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Author Topic: Future of the Fortress  (Read 646127 times)

YetAnotherStupidDorf

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Re: Future of the Fortress
« Reply #4215 on: February 06, 2012, 05:17:37 pm »

Will there be worlds generated with blood as the primal source of magical energy?
Um, maybe you should check first if there is any "magical energy" at all? Hint: no, there is not.

In other words, currently necromancer is capable to spam interaction to raise everything in your refuse stockpile, provided it is sufficiently close to necromancer. !!Fun!!
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Dwarf Fortress - where the primary reason to prevent death of your citizens is that it makes them more annoying then they were in life.

Kriby

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Re: Future of the Fortress
« Reply #4216 on: February 06, 2012, 06:46:08 pm »

Uh, maybe you should refrain from making snide comments in a thread about discussing the future development of DF instead of remarking on what isn't in the upcoming build. Thanks.
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NobodyPro

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Re: Future of the Fortress
« Reply #4217 on: February 06, 2012, 06:59:23 pm »

Uh, maybe you should refrain from making snide comments in a thread about discussing the future development of DF instead of remarking on what isn't in the upcoming build. Thanks.
To be fair, it does sound pseudo-suggestiony. Like asking if lying will invove facial muscles being intact.
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Cerol Lenslens

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Re: Future of the Fortress
« Reply #4218 on: February 06, 2012, 07:48:34 pm »

Consider any weapon used for so much slaughter that it earns its own name. Would it gain sentience D&D style over time?

Dunno, but IIRC, Toady discussed sentient artifacts a while back, as part of the revisions to the Dwarven Soul system. This allowed for souls to exist outside their body, and presumably for the transfer of souls into other objects.

Whether they can be spontaneously generated by objects might be a different matter, but I believe it was mentioned as a possibility for the random magic effects an artifact could have generated when it was created. It seems likely that the same would occur for name-earned artifacts as well. In either case, however, you'd likely just see the personality appear whole-cloth, instead of the gradual effect you mention.
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Alas, the life of a Queen is a lonely one. Do the things with the whatsit."

Dae

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Re: Future of the Fortress
« Reply #4219 on: February 06, 2012, 10:10:01 pm »

Uh, maybe you should refrain from making snide comments in a thread about discussing the future development of DF instead of remarking on what isn't in the upcoming build. Thanks.
To be fair, it does sound pseudo-suggestiony. Like asking if lying will invove facial muscles being intact.

Well, every question asking precision about how things work or will work imply that you see the things working that way. So they're suggestions if it happens that things don't or are not planned as working this way.
The only way to refrain yourself from going there is by asking "how do you plan on..." which are usually not precise enough to generate a correct answer. Plus, most questions have been asked and it's such a long and ongoing process that Toady himself can't be sure. Asking an open question requires him to put time and thought into that subject when most of the time it's too early to know. On the other hand, if you ask him about a particular implementation he can say "nah, don't quite feel like I'll do it this way."
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Neonivek

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Re: Future of the Fortress
« Reply #4220 on: February 06, 2012, 10:21:06 pm »

There is a very fine line between suggestions and legitimate questions. It is why people rarely call others on it even if it is obviously a suggestion.
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Cruxador

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Re: Future of the Fortress
« Reply #4221 on: February 07, 2012, 02:32:39 am »

Do we know how extensive the SDL fixes are? Should we expect TrueType fonts to work perfectly in all situations now?

Not sure if this information is known to the general forum population, so I'll leave it un-green now and change it if nobody knows.
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Footkerchief

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Re: Future of the Fortress
« Reply #4222 on: February 07, 2012, 09:13:59 am »

Do we know how extensive the SDL fixes are? Should we expect TrueType fonts to work perfectly in all situations now?

Not sure if this information is known to the general forum population, so I'll leave it un-green now and change it if nobody knows.

By "work perfectly in all situations" do you mean "be usable for all text in the game," or "not cause the game to crash"?
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Japa

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Re: Future of the Fortress
« Reply #4223 on: February 07, 2012, 11:54:04 am »

Are you also making more text use sdl than before?

MrWiggles

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Re: Future of the Fortress
« Reply #4224 on: February 07, 2012, 05:42:44 pm »

Are you also making more text use sdl than before?
Gonna go with No on this. The Dev log suggests, that he's just included the SDL fixes, and that Braugn or ToadyOne have yet to expand upon it.
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Jacob/Lee

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Re: Future of the Fortress
« Reply #4225 on: February 07, 2012, 11:28:10 pm »

...

Can someone tell me what SDL is? :P

Putnam

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Re: Future of the Fortress
« Reply #4226 on: February 07, 2012, 11:35:12 pm »

...

Can someone tell me what SDL is? :P

http://www.libsdl.org/

Footkerchief would smite you for your inability to google search :P

monk12

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Re: Future of the Fortress
« Reply #4227 on: February 07, 2012, 11:40:16 pm »

...

Can someone tell me what SDL is? :P

Or Wiki :P

Short answer, it abstracts aspects of the code so that people can play DF on Linux and Mac, and I gather it is necessary for some fancy things like the TrueType stuff.

Cruxador

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Re: Future of the Fortress
« Reply #4228 on: February 08, 2012, 12:34:27 am »

Do we know how extensive the SDL fixes are? Should we expect TrueType fonts to work perfectly in all situations now?

Not sure if this information is known to the general forum population, so I'll leave it un-green now and change it if nobody knows.

By "work perfectly in all situations" do you mean "be usable for all text in the game," or "not cause the game to crash"?
Well, "perfectly" would entail both of those. I'm somewhat hoping that tilesets won't need to support text rendering in the nearish future.
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Putnam

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Re: Future of the Fortress
« Reply #4229 on: February 08, 2012, 12:36:30 am »

Do we know how extensive the SDL fixes are? Should we expect TrueType fonts to work perfectly in all situations now?

Not sure if this information is known to the general forum population, so I'll leave it un-green now and change it if nobody knows.

By "work perfectly in all situations" do you mean "be usable for all text in the game," or "not cause the game to crash"?
Well, "perfectly" would entail both of those. I'm somewhat hoping that tilesets won't need to support text rendering in the nearish future.


That should be what it means, yes.

Praise Baughn The Haruhiist!
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