all the others when they're tanned. Just a skull, as the rest is deemed useless.
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Areyar

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Re: Future of the Fortress
« Reply #3817 on: January 18, 2012, 09:21:34 am »

Toady just added ALL the remaining animals.
I know he's not going to add in specific features for most of the new ones yet, but dang that's a lot of new animals. This'll probably mean some nonsense with people wearing hamster leather tunics and stuff.
Wouldn't that take something like a hundred and fifty hamsters to get anywhere?
Size doesn't seem to matter when it comes to armor. Unless Toady did implement a clever way that "Tan [small creature] hide > Small [name of small creature] leather."

Although, for those small creatures, I think it would end up just like all the others when they're tanned. Just a skull, as the rest is deemed useless.
and squirel meat [1] ;)
I was thinking along similar lines, nb quantification of the size of skins
either similar to smelter reactions with fractional skins being combined into a 'patched leather' or leathers being upgraded a system similar to the food stacks.
Toady probably already has been thinking about this already for some time.
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Neonivek

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Re: Future of the Fortress
« Reply #3818 on: January 18, 2012, 09:39:38 am »

Well one of the issues is that "Leather" is mostly uniform and no one here knows the different strengths of leather for all the animals.
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Putnam

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Re: Future of the Fortress
« Reply #3819 on: January 18, 2012, 10:47:15 am »

Well one of the issues is that "Leather" is mostly uniform and no one here knows the different strengths of leather for all the animals.

There is none. They all use [STANDARD_MATERIALS], which means they all have the same leather.

Knight Otu

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Re: Future of the Fortress
« Reply #3820 on: January 18, 2012, 12:58:42 pm »

I'm pretty sure Neonivek is talking about differences real world leather types (which then could be translated into the raws).
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magmaholic

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Re: Future of the Fortress
« Reply #3821 on: January 18, 2012, 02:16:13 pm »

Quote
I guess it'll be another day or two of wombats and giant storks and octopus men fighting each other in the arena to work out the kinks.

according to current development,all i can say is:
Spoiler (click to show/hide)
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Rose

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Re: Future of the Fortress
« Reply #3822 on: January 18, 2012, 02:20:18 pm »

More like

Spoiler (click to show/hide)
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thvaz

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Re: Future of the Fortress
« Reply #3823 on: January 18, 2012, 04:44:48 pm »

Why the devlog of the day 01/18/2012 is blank???
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monk12

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Re: Future of the Fortress
« Reply #3824 on: January 18, 2012, 04:50:57 pm »

Very little happened today :P
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