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Author Topic: Deathgate - And We Must Scream (Finished Succession Game)  (Read 836086 times)

NRDL

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1710 on: April 07, 2012, 03:48:47 am »

May I ask how my dorf is? 
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Mitchewawa

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1711 on: April 07, 2012, 08:27:01 am »

So my turn was close to 7 years ago. Did anyone end up linking up the adamatine spikes to a lever? Because that was the closest we had to a proper defence since, like, ever.
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kefkakrazy

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1712 on: April 07, 2012, 04:02:40 pm »

Mitch, the adamantine spikes are, as far as I'm aware, part of the occupied zone.

In fact, the great Invasion near the end of my turn was caused by such; one of the previous overseers ceded that whole entryway zone (to the left of the Hellfarm) to a monkey demon named Hoodwinked, and my attempts to dislodge him, to capture that entryway again so the spikes could be hooked up, and to build the DUCKOTRON all ended in demons rampaging through the fort for a little while.
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This is a Dwarven corpse. All craftsdwarfship is of the highest quality. It is encircled with bands of pathetic and menaces with spikes of fail.

Mitchewawa

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1713 on: April 07, 2012, 07:42:55 pm »

Hahaha. I guess Eldes really should've linked those spikes.

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Blade Master Model 42

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1714 on: April 07, 2012, 10:31:09 pm »

May I ask how my dorf is?

What's his name again?

Please Re-dorf me, Iggy McNatz III (I believe) dedicated hauler.

I don't think we have any dedicated haulers free. Want a kid?

How many dwarfs are left in Deathgate at this point?  It seems like ages since we had any migrants mentioned.

Meant to answer this last time. We have 57 bearded bastards running about. 14 are children.

NRDL

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1715 on: April 07, 2012, 11:34:45 pm »

Um....might be Baelor.  I think.  Not even I can keep track of it, anymore. 
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kefkakrazy

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1716 on: April 08, 2012, 01:11:52 am »

How many Baelors can we kill? Let me count the ways.

I'm proud to have at least gotten one.
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This is a Dwarven corpse. All craftsdwarfship is of the highest quality. It is encircled with bands of pathetic and menaces with spikes of fail.

tryrar

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1717 on: April 08, 2012, 05:49:23 am »

so, how's my dorf doing? Assuming he's still alive as I've not heard anything to the contrary...
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

The Mad Fool

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1718 on: April 08, 2012, 10:02:04 am »

Oh yes, how is The Mad Fool doing?  Is he still covered in blisters?
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The closest thing we have to what some call 'allies' gets slaughtered in front of our gates. Unfortunately they don't transform into mindless beasts, trying to kill us.
Today is a sad day.

Blade Master Model 42

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1719 on: April 09, 2012, 02:22:26 am »

Without having goblins attack or screwing around with the hellbunker, it's been a fairly quiet year in Deathgate so far. Now that I've said that, the volcano will probably erupt or hell will spawn creatures capable of destroying walls or some similarly impossible nonsense.

15th Galena: Human Caravan arrived. Naturally, I immediately summoned a chunk of our wealth of trade goods to the Depot. Even more naturally, only a few dwarves volunteered to actually haul goods. It's enough to make a dwarf weep.

26th Galena: Trading still hasn't happened. I appointed one of the Militia Captain's to the broker position,
purely as a figurehead position, but he was nice enough to draw up an estimate of the fort's material wealth. No wonder
no dwarf wants to come here: We don't export nearly enough!

20th Limestone: Looks like I can't do anything about it for now: The humans left before I could get a dwarf into the
Depot to trade. As a sidenote, the arena is almost complete. I'll need to double check that the goblins aren't armed,
but once that's dealt with, we can get down to a good old fashioned dwarven training session. We have 3 dwarves who
are neither recruits or marksdwarves, and that's unacceptable. We need beards capable of holding a line!

Requested Dorf reports: Tryrar's feet are blistered, but he's content.
The Mad Fool's feet are also blistered, but he's ecstatic.
Baelor's feet are blistered, but he's alive and training. SLOWLY. He's still a recruit.

NRDL

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1720 on: April 09, 2012, 02:47:06 am »

Yay!  Baelor is still alive!  And in the Grand Armee! 
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ignatzami

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1721 on: April 09, 2012, 11:35:07 am »

Please Re-dorf me, Iggy McNatz III (I believe) dedicated hauler.

I don't think we have any dedicated haulers free. Want a kid?

Sure!

Also, I can run the save, at at moderately good FPS. I'll take a second turn, see if I can't keep up afloat another year. We're still on 31.25 correct? Has anyone tried the save in the latest version?
« Last Edit: April 09, 2012, 12:05:27 pm by ignatzami »
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kefkakrazy

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1722 on: April 10, 2012, 12:57:00 am »

I am something like 99.5% certain that the 34.01 update represented a save compat break. So if we do do a new-version Deathgate it'll have to be a Deathgate II.
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This is a Dwarven corpse. All craftsdwarfship is of the highest quality. It is encircled with bands of pathetic and menaces with spikes of fail.

ThatAussieGuy

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1723 on: April 10, 2012, 01:14:07 am »

I am something like 99.5% certain that the 34.01 update represented a save compat break. So if we do do a new-version Deathgate it'll have to be a Deathgate II.

That it did.  31.25 saves aren't compatible with 34.xx

kefkakrazy

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1724 on: April 10, 2012, 02:16:06 am »

I am something like 99.5% certain that the 34.01 update represented a save compat break. So if we do do a new-version Deathgate it'll have to be a Deathgate II.

That it did.  31.25 saves aren't compatible with 34.xx

Figured. There's your answer, Ignatz.

On the OTHER hand, we seem barely able to keep the place afloat as it is; I want to see what we do with vampires in the new version once we finally run Deathgate through the ground and out the other side.
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This is a Dwarven corpse. All craftsdwarfship is of the highest quality. It is encircled with bands of pathetic and menaces with spikes of fail.
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