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Author Topic: Deathgate - And We Must Scream (Finished Succession Game)  (Read 832746 times)

kefkakrazy

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1620 on: March 09, 2012, 01:38:43 pm »

I'm going to help out a bit here. Give me one moment; I'mma create a copy of that on DFFD for posterity.


http://dffd.wimbli.com/file.php?id=5830

« Last Edit: March 09, 2012, 01:43:17 pm by kefkakrazy »
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Teh_Idort

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1621 on: March 09, 2012, 11:09:17 pm »

Dortimus, 1st Granite, 775, Early spring.

Some Dwarves are born into greatness, and others have greatness thrust upon them... This is not one of those cases.

Some damned idiot named Krosan, who declared himself a "Duck herder" when he introduced himself. (Armok above... what this place does to some Dwarves...). He came up to me and said "HEE HEE! The old Overseer has finished his rule, Now it's your turn to be the Fool!" He accompanied that statement with a very odd quacking noise, and by flapping his arms around wildly. He continued after his Ducky Dance (his words), with "Gunpowdertea has cut his losses, he has Krosan find the bosses!" It makes me wonder who picks these overseers, the last one had the right idea, he must have cut and ran right after he was done. And I think I can understand why.

So I guess I'm the new overseer here, at Deathgate... And I believe it's time for something decent, and military. Some precision drilling! Annoyingly enough, even though I've been here for sometime, I still need to learn the entire layout of this place. As soon as I can, I will make an arena, (or, if this hell hole has one, use it.) And start getting some shock troopers trained. I noticed we have TONS of Adamantine around, I think we should start putting it to use, in the bodies of Demons, to create blood. And, as if they knew I was coming, they captured a nice amount of Goblins as well. Oh sweet Armok how I HATE goblins. I cannot wait to see a blood drenched room of our finest warriors, with nothing but Giblets remaining of those savages. But in the great words of Captain of the Militia, Uzbok Izledorf, "The urge to kill today, will grow into a Need to kill tomorrow."

End Journal, Dortimus.

(ooc: Gunpowder, you ain't got no dorf. Making it hard for me to make hilarity bro, You want one dorfed?

I'll get working on it tomorrow, I'm tired as shit tonight.)
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Mobotium

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1622 on: March 10, 2012, 04:51:49 am »

I made a arena a while back, it should still be one of the hotkeys. If not, look for a area with fortifications a couple z-levels above the main stair way in the living area. Be free to expand it or whatever.
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NRDL

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1623 on: March 10, 2012, 06:13:55 am »

Nice so far Idort, I love it when we have really militant overseers, our military deserves attention. 
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ThatAussieGuy

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1624 on: March 10, 2012, 06:28:50 am »

I still love how every turn starts with "Thank Armok I'm the new overseer, the last guy was absolutely insane.  Now here's how I'm going to inflict my own brand of lunacy on the place over the coming year"

gunpowdertea

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1625 on: March 10, 2012, 06:53:15 am »

Ok, since my last Dorf snuffed it (Maxwell Edison, who was stoopid enough to run out into an Ambush, only Armok knows why and he ain't gonna tell, ye ken), dorf me as Gunpowdertea with job description: Teadrinker and select me as a military leader (the British officers would be tea drinkers, eh?).
Oh, and yes, there is an arena. Somewhere. You'll get used to that feeling ;P (though to be honest, if you stick to the three or four places that seem important to you, you can forget about the rest, this attitude lets you stay sane-ish).
One of the reasons why I didn't want to train military is the heuuge amount of hauling that still needs to be done :shakes head in despair: and we'll be getting no immigrants, I think. The last one that arrived won the lottery. So expect to really stink up the place with miasma (cat butchering...) if you remove too many haulers.
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Teh_Idort

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1626 on: March 10, 2012, 09:39:09 pm »

Dortimus, 2nd Granite, 775, Early Spring

Well, journal, I have good news and bad news.

Here's the Bad news....


I DON'T KNOW WHAT IN THE LITERAL FUCK IS GOING ON. HOW HAVE I LIVED HERE FOR SEASONS AND NOT KNOWN HALF THE SHIT I DON'T KNOW SO FAR, HOW HAS THIS PLACE LASTED PAST THE FIRST 10 YEARS IS BEYOND ME, IF I COULD FIND THE GUY THAT MADE THIS FORT THE WAY IT IS, I'D TELL HIM WHAT A, ELVISH, MIASMA EMITING, VOMIT INDUCING, ROTTEN FOOTED, GOBLIN LOVING, KOBOLD LICKING, ALCOHOL ABSTINENT, TREE LOVING, HUMAN IMITATING, DEMON WORSHIPING, MAGGOT ADORING, BEARDLESS, BRAINLESS, TALL, BAT-FACED, USELESS SACK OF *monkey brute* SHIT THAT HE IS. ARMOK ALMIGHTY, AND HOLY SHIT.

OK, that felt good. Here's the good news:

I Found Gunpowdertea! Apparently he demoted himself to Captain of the Militia, The marks-dwarfs squad:
Spoiler (click to show/hide)

And speaking of the Militia, I reformatted it to a way that I find usable: ( Note, not included is the melee specialists, I have not figured them out yet. But I will... Oh yes how I will.....)
Spoiler (click to show/hide)

I have some preliminary plans for a "Danger course" of sorts, This is what I have planned So far (Notice, I also found the arena, but if this plan works, I may not need it.):
Spoiler (click to show/hide)

By Armok I will usher in a New age for Deathgate. They will sing songs of my valor, And when my name is spoken, ALL ENEMIES OF THE BASEMENT OF MURDER WILL COWER IN FEAR, OF ME, DORTIMUS UZOLDGEL.

End Journal, Dortimus.


{ooc: yeah yeah, I know, 1 day. But I'm tired again tonight, so I'll just regale you with plans of the future, and I MIGHT get some good shit in tomorrow.  I also wanted input on the Danger course, Not sure if it's treading too close to danger room territory or not, gimme input)

« Last Edit: March 10, 2012, 10:53:08 pm by Teh_Idort »
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kefkakrazy

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1627 on: March 10, 2012, 09:41:26 pm »

Good god, man, you're going to evade the danger room restriction by turning our dwarves into goblin practice targets?


holy shit
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Blade Master Model 42

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1628 on: March 11, 2012, 12:33:04 am »

Good god, man, you're going to evade the danger room restriction by turning our dwarves into goblin practice targets?


holy shit

This approach is nothing if not dwarven.

You have my approval, sir. Just make sure everyone has shields.

gunpowdertea

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1629 on: March 11, 2012, 09:07:05 am »

"oh shit! We're going to die" (Rincewind)

The thing with the traps: This will either be useless (traps don't attack friendlies unless they pass out on them) or deadly (masterwork iron upright spikes). Unless the dwarves are all wearing "cotton candy" armor and the weapon material is much "weaker" (like copper?). It ventures close to "danger room" territory, but it is (probably) badass and deadly enough to avoid being an exploit. I especially like the goblin bowman practice area...
Still: We're gonna die! (and won't get immigrants...)

Edit: and make sure you don't use masterwork mechanisms for the traps...
« Last Edit: March 11, 2012, 09:08:53 am by gunpowdertea »
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Teh_Idort

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1630 on: March 11, 2012, 06:08:27 pm »

MASTERWORKS OH GOD THE HORROR

I agree, I might have to make the spears myself. For what better way to inspire the troops than to prepare their training firsthand!

And by that I mean, my untrained dorf will make the spears, probably iron though I will take requests. (except Goblinite.... I HATE Goblinite.)

But what about pressure pads linked to spear traps? I thought that they affect dorfs if I allow them to.

And if all else fails... I guess I COULD be boring and use levers...

But I have other plans... Like that bottom hallway.... Gonna either make it a SWIMMING SPEAR TRAP FILLED PIT OF MULAN INSPIRED DEATH.

OR, maybe a fat burner if I can figure out how to do that without toasting them.

OR something else.

Also going to implement a Pump gym somewhere to get my army buff and fit.


But yeah, I won't go through until I get a few opinions on if it's too danger roomy... I can always make the spears out of anything that's not weak sauce, like shit tier steel spears or something.
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kefkakrazy

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1631 on: March 12, 2012, 01:30:47 am »

I always felt like the dislike for danger rooms stemmed from the fact that training spears are effectively incapable of damage an armored dwarf.

I'm not prepared to speak for fortress founders like AnimaRytak, but for my vote, I think you could probably get by with something like this, if you took care to make sure whatever setup you build had its fair chance of murdering dwarves.
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gunpowdertea

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1632 on: March 12, 2012, 02:36:29 am »

Oh, yes, the pears linked to pressure plates would definitely work. I thought about "weapon traps". I think using -iron spears- (or something like this), while being not instant-deadly against our dorfs, have a fair chance of poking somebody's eye out. As they say: "It's always fun 'till somebody looses an eye. Then it's hilarious."
I also like the fat-burning idea (to train a champion of Armok worthy of wielding The Sword...
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kefkakrazy

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1633 on: March 12, 2012, 03:42:09 am »

Unless the Red Monster is hot enough to melt bone...
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Teh_Idort

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1634 on: March 12, 2012, 02:32:02 pm »

Right, so it took me about... 30 minutes to get the miners mining what I want them to mine, so I'll set up the MEGA COURSE asap.

Got the military set up, found 8 brave Dwarven soldiers, May armok protect them.

They'll need it, Couldn't find any Dwarves with any military training that weren't important to the fortress.

I'll have an update tonight, maybe.
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