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Author Topic: Fortress Defence Question  (Read 6717 times)

DrKillPatient

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  • The yak falls infinitely
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Re: Fortress Defence Question
« Reply #15 on: May 20, 2011, 10:42:17 am »

In your test, do the vapors from the booze actually ignite people? I know they don't do any direct damage, but if they ignite enemies, you can do this:

_     - 1
0|_| - 2
~| - 3
1. Floor hatch: this will open to let boiling beer out
2. Booze goes here, with another hatch under it. There can be a lever-operated door for restocking, as well as a hallway (shown here on its right side), but I'm perplexed as to how to get the barrels there, since you can't place a stockpile on hatches.
3. Magma

If you link a pressure plate to the top that opens both hatches, the beer will fall, then boil out the top when it hits the magma.
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"Frankly, if you're hanging out with people who tell you to use v.begin() instead of &v[0], you need to rethink your social circle."
    Scott Meyers, Effective STL

I've written bash scripts to make using DF easier under Linux!

Knick

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Re: Fortress Defence Question
« Reply #16 on: May 20, 2011, 11:24:34 am »

I was thinking of an outdoor booze stockpile, with a small magma resevoir.  Open a floodgate, and poor a small amount of the magma onto the stockpile, preferably when enemies are nearby.
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Quote
Give a man a fire, and you keep him warm for a day.  Light a man on fire and you keep him warm for the rest of his life.
The great Dwarfen Philosopher Urist McConfused said it best:  "Light a kitten on fire and it will run screaming into the booze stockpile and catch the whole fort up.  I know, we tested it in twelve different forts and it always happened."
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