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Author Topic: Future of the Fortress  (Read 1154221 times)

O11O1

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Re: Future of the Fortress
« Reply #4245 on: February 08, 2012, 07:03:45 pm »

Engraved with images of adamantium floodgates.
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A slight smell of ions.....


... "My student guidance counselor said my personality test results came back, and my ideal career is as a brigand because I love hurting people and stealing stuff, with a Life Goal of killing 3 or 4 adventurers" ...

Putnam

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Re: Future of the Fortress
« Reply #4246 on: February 08, 2012, 07:04:22 pm »

Enough of that.  :P

Dae

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Re: Future of the Fortress
« Reply #4247 on: February 09, 2012, 12:36:46 am »

Quote from: devlog
and the growing/shrinking list still manages to maintain itself at ten issues.

Dear ThreeToe,

Please take a few days of vacation. Go somewhere nice, for example, somewhere without telephone or internet.

Sincerely,
All the eager DF players.
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monk12

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Re: Future of the Fortress
« Reply #4248 on: February 09, 2012, 12:49:24 am »

Nuts, a release of today/tomorrow would have meant a 3 day DF binge. Ah well, guess I'll have to be productive instead.

JimiD

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Re: Future of the Fortress
« Reply #4249 on: February 09, 2012, 03:47:16 am »

Quote from: devlog
and the growing/shrinking list still manages to maintain itself at ten issues.

Dear ThreeToe,

Please take a few days of vacation. Go somewhere nice, for example, somewhere without telephone or internet.

Sincerely,
All the eager DF players.

A release with basic bugs still in it will be more frustrating than enjoyable.
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Mel_Vixen

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Re: Future of the Fortress
« Reply #4250 on: February 09, 2012, 06:20:53 am »

Happy birthday Scamps! You are my favorite member of the Dev-team :P

I will donate later in this evening  :D
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[sarcasm] You know what? I love grammar Nazis! They give me that warm and fuzzy feeling. I am so ashamed of my bad english and that my first language is German. [/sarcasm]

Proud to be a Furry.

Untelligent

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Re: Future of the Fortress
« Reply #4251 on: February 09, 2012, 08:44:58 am »

A release with basic bugs still in it will be more frustrating than enjoyable.

Depends on the bugs, really. A bug that makes the game crash every time you press 'k' would certainly be frustrating, but I think I could live with zombies having backwards names for a week.
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Greiger

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Re: Future of the Fortress
« Reply #4252 on: February 09, 2012, 09:25:49 am »

Happy catspoded day scamps!  Enjoy your new toy!  We all care about you scamps, ever since you adopted one of our leaders.

I'll bet that ball somehow escapes the track within a week, with no discernible reason how it happened.
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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Tov01

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Re: Future of the Fortress
« Reply #4253 on: February 09, 2012, 11:07:57 am »

Quote
made it stop ignoring restrictions on gender/caste for entity positions for people elevated from entity populations

So no more male elven princesses? I'm not sure if that makes me happy or sad.
« Last Edit: February 09, 2012, 07:07:29 pm by Tov01 »
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Putnam

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Re: Future of the Fortress
« Reply #4254 on: February 09, 2012, 11:22:04 am »

Quote
made it stop ignoring restrictions on gender/caste for entity positions for people elevated from entity populations

So no more male elven princesses? I'm not sure if that makes me happy of sad.

I, for one, am really happy about this.

Baughn

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Re: Future of the Fortress
« Reply #4255 on: February 09, 2012, 11:35:28 am »

Do we know how extensive the SDL fixes are? Should we expect TrueType fonts to work perfectly in all situations now?

Not sure if this information is known to the general forum population, so I'll leave it un-green now and change it if nobody knows.

By "work perfectly in all situations" do you mean "be usable for all text in the game," or "not cause the game to crash"?
Well, "perfectly" would entail both of those. I'm somewhat hoping that tilesets won't need to support text rendering in the nearish future.
I haven't found a font that fits well into the default 8x12 textbox; the text gets too small to be easy to see.

So, status: The TTF support isn't flawless yet, but it's a lot closer than it used to be.

Unfortunately I can do a strictly limited number of improvements between DF versions, since I don't have the source code to DF as such and it starts crashing if it gets too much out of sync, so this release will also mark the point where I can start working again.

I don't really remember everything I did, but going by the commit list..
- Some improvements/bugfixes to macro functionality. Meh.
- The TTF code has been.. rewritten? That's terribly vague.. well, never mind. I'm sure it's good.
- TTF has acquired a notion of tab-stops, otherwise known as colons, which makes the menus look much better.
- You can toggle TTF on and off in-game with F12.
- Strings are abbreviated in a TTF-aware manner, so they don't get truncated when the TTF usage would leave a big blank space on the right.
- TTF has acquired an 'auto' mode in addition to on/off, where it'll turn itself on if the tileset is large enough. 14 vertical pixels, by default.

Tileset creators can of course ignore the text if they want and request that users set TRUETYPE:YES.
« Last Edit: February 09, 2012, 11:48:33 am by Baughn »
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C++ makes baby Cthulhu weep. Why settle for the lesser horror?

YetAnotherStupidDorf

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Re: Future of the Fortress
« Reply #4256 on: February 09, 2012, 12:00:21 pm »

Please take a few days of vacation. Go somewhere nice, for example, somewhere without telephone or internet.
Do you really think that covering ears and singing "LALA I can't hear you" will cause bugs to vanish?
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Dwarf Fortress - where the primary reason to prevent death of your citizens is that it makes them more annoying then they were in life.

Footkerchief

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Re: Future of the Fortress
« Reply #4257 on: February 09, 2012, 01:14:40 pm »

Please take a few days of vacation. Go somewhere nice, for example, somewhere without telephone or internet.
Do you really think that covering ears and singing "LALA I can't hear you" will cause bugs to vanish?

Yes, Dae literally thinks that.  Also, this is literally you.
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Caldfir

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Re: Future of the Fortress
« Reply #4258 on: February 09, 2012, 01:32:55 pm »

DF has no bugs.  Only features beyond the comprehension of our mortal minds. 

The Toad moves in mysterious ways. 
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where is up?

monk12

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Re: Future of the Fortress
« Reply #4259 on: February 09, 2012, 01:34:16 pm »

The Toad hops in mysterious ways.

FTFY
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