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Author Topic: Future of the Fortress  (Read 646357 times)

Mr S

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Re: Future of the Fortress
« Reply #4440 on: February 14, 2012, 09:34:11 pm »

I'd thought the same thing about bends in waterway, or the "stills" along the ramps into/out of the river.  However, I'd found it also in straight aways, in a waterway that was "water 7/7" just the day before.  I tracked the waterway to its source, no artesian well, spring or anything, just a dead end with water starting there then ending.. elsewhere. (Is that common?)  I'd gone about my merry way, looking for small animals to practice dodging, gophers, etc., but finding only thrips and beetles.  Came back later in the day and the river straightaway that was "stagnant water 7/7" that morning, was back to "water 7/7" that afternoon.  So, I guess once everybody has emptied their chamber pots of the morning, and things have had a chance to run downstream, it's potable again.  Such realism!!!!
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MrWiggles

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Re: Future of the Fortress
« Reply #4441 on: February 14, 2012, 09:37:46 pm »

Are there plans to let us harvest plants in adventure mode anytime soon? (Or am I just being thicker than usual and missed how to do it?)

I have had several of my adventurers nearly dying from starvation already because they couldn't use those wild strawberries in any way other than indulging their pyromania. ;)

Yes there are plans.
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Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

Jacob/Lee

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Re: Future of the Fortress
« Reply #4442 on: February 14, 2012, 09:42:45 pm »

Does "Reader" even do anything? I always take a few levels in it to make sure my guy isn't illiterate when I find a book but I haven't survived long enough to actually get to a book/tablet.

bombzero

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Re: Future of the Fortress
« Reply #4443 on: February 14, 2012, 09:43:55 pm »

Im loving the excessive ambushes, and they are really ok once you thin the populations a bit.
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Ghills

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Re: Future of the Fortress
« Reply #4444 on: February 14, 2012, 10:13:14 pm »

Cats can clean nearby creatures. No need for bath tubs no more! Send in the mobile dwarven cleaning units.

I genning a world right now. This is going to be fun!

 :D :D :D :D :D  Kittiiiiieeeees

Shoot, I'm going to have, like, hours of overtime tomorrow. Gah!

I must get an SSH client on my tablet.

« Last Edit: February 14, 2012, 10:16:26 pm by Ghills »
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I AM POINTY DEATH INCARNATE
Ye know, being an usurper overseer gone mad with power isn't too bad. It's honestly not that different from being a normal overseer.
To summarize:
They do an epic face. If that fails, they beat said object to death with their beard.

hoveringdog

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Re: Future of the Fortress
« Reply #4445 on: February 14, 2012, 11:05:35 pm »

I'm having no luck with this release. So far, started adventure mode hungry and killed an alpaca for sustenance. Cue every alpaca within miles to converge on my location and attack. After having pulled myself free from a pile of alpaca corpses, wandered into the nearest town. Every villager there attacked without provocation.  I'd love to explore the new content, but does that mean having to defend myself constantly from angry blood-avenging alpacas and their human sympathizers?
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Mr S

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Re: Future of the Fortress
« Reply #4446 on: February 14, 2012, 11:09:47 pm »

With any luck, yes! LOL
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Footkerchief

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Re: Future of the Fortress
« Reply #4447 on: February 14, 2012, 11:10:39 pm »

I'm having no luck with this release. So far, started adventure mode hungry and killed an alpaca for sustenance. Cue every alpaca within miles to converge on my location and attack. After having pulled myself free from a pile of alpaca corpses, wandered into the nearest town. Every villager there attacked without provocation.  I'd love to explore the new content, but does that mean having to defend myself constantly from angry blood-avenging alpacas and their human sympathizers?

The alpaca was a member of their civilization, so you made yourself an enemy by killing it.  Make sure that the animals you kill are wild, and you should be okay.
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Askot Bokbondeler

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Re: Future of the Fortress
« Reply #4448 on: February 14, 2012, 11:11:35 pm »

I'm having no luck with this release. So far, started adventure mode hungry and killed an alpaca for sustenance. Cue every alpaca within miles to converge on my location and attack. After having pulled myself free from a pile of alpaca corpses, wandered into the nearest town. Every villager there attacked without provocation.  I'd love to explore the new content, but does that mean having to defend myself constantly from angry blood-avenging alpacas and their human sympathizers?
the alpaca you attacked was probably a domestic animal belonging to the town

Jacob/Lee

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Re: Future of the Fortress
« Reply #4449 on: February 14, 2012, 11:16:04 pm »

I fucked up a wolf's skull with my sword and killed him in a one-hit-wonder move and my tile exploded with wolf teeth that flew 10 tiles in all directions. Is that new?

hoveringdog

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Re: Future of the Fortress
« Reply #4450 on: February 14, 2012, 11:25:20 pm »

The alpaca was a member of their civilization, so you made yourself an enemy by killing it.  Make sure that the animals you kill are wild, and you should be okay.

I figured that was the explanation for the villagers. But still, alpacas and their ilk are prey animals. Kill one of them, and the rest should flee, not go all red in tooth and claw.
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Putnam

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Re: Future of the Fortress
« Reply #4451 on: February 14, 2012, 11:28:06 pm »

Yep. The [NUMBER:x] token finally works.

(sort of)

Keldane

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Re: Future of the Fortress
« Reply #4452 on: February 14, 2012, 11:44:51 pm »

It appears there's a slight glitch with the naming of zombies. I had a necromancer reanimate a zombie that had previously been a historical figure. The name now appears as "Mebzuth Earthhelpful's corpsepeasant corpse".
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WARNING:Side effects may include fatal badgerstorm and sudden appreciation for nobles.

Footkerchief

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Re: Future of the Fortress
« Reply #4453 on: February 14, 2012, 11:46:53 pm »

It appears there's a slight glitch with the naming of zombies. I had a necromancer reanimate a zombie that had previously been a historical figure. The name now appears as "Mebzuth Earthhelpful's corpsepeasant corpse".

Reported here.
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Keldane

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Re: Future of the Fortress
« Reply #4454 on: February 15, 2012, 12:04:20 am »

*nods* Thank you, Footkerchief. For my part, I love that the necromancers can keep reraising zombies and the parts you hack off - the necromancers themselves aren't very formidable, so having to deal with the rolling tide of death makes them a real threat.

Oh, and a tip for other adventurers: Be very aware of what you take as a trophy from the creatures you kill. I foolishly carried the head of a night creature I killed with me as I charged into the necromancer's tower. Guess what killed me?
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WARNING:Side effects may include fatal badgerstorm and sudden appreciation for nobles.
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