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Author Topic: Black Powder Firearms  (Read 103745 times)

Hugo_The_Dwarf

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Re: Black Powder Firearms
« Reply #105 on: June 03, 2012, 12:12:39 pm »

hey thanks, and if you have any other problems, I'm sure to keep an eye out so I can help  :P

I will probally tweak some weapons and leave others out (rockets? lol)
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Jake

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Re: Black Powder Firearms
« Reply #106 on: June 03, 2012, 12:28:57 pm »

Fine by me; the rockets aren't as historically inaccurate as you might think but they're primarily a placeholder until the siege weapon overhaul happens and I can incorporate cannons.

Oh, and fair warning everyone: The next release is going to take advantage of the new stockpile settings to keep the list of reactions in the ammunition mints at a manageable length, so I can no longer guarantee perfect backwards compatibility as far as the 2010 release. I'm going to leave in separate reactions for iron, copper and lead gunstones and replace the rest with a reaction to make them from any metal, so you'll have to use the stockpile settings for more fine control.
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Never used Dwarf Therapist, mods or tilesets in all the years I've been playing.
I think Toady's confusing interface better simulates the experience of a bunch of disorganised drunken dwarves running a fort.

Black Powder Firearms - Superior firepower, realistic manufacturing and rocket launchers!

Hugo_The_Dwarf

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Re: Black Powder Firearms
« Reply #107 on: June 03, 2012, 12:42:49 pm »

I think from looking at it I want only the Rifle and Pistol haha.

But ammo in Regen is only copper (mass produce rounds) or Lead. since Lead doesnt get much love, I just like thinking my dwarves are making cheesy one liners like "Eat Lead!" or "Have some copper coated candy"
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GenJeFT

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Re: Black Powder Firearms
« Reply #108 on: June 05, 2012, 01:05:07 pm »

Is it just me or is anyone else having problems with FPS using this mod? My game is running at 10FPS with only 30 dwards using this mod. Usualy I have up to 250 dwarfs and I still get a minimum of 30 FPS.
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Hugo_The_Dwarf

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Re: Black Powder Firearms
« Reply #109 on: June 05, 2012, 01:06:51 pm »

Hmm... I'm going to unpack a fresh version of DF34.11 and install BPFA.
I shall look into this

Edit:
errorlog
*** Error(s) found in the file "raw/objects/entity_default.txt"
MOUNTAIN:Unrecognized Entity Token: PERMITTED _REACTION
MOUNTAIN:Unrecognized Entity Token: PERMITTED _REACTION
*** Error(s) finalizing the reaction CARTRIDGES_L
Unrecognized Inorganic Token: NO_SUBTYPE
Unrecognized Inorganic Token: GET_MATERIAL_FROM_REAGANT
*** Error(s) finalizing the reaction CARTRIDGES_S
Unrecognized Inorganic Token: NO_SUBTYPE
Unrecognized Inorganic Token: GET_MATERIAL_FROM_REAGANT
*** Error(s) finalizing the reaction WOOD_ROCKET
WOOD_ROCKET:Unrecognized Item Token: 1

Which I fixed, altho the PERMITTED_REACTION is an error from the main page of the DL. Something I can't fix.

EDIT2:
Lets play with 7 dwarves, seems fine (well of course eh?)
And I don't think I will try and get to 30 dwarves, so I won't be able to hunt down that lag.

EDIT3:
Fixed the two reaction errors

[PERMITTED_REACTION:COPPER_AIRGUN]
[PERMITTED_REACTION:COPPER_BBGUN]

there was a "space" between "PERMITTED" and "_" causing the issue.


Spoiler: Permitted entity items (click to show/hide)

That lag issue is still unknown to me, because BPFA doesn't add too much.
« Last Edit: June 05, 2012, 01:27:01 pm by Hugo_The_Dwarf »
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GenJeFT

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Re: Black Powder Firearms
« Reply #110 on: June 05, 2012, 01:34:59 pm »

I found 4 of those permitted reaction errors. Fixed them all. Going to test again.

I am still on .10 not .11.
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GenJeFT

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Re: Black Powder Firearms
« Reply #111 on: June 05, 2012, 01:43:42 pm »

Those errors are not the cause of the lag. Still only in the 10FPS range. I am going to try a different map, I started on a volcano and I think the never ending lava flows might be part of the problem. I think a cavern is filling with lava somewhere because of the volcano.
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Hugo_The_Dwarf

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Re: Black Powder Firearms
« Reply #112 on: June 05, 2012, 01:55:39 pm »

better start digging to make sure, cause yeah flowing lava/water is a killer
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GenJeFT

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Re: Black Powder Firearms
« Reply #113 on: June 05, 2012, 02:09:19 pm »

Are there programs to find out that don't require me to actually take the time digging at 10FPS? That's going to take forever.

There is also 1 volcano and at least three other full lava tubes. Not to mention the giant pits I found (only in the 1st cavern layer).

So I think that the volcano has the lava at a specific point, and all the lava tubes and pits are filling to that level. But I would need to dig all the way to the 3rd cavern layer to confirm that, at 10fps.

Maybe I should for !!SCIENCE!!.
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Hugo_The_Dwarf

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Re: Black Powder Firearms
« Reply #114 on: June 05, 2012, 02:13:13 pm »

Haha checkout DFHack, I think it has a REVEAL tool
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GenJeFT

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Re: Black Powder Firearms
« Reply #115 on: June 05, 2012, 02:22:37 pm »

I think I will give it a try. I found Brimstone on the surface of the map. No digging required. Perfect for making gunpowder.

How hard is it to find brimstone usually anyway? I am starting next to volcanoes for obvious reasons, usually volcanoes have lots of sulfur (aka brimstone).
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Hugo_The_Dwarf

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Re: Black Powder Firearms
« Reply #116 on: June 05, 2012, 02:27:11 pm »

I have trouble finding brimstone and saltpeter, good thing potash is a suitable replacement for saltpeter
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Jake

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Re: Black Powder Firearms
« Reply #117 on: June 05, 2012, 04:03:31 pm »

Thanks Hugo. Sorry 'bout that, everyone, but the good news is you can copy and paste the fixed reactions straight into the raws without running worldgen again.

I'll update the download and fix those typos in the instructions as soon as I stop feeling like my head's stuffed with warm cotton wool, after which I'm going to start working on the next update, in which the shotgun should be making its début.
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Never used Dwarf Therapist, mods or tilesets in all the years I've been playing.
I think Toady's confusing interface better simulates the experience of a bunch of disorganised drunken dwarves running a fort.

Black Powder Firearms - Superior firepower, realistic manufacturing and rocket launchers!

Hugo_The_Dwarf

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Re: Black Powder Firearms
« Reply #118 on: June 05, 2012, 04:06:15 pm »

you welcome jake. Your gunpowder making reactions should be 10X more effective now, while still producing the same amount.

Besides, If i'm butchering your mod I might as well lend a helping hand every now and then :P
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GenJeFT

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Re: Black Powder Firearms
« Reply #119 on: June 05, 2012, 05:05:20 pm »

Using DF Hack I revealed the map.

A massive 8 lava tubes under ground, and what look like 8 doors to hell. Whats probably draining the FPS is the massive number of demons under my fort.

"edit"

I did the reveal hell command... there are 500 demons under my fort. That's why I have massive lag issues causing 10FPS.

Which sucks, there's lots of brimstone on this map.
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