Poor Dwarves. Why are most DF players so sociopathic?I don't know about others, but I'm just trying to feel myself a GLaDOS.
The only sure way to recieve evidence is to prevent friendly deaths in battles. I can't do this as I have minimum 10 casualties before first siege (Fortress Defence mod and handmade orks).
Yes you're right and i do so. In my current fort i have a small militia of 8 adamantine dorfs with typical kill counters of 1-6 gob. One of them doesn't care anymore, but he had been from the very immigration, so it doesn't count. 1 immigrated as a hardened individual too.
Apart from this, i have 3 tender souls, 2 dwarves who are getting used to tragedy and 1 hardened individual. The only friendly death they ever saw was a grazer pet which died from hunger in their barracks. None of them ever saw a dwarf die. I have a siege right now so i guess i should take an opportunity and make some observations. Here's the initial state:
Amost, Swordsdwarf, 7 kills, doesn't care (migrated as such)
Endok, Swordsdwarf, 0 kills, no trauma
Adil, Swordsdwarf, 9 kills, getting used
Asen, Swordsdwarf, 7 kills, getting used
Mafol, Swordsdwarf, 5 kills, no trauma
Rith, Swordsdwarf, 1 kill, hardened individual (don't know why, he had participated in earlier fights though, had seen goblins die and had been severely injured. Desc says he can hangle stress)
Mosus, Marksdsdwarf, 1 kill, no trauma
Nomal, Marksdwarf, 1 kill, hardened individual (migrated as such)
If i'm ok at defeating the siege i'll update with their state after they chopped more gobs.
EDIT: okay, there are some elite bowgobs and a crossbow squad so i don't know if i sill be able to finish them off flawlessly, but here's the little update after dispatching a troll squad.
Amost, no changes
Endok, +2 kills, getting used
Adil, +1 kill, getting used
Asen, no change
Mafol, +3 kills, getting used
Rith, +2 kills, hardened individual
Mosus, no change
Nomal, no change
Looks like killing hostile sentients is indeed a way to gain trauma. This way, actually, it looks more like a blessing, since your soldiers gain positive thoughts from killing enemies and don't gain negative thoughts later if they happen to lose friends.