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Author Topic: Deathgate - And We Must Scream (Finished Succession Game)  (Read 836724 times)

ThatAussieGuy

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Re: Deathgate - Successful Hell Colonization! (Succession Game)
« Reply #915 on: October 16, 2011, 07:47:21 am »

Just wanted to share this with you fellow hell-forters

I finished sealing-off the perimeter of hell

Narqulie

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Re: Deathgate - Successful Hell Colonization! (Succession Game)
« Reply #916 on: October 18, 2011, 12:11:26 am »

Sssoooo, what's happening with the fort at the moment?
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SethCreiyd

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Re: Deathgate - Successful Hell Colonization! (Succession Game)
« Reply #917 on: October 18, 2011, 01:06:06 am »


Excepts of Creiyd's Journal, undated

Today a murder was committed in full sight of myself and four others who were attempting to show me to my quarters.  There's just something about Animal Trainers, it seems.  The lad had the look of madness about him, and attempts to talk him out of the rage seemed to worsen his state to the point where he tore down the stairs and happened upon a helpless child.


Later learning that a dwarf died of thirst in a cage sometime overnight makes for a total of three more caskets mandated.


On a happier note, Morul has earned himself the Dwarf of the Month award for leading an entire goblin ambush into a field of cage traps built outside a refuse heap.  I expect the Mayor will be pleased with the new dozen of prisoners at his disposal, seeing as most of our previous sixty have been sacrificed to the magma.

Well, I say sacrificed, but there really wasn't much ritual involved.  Thing about goblins is they don't put up much of a fight when you're dragging them to the pit until right before they're about to go in.  Funny creatures.  Where do they think they're going, the playground?

-----

A date is written here, but unintelligible.


Dear Gods, I know this can't be good.  I'm not even out of bed yet and already I can hear something screaming bloody murder.  I admit no immediate desire to leave my current location.

More screams.  I suppose I should go see.


It turns out that instead of trading with the annual human caravan, our broker pulled a lever to seal our visitors in the Depot.  I am told this was a most unfortunate accident that has enabled us to acquire all their goods without distracting our haulers from their precious cleanup time to ferry goods to be bartered.   I'm not certain whether I should praise Iggy for his resourcefulness or arrest him for his indwarvanity.

At the very least, I'm sure it will interest the Mayor to learn it took, telling by the tally marks inscribed on the trapping walls, precisely twenty-seven days from their scheduled departure for all our captives to completely vacate their senses, aside from, for whatever reason, those among them carrying weapons.


No sooner than the gates were open did the caravan's armed escorts pile for the exit, abandoning their maddened brethren for the yonder woods.  Left with little recourse, as they were beyond all help, I regretfully ordered the merchants be shed from their misery.  Juana seemed frightfully eager to assist.


A dark day for human-dwarf relations.  Hopefully our tall friends will see this as the mishap it should seem to be instead of an act of war.

-----


By Hematite.  Why must I always awake to a racket?

*     *     *

OOC, I am sorry about this delay.  I've come down with a cold following a week dealing with some personal/family issues, and I'm finding it a bit hard to concentrate, and while the show must go on, I know I've been dragging along.  I should be able to finish quickly and pass the save along by tomorrow, if that's suitable.
« Last Edit: October 18, 2011, 01:08:05 am by SethCreiyd »
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The Mad Fool

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Re: Deathgate - Successful Hell Colonization! (Succession Game)
« Reply #918 on: October 18, 2011, 09:32:30 am »

Felt like writing.  Hope you folks don't mind.

From the Journal of The Mad Fool (undated):

Another failure.  How many is that, now?  Eight?  Fifteen?  I've lost count.  It hardly matters.  I've more than sufficient numbers of test subjects; Blead sees to that.  Failure is but the stone from which success is hewed.  And yet, I cannot help but feel frustration that I have not been able to replicate my success with the deer.  My work continues.

Incidentally, I really should get someone to clean all that blood off the walls.  The implantation process got a bit...squirty.

~

I have finally collected the parts I need for my next experiment.  Fortunately, Blead was kind enough to provide me with an Animal Tamer to use.  I will need to remove a few limbs in order to install some of the components, so I'll see if I can't borrow an axe from the armory or perhaps one of the woodcutters.  For this attempt, I will confine myself to external grafts; internal ones will have to wait until I have more appropriate parts for the job.

~

Progress!  The subject survived the procedure, or at least he was still alive when he stopped screaming.  He's dead now, of course, but that's hardly relevant.

Note to self: I really need to work out a way to reduce the blood loss.  Or at least start working in a disposable tent of some sort.  Waiting for my assistants to clean up all the splatterings causes some irritating delays.

~

I have taken a momentary reprieve from my experiments due to a lack of suitable test subjects and taken the opportunity to observe some humans that the broker managed to lock into the depot.  Studying their behavior in isolation is fascinating.  Being trapped together in such a manner seems to drive humans insane.  For a moment, I had hoped we could've gotten some useful labor out of them, but they don't seem to possess the intermediary stage of semi-madness that dwarves have, so now they're just gibbering mad.  Pity.

The overseer has ordered the mad humans euthanized, which is sensible enough, I suppose.  I've requested permission to dissect one or two of them.  I've always been curious about their physiology, and their longer muscles and similar organs might make for decent prosthesis components.  Now if I could only get a demon carcass....
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The closest thing we have to what some call 'allies' gets slaughtered in front of our gates. Unfortunately they don't transform into mindless beasts, trying to kill us.
Today is a sad day.

ThatAussieGuy

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Re: Deathgate - Successful Hell Colonization! (Succession Game)
« Reply #919 on: October 18, 2011, 10:09:17 am »

Oh dear, not the Human Traders... oh well, free stuff!

wlerin

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Re: Deathgate - Successful Hell Colonization! (Succession Game)
« Reply #920 on: October 18, 2011, 06:55:09 pm »

Wait, I thought we were killing every human caravan as a matter of principle? Why are they still sending them?
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...And no one notices that a desert titan is made out of ice. No, ice capybara in the desert? Normal. Someone kinda figured out the military? Amazing!

AnimaRytak

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Re: Deathgate - Successful Hell Colonization! (Succession Game)
« Reply #921 on: October 18, 2011, 07:39:06 pm »

Wait, I thought we were killing every human caravan as a matter of principle? Why are they still sending them?

Clearly we haven't killed enough merchants.
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[RUMGOD][MURDERMACHINES_OVERLORD]
Quote from: StLeibowitz
Quote from: Yuli Vlasi
It's probably worth mentioning that AnimaRytak is the only ecstatic dwarf in the entire fort.
Quick, check him for rum! The bastard's probably spirited some off to his lair office, to act as pleasant refreshment as his evil scheme unfolds!

Velard

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Re: Deathgate - Successful Hell Colonization! (Succession Game)
« Reply #922 on: October 18, 2011, 07:52:21 pm »

I would love to have full-scale war with the human fools. When my turn comes around, I want to kill a LOT of stuff.
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I mined out a moderate sized area above the stairway to hell in order to have enough rocks to fuel my insane architectural boner.

SethCreiyd

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Re: Deathgate - Successful Hell Colonization! (Succession Game)
« Reply #923 on: October 18, 2011, 09:13:22 pm »

Journal of Creiyd, Timber 11th


We have a new spear.  Very plain, and very sharp.  Its creator now broods over his forge like a pestilent viper, muttering dark things to himself as he toys with the hides of demonic creatures.  I fear for my life walking by the foundries.

It was with bitter lament that we interred the body of our Templar, Lord Baelor, slain by a slavering lizard beast in the depths of the fortress.  A novice miner stumbled on the beast as it lay upon the corpse of its victim, and managed to slay the brute before succumbing to his own injuries.  He is not expected to survive, but we have at least discovered one last flaw in our defenses that is now sealed away.  With the holes in our halls patched up, there should be no further surprises like this.


Winter approaches and our numbers dwindle ever downward.  More than four dozen dwarves have died here since last Spring, a span of time otherwise used to carry refuse from one end of the fort to another in the name of 'cleaning.' However many bodies we hide cannot change the truth of their number.

18th Timber

Caravan arrived.  Edem the Stonecrafter appears to have gone insane.


He was followed in turn by Fikod, who turned violent in the hospital.  The marksdwarves were sent to deal with the uproar.


Kelsa was the next to fall, the ghastly sight and sound too much to bear.




They suffer no longer, from either injury or The Mad Fool's sanguine tinkering.  My thoughts turn often to the ghostly dwarves amok in our halls, ever increasing in number as we fail to respect their every demise.  What terrors lay in death to drive these restless spirits back to imitate themselves?  I try and envision beyond them, pale memories they are, just to cower behind the greatest night, the terrifying darkness of the unknown realm.  Shadowing Death, how sweet it would be to illuminate thee.  Thou keepest many secrets.

This is an awful place, and the more it fills with death the less I steer my thoughts to that persistent fate.  The end of life looms in certainty like only birth and sheer existence might, the first a flashing instant, the next a whisper in a sea of names.  Always nigh, the shadow of what little light we bear into the darkened world so full of death flickers endlessly about us, and in this cavern no distraction serves to save from painful rumination.

Our deepest roots embed in nothingness, but somehow we that live were born, and what can happen once can happen twice.  The grave may be the womb we cannot see.  I find a peace in this.  Perhaps as all, fair death is but a fleeting moment against time, a speck amidst.

But only time can tell.

-----

A Letter from Mayor Derm to the Mountainhomes, Department of Administrative Assistance

To Whom It May Concern,

Greetings from Deathgate!  We've learned a whole lot the past year, the data's enclosed in the accompanying package.  Don't mind the rattling, that's just the bones.  There's still a lot of work to do on the demons, and we haven't learned a whole lot we didn't already know.  We did discover the ones made of fire can be safely hauled around, but turning them into weaponry is another story.  Which brings me to the last assistant you sent.  Great guy, really thorough, a good listener.  Always willing to help out.  Unfortunately, there was an accident and we're going to need a replacement.


Long story short, one of the weaponsmiths found a way to make a sword out of demon flames.  We needed someone to test it and since Creiyd was nearby he offered to give it a shot.  He had an adamantine gauntlet and figured it was safe enough to drop if it got too hot.

Let's be clear here, no matter what anyone tells you, adamantine isn't a great insulator.  By the time I noticed the kid's hand was melting inside his glove he was already on fire, tearing up the stairs to the golden road, where he ran out of steam.  We'll all miss him.


It took a few more dwarves to move the hot weapon down to the mid-level catacombs and drop it in a forbidden room where it can't hurt anyone else.  It's one less problem to worry about now, but new ones are always popping out of the stonework, so I have to cut this letter short.


Deathgate has a small gremlin problem.  We're cooking up a special version of gnomeblight out of some collected beast extract, but it's likely to be as poisonous to us as the gremlins and safety regulations are slowing us down.  In the meantime, the miners say the magma flood will travel safely down the new staircase into a sealed reservoir, so all is well in that regard.   Only thing we need is a new staircase, until we finish that Nether Cap Diving Suit.


Great Lun, how can it be Granite already?  Wow, the years are getting short.  Ah well.  Cheers to the world of tomorrow!


*     *     *

Spoiler: Status of Deathgate (click to show/hide)

Since I started my turn with, IIRC, just over two hundred dwarves, I managed to kill just over sixty of them.  Not a single casualty survived the hospital, and our military is largely comprised of inexperienced recruits.  My attempt at assaulting Hell and building inside having failed, I spent the rest of the turn digging new pathways for efficient movement and cleaned up as much of the refuse / corpses as I could.  I tried extending the lava chute on the surface for cooking invaders but it needs more magma to be a proper killing machine.

Here's the save, thanks all for letting me play!  Best of luck Ovg, and may you not be in dire need of it.
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Dermonster

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Re: Deathgate - Successful Hell Colonization! (Succession Game)
« Reply #924 on: October 18, 2011, 09:33:21 pm »

*Massive clapping*

I hope the next overseer keeps up the trend of me essentially being the Dwarf Cave Johnson because that just made my day!

And Seth your writing is excellent as always!
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I can do anything I want, as long as I accept the consequences.
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"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

ThatAussieGuy

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Re: Deathgate - Successful Hell Colonization! (Succession Game)
« Reply #925 on: October 18, 2011, 10:49:27 pm »

All hail, Seth; Legendary Dwarf Author. 


Oh, did the Noticer of Things survive?  Or was he among the sixty that experienced Fun?

EmeraldWind

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Re: Deathgate - Successful Hell Colonization! (Succession Game)
« Reply #926 on: October 18, 2011, 11:13:27 pm »

 :o How exactly did you make a red monster short sword?

BTW, awesome way of describing the scene. Very funny.
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wlerin

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Re: Deathgate - Successful Hell Colonization! (Succession Game)
« Reply #927 on: October 18, 2011, 11:15:37 pm »

Hmm. I think it's that time again.


AnimaRytak, if I could be added to the end of the turn list, I would greatly appreciate it.
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...And no one notices that a desert titan is made out of ice. No, ice capybara in the desert? Normal. Someone kinda figured out the military? Amazing!

AnimaRytak

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Re: Deathgate - Successful Hell Colonization! (Succession Game)
« Reply #928 on: October 19, 2011, 01:00:21 am »

Deathgate's healthcare is arguably more dangerous the the entire goblin army.  At the very least, we've lost more dwarves to The Mad Fool than the horde.

Also,

I thought I had turned Deathgate into a meat grinder.  By Armok, it got WAY more bloody.
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[RUMGOD][MURDERMACHINES_OVERLORD]
Quote from: StLeibowitz
Quote from: Yuli Vlasi
It's probably worth mentioning that AnimaRytak is the only ecstatic dwarf in the entire fort.
Quick, check him for rum! The bastard's probably spirited some off to his lair office, to act as pleasant refreshment as his evil scheme unfolds!

ThatAussieGuy

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Re: Deathgate - Successful Hell Colonization! (Succession Game)
« Reply #929 on: October 19, 2011, 01:10:33 am »

Deathgate's healthcare is arguably more dangerous the the entire goblin army.  At the very least, we've lost more dwarves to The Mad Fool than the horde.

Also,

I thought I had turned Deathgate into a meat grinder.  By Armok, it got WAY more bloody.

This is Dwarf Fortress - saying or thinking you've done something absolutely horrifying or terrible just sets the bar for the rest of us to try something far worse.
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