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Author Topic: Terraria - 1.3 released. Big Patch!  (Read 689551 times)

xaritscin

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Re: Terraria - 1.3 released. Big Patch!
« Reply #12990 on: September 12, 2017, 08:19:54 pm »

Maybe start linking to the images instead of posting them here? Even in spoiler tags, they still load and big ones like these can eat up a good amount of data.

sorry, next time i will post an album or something.

lol, i just killed the EoW while earing the angler set. well i was  buffed with a few potions but still, i wasnt actually wearing an armor. getting the place ready took a lot of time, 200 corrupted blocks is a PITA to get and even then the space is a bit crammed, the scarf dropped with armored prefix. think im gonna keep it like that for the time being. now i gotta prep for the BoC.
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StagnantSoul

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Re: Terraria - 1.3 released. Big Patch!
« Reply #12991 on: September 12, 2017, 09:46:29 pm »

Welp, the WoF kicked my ass. Mostly because I didn't plan for the fight to go on so long when making my path, started floating along with my rocket boots and carpet for a while before I ran out and started being thrown around. Space gun was doing pretty good, though it's damage feels more like endless poking than magical nuking. So far every scythe has been weak, so I toss them into the lava and move on.
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xaritscin

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Re: Terraria - 1.3 released. Big Patch!
« Reply #12992 on: September 12, 2017, 10:54:45 pm »

both in Normal and Expert it is recommended to make a long platform. if you have the materials you can also make the lava waders and start the fight from one edge of the map. once you get to the platform you continue with frostpark boots in order to keep kiting it.

if you're playing in expert that thing will outspeed the boots when it gets on low health so you have to make sure you can survive getting tossed out while doing damage. for all bosses in Expert is practically mandatory to have either Warding or Menacing prefix in your accesories. and stock on potions.
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Culise

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Re: Terraria - 1.3 released. Big Patch!
« Reply #12993 on: September 12, 2017, 11:05:17 pm »

It sounds like StagnantSoul did try to build a platform, but simply underestimated how long it needed to be. :P Anywho, Swiftness Potions can help with running, too.  Mix blinkroot and cactus from the desert with some bottled water and you can boost your speed by a quarter.  It's not so useful if you have Hermes Boots or its upgraded descendants, but should be fine if your Rocket Boots are the basic model.  If you've got plenty of spare iron, though, there is always the possibility of building a track and minecart.  I did this my first time I finally decided to go Hardmode solo* and had no issues with fighting the WoF on Expert.  Looking it up, it appears that the top speed of the minecart is marginally faster than the WoF's maximum-velocity charge, which means your primary issues related to ramming will come from monsters in front of you that can hit you and slow you down.  That's not nearly as useful for melee fighters, but since you're using the Space Gun, there's nothing wrong with going full Spathi. 

*To wit, I thought that a highway through Hell would be easier than a skyway for getting around in a hurry.  That idea ended up foundering on Hardmode being...well, hard.
« Last Edit: September 12, 2017, 11:10:07 pm by Culise »
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xaritscin

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Re: Terraria - 1.3 released. Big Patch!
« Reply #12994 on: September 12, 2017, 11:15:36 pm »

yeah. the platform has to cover at most one half of the map. getting to the edge of the underworld may be complicated but its rewarding because you can work on the platform without having to worry about structures. the boss still makes you reach the underworld city anyways in most cases. i try to keep pace so i can hit it consistently while dodging the lasers and that stuff.

also, forgot to mention the Beenades. those things are really usefull in mantaining control over the hungry while applying damage to the rest of the boss.
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TheDarkStar

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Re: Terraria - 1.3 released. Big Patch!
« Reply #12995 on: September 12, 2017, 11:34:21 pm »

Welp, the WoF kicked my ass. Mostly because I didn't plan for the fight to go on so long when making my path, started floating along with my rocket boots and carpet for a while before I ran out and started being thrown around. Space gun was doing pretty good, though it's damage feels more like endless poking than magical nuking. So far every scythe has been weak, so I toss them into the lava and move on.

Usually what I do is make a path to run on for the city area and then add stuff as necessary so I can fly over the lava in the outlying areas. During the actual fight, I use meteor armor + the meteor gun to do nearly constant damage for a long time.

Also, I'd keep at least one scythe because you get the chance to reforge them later so you might end up with a Legendary one instead of a Weak one.
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Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

xaritscin

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Re: Terraria - 1.3 released. Big Patch!
« Reply #12996 on: September 13, 2017, 11:44:56 am »

yeah, even if you dont use it against bosses it can serve well in hardmode.

defeated the BoC and the Queen Bee but got wrecked by Skeletron. the skull attack got me in the end, he was even at half health already (both arms lost too), need to replenish my stock of regeneration and thorns potions.

also forgot that Crimson Armor applies the damage bonus to all weapons. should have swaped the jungle armor when i had the chance. o well.

on the goodside i got the glorious golden fishing rod. im a few items left for the cell phone. just need the tally counter and 2 of the fishing items. also need the angler earring for the tackle pack.

also, got the Bee gun on the first try so im pretty safe on magic weapons for now. what i dont get is why murderous is the recommended prefix now. back then it was Demonic i think. what happened?
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frostshotgg

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Re: Terraria - 1.3 released. Big Patch!
« Reply #12997 on: September 13, 2017, 12:31:03 pm »

The best success I've had killing WoF extremely quickly is with water bolt. If you shoot it straight down, once they start hitting the wall it just melts.
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xaritscin

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Re: Terraria - 1.3 released. Big Patch!
« Reply #12998 on: September 13, 2017, 08:59:49 pm »

dug a horizontal line to mark the water lvl of the cavern so i can know how much i have to perforate on the roof and for reference when building islands. it was supposed to go all the way to the jungle but i got the temple in the way so it was stopped for the time being.

gonna fish heavily in the meantime. the faster i get the water bucket and the sponge the better. also, need money to fund the demolitions.
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0x517A5D

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Re: Terraria - 1.3 released. Big Patch!
« Reply #12999 on: September 14, 2017, 11:32:21 am »

gonna fish heavily in the meantime. the faster i get the water bucket and the sponge the better. also, need money to fund the demolitions.

FYI, both of those tools are hardmode-only quest rewards.

To get them before hardmode, you could have an old character donate them.  Or you'd need to use an inventory editor.



On the topic of hell platforms, I like to build one around 2000 to 3000 blocks long and four blocks high, made out of standard stone with ebonstone on top.  Tedious, but I'll use it later. 

I try to make sure there are no ash blocks exposed to air.  This prevents hell mobs from spawning.

After I get the Clentaminator, I make one half of the platform hallow with a single block layer of ebonstone on top.

This works amazingly well as a soul farm.  Hardmode corruption mobs are much safer than hardmode hell mobs.
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Culise

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Re: Terraria - 1.3 released. Big Patch!
« Reply #13000 on: September 14, 2017, 01:02:04 pm »

gonna fish heavily in the meantime. the faster i get the water bucket and the sponge the better. also, need money to fund the demolitions.

FYI, both of those tools are hardmode-only quest rewards.

To get them before hardmode, you could have an old character donate them.  Or you'd need to use an inventory editor.
Or gen another world for your character, pop it into hardmode, and open the boxes over there.  The game only checks what a fished-up box contains when you open it, rather than when you first fish it up.
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xaritscin

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Re: Terraria - 1.3 released. Big Patch!
« Reply #13001 on: September 14, 2017, 06:22:34 pm »

what? ugh, i thought the only hardmode reward for fishing were the wings and the hot line fishing rod.

the demolition work has been sucessfull mostly, 90 units of sticky dinamite are more than enough to open the cavern, less if you take in accound natural holes inside the rock. the only annoyance is the large amount of monsters that accumulate while you're trying to perforate and without the cobalt shield the bats are a bloody nuissance.

it took me another run of farming 20 jungle crates to finally get the staff of regrowth. i also gained a lot of money from it to further buy dinamite. unfortunately i lost a fiberglass rod i had sitting in a chest, dont know what happened, maybe i hit the restock option or something. i dont remember selling it but ok.

no angler earring yet. next thing im gonna farm is probably sky crates, finding floating islands is cool but due to the graphics in this PC i cannot explore the sky as i wanted. fortunatelly i found a skylake early and at a low enough altitude to not get annoyed by harpies (i think).

the only downside is that i have to find the islands for the Sky mill (and i have to make another world until i find the Living Wood Loom too). but its not a priority.
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TheDarkStar

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Re: Terraria - 1.3 released. Big Patch!
« Reply #13002 on: September 15, 2017, 12:27:54 am »

In my current run, I beat the WoF with little trouble (meteor gun/armor + assorted other magic weapons) and thought "hey Hardmode can't be too bad, right?"

Cue two hours of dying horribly to everything.
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Don't die; it's bad for your health!

it happened it happened it happen im so hyped to actually get attacked now

xaritscin

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Re: Terraria - 1.3 released. Big Patch!
« Reply #13003 on: September 15, 2017, 12:47:37 am »

In my current run, I beat the WoF with little trouble (meteor gun/armor + assorted other magic weapons) and thought "hey Hardmode can't be too bad, right?"

Cue two hours of dying horribly to everything.

again, Harmode is practically starting all over again, never underestimate what the game can pull once you kill the WoF.


i demolished more than half of the ceiling road but got short on gel so i cant make more sticky dinamite, gonna wait for a slime rain. in the meantime i mined sand from the nearby deserts (also leveling the terrain for easy travel) in order to make the first island. the idea is to make it a kind of bazaar island to house the merchant, dye trader and arms dealer.

the basic foundations are done, now im building the first structures. but i may have to change some stuff here and there. there's no shape yet. also, its a shame that trees cannot grow underground. guess i'll have to use patches of mushroom grass until i get giant caps (if they even grow in a few squares).

if not i'll have to resort to the living wood wands to make artificial palm trees.


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xaritscin

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Re: Terraria - 1.3 released. Big Patch!
« Reply #13004 on: September 15, 2017, 07:19:53 pm »

dropped the whole Unterzee thing. too much stuff to move and the furniture sets are very limited. i hope, that i'll be able to pull this mega project in Starbound as it was originally planned.

now, instead of that, i decided to do a hardcore expert run.

here's my first night house, this world generated with corruption and also, got the tundra right at my frontyard so i could do a bit of variety in le typical starting box

https://imgur.com/R0eEt3w

now the thing i cannot decide is if going melee or mage.

EDIT:

here's the box after a using some stuff i found around

https://imgur.com/JkbydxY

im saving on copper for a broadsword, i could technically go for the cactus sword (and the cactus armor) but since its hardcore and expert i would probably die so im gonna go safe with this. funny thing is that i also avoided dying to a boulder trap by getting hit by a slime.

most of the essential stuff is already there. the pot is for growing daybloom early.

EDIT 2:

died by knockback from a zombie and a demon eye. so fucking frustrated, everything was coming along so nicely goddammit.
« Last Edit: September 15, 2017, 10:00:57 pm by xaritscin »
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