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Author Topic: how to get your adventurer knock up in few easy steps  (Read 43602 times)

Monk321654

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Re: how to get your adventurer knock up in few easy steps
« Reply #15 on: June 13, 2011, 08:51:33 pm »

If only you could mod so that Infants could be picked up and carried...

The spinning Infant Dwarf strikes the Axeman in the upper body, fracturing the right floating rib, jamming the right floating rib through the heart and tearing the heart!
The Dwarven Infant is stuck in the wound!

I'm going to the circus aren't I?
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This is a side-effect of dwarven animal training (hit animal with hammer until it forgets that it hates you, then lovingly cuddle it).

I'm not your average Bay12er. I care about my drunken midgets.

Rumrusher

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Re: how to get your adventurer knock up in few easy steps
« Reply #16 on: June 13, 2011, 10:05:15 pm »

If only you could mod so that Infants could be picked up and carried...

The spinning Infant Dwarf strikes the Axeman in the upper body, fracturing the right floating rib, jamming the right floating rib through the heart and tearing the heart!
The Dwarven Infant is stuck in the wound!

I'm going to the circus aren't I?
You could do that with Dfusion.
I made a carry command and you could just use your wrestling to throw the child or kick them, or use a hammer and launch them. If you don't want to throw a good hour of work down the drain with the other options you could just teleport the infant over to the enemy and hope they put u a good distraction.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes
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