Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 23 24 [25] 26 27 ... 89

Author Topic: Evil Genius! -The End of Days.-  (Read 113059 times)

Hastur

  • Bay Watcher
    • View Profile
Re: Evil Genius! Week 4 now up.
« Reply #360 on: May 18, 2011, 03:07:16 pm »

Mr Ping

Everybody extorts!

xcept the scientist he continues research

WTB drug and/or lazer

gotta go
Logged

magmaholic

  • Bay Watcher
  • "Hello again"- canadian stalker
    • View Profile
Re: Evil Genius! Week 4 now up.
« Reply #361 on: May 18, 2011, 03:50:03 pm »

Logged
I am a Goober.

Toaster

  • Bay Watcher
  • Appliance
    • View Profile
Re: Evil Genius! Week 4 now up.
« Reply #362 on: May 18, 2011, 03:56:38 pm »

Mr Ping

Everybody extorts!

xcept the scientist he continues research

WTB drug and/or lazer

gotta go

I'm willing to trade to you as well, but I'm curious to see what your chemistry research turns up first.

Except I'll trade you the giant laser plans right now for 20 resources.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Terenos

  • Bay Watcher
    • View Profile
Re: Evil Genius! Week 4 now up.
« Reply #363 on: May 18, 2011, 08:13:05 pm »

Week 5, You didn't even ask for it!













Word is starting to reach the organizations of evil, regarding somewhat more talented individuals, like Dr Doom. Perhaps some room can be made for a few folks above minions, but below the mighty level of the Evil Genius themselves.
So, Roundabout now I'm introducing Henchmen. Henchmen become available at 30 Notoriety. And will always have some skills that assist them and their stack of units in missions. -Most- Henchmen prefer to deal in the dark, so if you find out about one, You will get a PM.
Note, Dr Doom simply loves attention, so he made a public announcement.

In addition, Everyone has one more Trait point to distribute! Now, I don't have an entirely plotted out trait tree. So if you're after a particular bonus we can arrange something.
Or you can upgrade your starting trait.
Do let me know if theres any errors.
« Last Edit: May 18, 2011, 09:24:53 pm by Terenos »
Logged
But despite what you've been told, I once had a soul. Left somewhere behind...

Taricus

  • Bay Watcher
    • View Profile
Re: Evil Genius! Week 4 now up.
« Reply #364 on: May 18, 2011, 08:16:54 pm »

Spoiler (click to show/hide)

Upgrade man with a plan for me please.
« Last Edit: May 18, 2011, 09:43:01 pm by Taricus »
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Happerry

  • Bay Watcher
    • View Profile
Re: Evil Genius! Week 5 now up.
« Reply #365 on: May 18, 2011, 08:59:29 pm »


Archetype:  Mad Scientist
Traits: Researcher (1)

Minion Cap: 10
Minions:  1 Scientist, 3 Regulars, 1 Technician

Cash:  $5,620 USD +200
Resources:  20
Notoriety: 28
Lair:  Under a Warehouse
Lair Accoutrements: 2x Giant Laser.
Laboratory


Lord Silver smiles at the headlines in the newspaper, making a mental note to reward his minions with more access to the giant laser, though they need to have better targeting. An elementary school? Well, lets have some target practice with the giant laser himself to remind them that people are stupid enough, they don't need more help in not being able to understand his genius. First time to go put out the news he is hiring though, and the technician needs some better equipment built... time to go a-robbing.


So how is researching two different areas of the same tech treated? As I seem to be researching both the offensive and defensive areas of physics. And shouldn't the areas be up on the front post?

And can I have Man with a Plan, please?
« Last Edit: May 18, 2011, 09:57:55 pm by Happerry »
Logged
Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Labrat

  • Bay Watcher
    • View Profile
Re: Evil Genius! Week 4 now up.
« Reply #366 on: May 18, 2011, 09:10:09 pm »

"Hmmm...yes...this will do. This will do quite nicely"

Spoiler (click to show/hide)
Logged
"And the geeks shall inherit the earth"

Criptfeind

  • Bay Watcher
    • View Profile
Re: Evil Genius! Week 4 now up.
« Reply #367 on: May 18, 2011, 09:13:20 pm »

My Notoriety last week was 31. Now it is 29.

What?
Logged

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: Evil Genius! Week 4 now up.
« Reply #368 on: May 18, 2011, 09:17:40 pm »

Edward was pleased that he have gotten so far into his research, his theories were right!
However he was worried about the police officer who he just captured, but maybe he could be useful.
He have ordered the painting put up in the lab as he had no other uses for it.
It was a nice painting tough, a woman lying on a bed with her backside turned towards the painter,
his men would appreciate it.

Spoiler (click to show/hide)
Logged

Terenos

  • Bay Watcher
    • View Profile
Re: Evil Genius! Week 4 now up.
« Reply #369 on: May 18, 2011, 09:28:22 pm »

You most certainly can Happerry.
Also, my bad Cript. Seems I forgot to update the base sheet last week, and copied that over to start the new turn sheet.

As far as researching two areas of the same tech, It modifies unlock chances to 50/50, rather than 100% X area (if a research level unlock in X area exists)
Logged
But despite what you've been told, I once had a soul. Left somewhere behind...

Criptfeind

  • Bay Watcher
    • View Profile
Re: Evil Genius! Week 4 now up.
« Reply #370 on: May 18, 2011, 09:30:00 pm »

What about Notoriety for actions with week?
Logged

Terenos

  • Bay Watcher
    • View Profile
Re: Evil Genius! Week 4 now up.
« Reply #371 on: May 18, 2011, 09:36:24 pm »

Strangely none. Whatever could -that- portend? Dun dun DUN!
Logged
But despite what you've been told, I once had a soul. Left somewhere behind...

Toaster

  • Bay Watcher
  • Appliance
    • View Profile
Re: Evil Genius! Week 4 now up.
« Reply #372 on: May 18, 2011, 09:38:31 pm »

Are there traits in existence besides the ones listed on the archetypes in the OP?  How many minion cap bonus would another point in CoP add?  Could I hire said minions right away?

Can I straight hire guards and techs now that they're listed in the OP?
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Happerry

  • Bay Watcher
    • View Profile
Re: Evil Genius! Week 4 now up.
« Reply #373 on: May 18, 2011, 09:40:13 pm »

You most certainly can Happerry.
Also, my bad Cript. Seems I forgot to update the base sheet last week, and copied that over to start the new turn sheet.

As far as researching two areas of the same tech, It modifies unlock chances to 50/50, rather than 100% X area (if a research level unlock in X area exists)

So I have an invention when I make a rank up, but its split between offense anddefense for which gets improved then? Instead of force-shields requiring 5.00 of defensive research, for example?

Edit, Also, for things like the captured plain clothing cop one of us captured, is there a prison type building we can research or steal the plans for or something? I have wealthy heiresses I want to hold for ransom.  ;)
« Last Edit: May 18, 2011, 09:42:16 pm by Happerry »
Logged
Forenia Forever!
GENERATION 11: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Taricus

  • Bay Watcher
    • View Profile
Re: Evil Genius! Week 4 now up.
« Reply #374 on: May 18, 2011, 09:40:25 pm »

The new minion types you can hire, I hired some guards last turn.

Also, shouldn't the title change to reflect the new turn?
Logged
Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll
Pages: 1 ... 23 24 [25] 26 27 ... 89