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Author Topic: Future of the Fortress  (Read 1160793 times)

Gamerlord

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Re: Future of the Fortress
« Reply #750 on: June 04, 2011, 02:52:58 am »

I wonder what eyeball grass will do to your cows.

I wonder what eyeball grass will do to the dwarves who drink the milk of those cows  :o

it will make the dwarves... sane. OMFG! THE END OF THE WORLD IS NEAR! THE DWARVES ARE SANE! WE'RE ALL GOING TO DIE!

Asmageddon

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Re: Future of the Fortress
« Reply #751 on: June 04, 2011, 04:26:40 am »

With how the complexity of this system is growing, will we be able to use DF as simulator for zombie outbreak? Will it come so close to reality that scientists will use it instead of specialized software for disease spreading because DF simulates psychology of humans..?

Man, I just had this image of DF 1.0 in my head... awesome.
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Dradym

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Re: Future of the Fortress
« Reply #752 on: June 04, 2011, 05:48:02 am »

id like to see some vampires burn in water...that could lead to a whole anti-water vampire industry....you know, in the dwarf mind. also, !!science!! experiments.

and i think the bright green night creatures could be evil fairies/spirits-id like to see something really nasty and primordial come from the dark forests.

the whole ingested syndromes could also be really nasty if a dwarf or a secret evil dwarf poisons the water/food/alcohol supply causing all sorts of problems-especially if it ends up some sort of political maneuver if the nobles were really just tired and or mad of the current people in charge.  keep them happy or theyll kill everyone through poison or something to that effect.
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Knigel

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Re: Future of the Fortress
« Reply #753 on: June 04, 2011, 11:51:00 am »

I wonder what eyeball grass will do to your cows.

I wonder what eyeball grass will do to the dwarves who drink the milk of those cows  :o

it will make the dwarves... sane. OMFG! THE END OF THE WORLD IS NEAR! THE DWARVES ARE SANE! WE'RE ALL GOING TO DIE!

That does spring to mind the idea of dwarven prozac.

Will we be able to have any control over the kind of vampires that sprout out in world-gen?
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Sean Mirrsen

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Re: Future of the Fortress
« Reply #754 on: June 04, 2011, 12:16:14 pm »

I wonder what eyeball grass will do to your cows.

I wonder what eyeball grass will do to the dwarves who drink the milk of those cows  :o

it will make the dwarves... sane. OMFG! THE END OF THE WORLD IS NEAR! THE DWARVES ARE SANE! WE'RE ALL GOING TO DIE!

That does spring to mind the idea of dwarven prozac.

Will we be able to have any control over the kind of vampires that sprout out in world-gen?
I'm guessing "no", primarily because they're random and adding options for all kinds of vampires would be a little too much.

That said, I'd very much like to see what Bay12ers come up with for vampire screenings. For example, if there exist vampires with magma immunity, a simple magmafall chamber will show which is which - if the dwarf is a vampire, he will survive.
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Untelligent

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Re: Future of the Fortress
« Reply #755 on: June 04, 2011, 12:48:52 pm »

You ought to be able to mod in creatures using the same kinds of tags as the vampires'll have, though.
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irdsm

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Re: Future of the Fortress
« Reply #756 on: June 04, 2011, 01:26:13 pm »

You ought to be able to mod in creatures using the same kinds of tags as the vampires'll have, though.

This. From the sound of the devlogs I'd guess the vampire tags will be added to either creature or syndrome RAWs or possibly a new RAW for night creature/paranormal related files.
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EmeraldWind

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Re: Future of the Fortress
« Reply #757 on: June 04, 2011, 02:25:02 pm »

You ought to be able to mod in creatures using the same kinds of tags as the vampires'll have, though.

This. From the sound of the devlogs I'd guess the vampire tags will be added to either creature or syndrome RAWs or possibly a new RAW for night creature/paranormal related files.

I'm pretty sure Toady has said all the tags for these creatures can be used in normal creature definitions as well as syndrome creature definitions. Want to make a black slime creature that dissolves in sunlight... it should be possible. I'm pretty sure Toady mentioned there will be a couple non-randomly generated creatures and syndromes for the purpose of examples.
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werechicken

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Re: Future of the Fortress
« Reply #758 on: June 04, 2011, 06:02:53 pm »

The only problem I can see with all these new night creature types is that it might make megabeasts, titans and forgotten beast look a bit dull. I mean the best they can do is throw fireballs and fly, a few have pretty nasty poisons but that's about it.

On the other hand if fb poisons get any of these new ingested symptoms that'd be pretty interesting
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Greiger

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Re: Future of the Fortress
« Reply #759 on: June 04, 2011, 06:31:57 pm »

Posting to follow, mostly because theres a new 50 page long FoTF thread that I had no idea existed.

So since I didn't get to read the first 50 pages, was there an answer on what happens when were-symptoms mix?  Like say a werewolf gets bitten by a weretiger?
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nenjin

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Re: Future of the Fortress
« Reply #760 on: June 04, 2011, 06:38:09 pm »

Probably can't because it checks for the presence of the syndrome before it applies it?
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monk12

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Re: Future of the Fortress
« Reply #761 on: June 04, 2011, 06:39:26 pm »

Posting to follow, mostly because theres a new 50 page long FoTF thread that I had no idea existed.

So since I didn't get to read the first 50 pages, was there an answer on what happens when were-symptoms mix?  Like say a werewolf gets bitten by a weretiger?

Not yet, but it has been asked.


That said, I'd very much like to see what Bay12ers come up with for vampire screenings. For example, if there exist vampires with magma immunity, a simple magmafall chamber will show which is which - if the dwarf is a vampire, he will survive.

And if she weighs the same as a duck... SHE'S A WITCH!

Man, now I really hope witchcraft makes it in. Certainly seems to be low-hanging fruit (along with oh so many features) and at this point is basically a less powerful, more flavorful necromancer.

Greiger

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Re: Future of the Fortress
« Reply #762 on: June 04, 2011, 06:40:03 pm »

Ah, good to know then.  That's what happens when I enter a thread that's already partway through.
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nenjin

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Re: Future of the Fortress
« Reply #763 on: June 04, 2011, 06:57:06 pm »

I don't know that for a fact, mind you. It's just with Toady talking about the many permutations of the vampire syndromes, I imagine he's thought about whether or not they interact with each other....and hard coding them to ignore each other would cut down on the possibilities so they're manageable.
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How will I cheese now assholes?
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Dante

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Re: Future of the Fortress
« Reply #764 on: June 04, 2011, 07:53:53 pm »

I wonder what eyeball grass will do to your cows.

I wonder what eyeball grass will do to the dwarves who drink the milk of those cows  :o

Ah, I hadn't considered things like this. Yes, endless possibilities. Maybe I'll make bubble grass cause grazers to fly. And perhaps there's some way to add the new sunshine-based tags to the sunshine drink.
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