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Author Topic: Dwarf Fortress Talk #14: Feedback  (Read 26225 times)

Darvi

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Re: Dwarf Fortress Talk #14: Feedback
« Reply #30 on: June 01, 2011, 10:40:15 am »

I haven't been really listening due to studying, but did I hear something about grafted arms there?
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Capntastic

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Re: Dwarf Fortress Talk #14: Feedback
« Reply #31 on: June 01, 2011, 02:58:26 pm »

Hulking Frankenstein-styled flesh golems with weapons grafted onto their limbs.
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nenjin

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Re: Dwarf Fortress Talk #14: Feedback
« Reply #32 on: June 01, 2011, 05:03:23 pm »

So do ghosts from Fortress mode have an Adventure Mode Night Creature equivalent? The Angry Ghosts/Stalkers seem to a breed all their own, and Toady keeps mentioning populating haunted houses with ghosts....does he mean the Angry Ghosts, or some other kind of ghost that's 'weaker'?
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tfaal

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Re: Dwarf Fortress Talk #14: Feedback
« Reply #33 on: June 01, 2011, 07:41:05 pm »

So do ghosts from Fortress mode have an Adventure Mode Night Creature equivalent? The Angry Ghosts/Stalkers seem to a breed all their own, and Toady keeps mentioning populating haunted houses with ghosts....does he mean the Angry Ghosts, or some other kind of ghost that's 'weaker'?

I'm not quite sure the angry ghosts talked about in the dev log are the stalkers; they might just be the adventurer equivalent of fort mode ghosts. I sure hope they mean stalkers though, those guys sound rad.
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I still think that the whole fortress should be flooded with magma the moment you try dividing by zero.
This could be a handy way of teaching preschool children mathematics.

Neonivek

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Re: Dwarf Fortress Talk #14: Feedback
« Reply #34 on: June 01, 2011, 07:54:45 pm »

This talks was actually quite good and probably one of the better talks. It was actually about its own topic, it actually revealed things, and things moved about at a steady pace.

Hey guys I was just wondering

How many of you would support Toady taking 2 months off for the "Unique body type" update that he needs to do for proper transformation and part transformations?

Personally I'd really would want the changes that update could bring... but I realise that not everyone is really for it.
« Last Edit: June 01, 2011, 08:00:55 pm by Neonivek »
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freeformschooler

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Re: Dwarf Fortress Talk #14: Feedback
« Reply #35 on: June 01, 2011, 08:35:34 pm »

How many of you would support Toady taking 2 months off for the "Unique body type" update that he needs to do for proper transformation and part transformations?

100%, as long has he
1) gets this release out along with necessary bugfixes first
2) posts about it in the dev log at least occasionally :D
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Glowcat

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Re: Dwarf Fortress Talk #14: Feedback
« Reply #36 on: June 01, 2011, 08:38:41 pm »

It's Toady's game. If he wants to create proper transformations then all the better to get it out of the way now.

Giants turning into relatively teeny-tiny werewolves sounded like it could be an immersion breaker.
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Neonivek

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Re: Dwarf Fortress Talk #14: Feedback
« Reply #37 on: June 01, 2011, 08:40:11 pm »

Quote
Giants turning into relatively teeny-tiny werewolves sounded like it could be an immersion breaker.

Does the game even indicate size?

Mind you... Giants turning into werewolves suddenly becoming pathetic pushovers I guess would also be an immersion breaker.
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Montague

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Re: Dwarf Fortress Talk #14: Feedback
« Reply #38 on: June 01, 2011, 08:46:09 pm »

I'd really rather not have updates delayed for two months so body transformations could be more accurate, since the only critter that would use it in vanilla would be just the wereanimals. Might be neat to mod in transformin' fight'n robots or something, but... maybe sometime in the (distant) future.

Although, giants shrinking down to turn into wereanimals, maybe just limit the curse to smaller humanoids. Animalmen should be exempt too, Moosemen turning into weremooses, ugh.

I'd really like to see the cities finished and the dwarf/goblin/elf settlements returned to the game before anything else.
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EveryZig

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Re: Dwarf Fortress Talk #14: Feedback
« Reply #39 on: June 01, 2011, 10:30:04 pm »

Some thoughts:

It would be amusing if you could tame were-creatures if you manage to cage them.

Do were-wolves attack normal wolves while in wolf form? (And ect for other weres / normal creatures.)
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Neonivek

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Re: Dwarf Fortress Talk #14: Feedback
« Reply #40 on: June 01, 2011, 10:58:24 pm »

So what if he came out with the next release THEN took the two months off for the "Unique creature" part.

Because there is a lot that seems to rely on it.
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Cruxador

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Re: Dwarf Fortress Talk #14: Feedback
« Reply #41 on: June 02, 2011, 04:52:30 am »

How many of you would support Toady taking 2 months off for the "Unique body type" update that he needs to do for proper transformation and part transformations?
Not before he's done with Army Arc. That stuff is nowhere near as interesting as the caravan and army stuff that's currently planned to precede it.
So what if he came out with the next release THEN took the two months off for the "Unique creature" part.

Because there is a lot that seems to rely on it.
There's a handful of minor things that could benefit substantially from it. Most of those things are night creatures, which are already receiving a huge amount of attention, and which suffer quite a bit from diminishing returns.
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Armok

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Re: Dwarf Fortress Talk #14: Feedback
« Reply #42 on: June 02, 2011, 12:00:28 pm »

huh? The giant turning into a much smaller were makes perfect sense... really it's the only way it could work if much-smaller-than-humanoid weres are going to work as expected and the system is to be consistent.
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Neoskel

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Re: Dwarf Fortress Talk #14: Feedback
« Reply #43 on: June 02, 2011, 02:10:55 pm »

huh? The giant turning into a much smaller were makes perfect sense... really it's the only way it could work if much-smaller-than-humanoid weres are going to work as expected and the system is to be consistent.

I'm now imagining tiny gnome were-creatures.

Hehe, tiny elephant people.
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tfaal

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Re: Dwarf Fortress Talk #14: Feedback
« Reply #44 on: June 02, 2011, 02:25:57 pm »

This talks was actually quite good and probably one of the better talks. It was actually about its own topic, it actually revealed things, and things moved about at a steady pace.

Hey guys I was just wondering

How many of you would support Toady taking 2 months off for the "Unique body type" update that he needs to do for proper transformation and part transformations?

Personally I'd really would want the changes that update could bring... but I realise that not everyone is really for it.
Can't say I'm for it. Looking at the stuff on the dev page right now, I would prefer any of it to such a time consuming slog, particularly when the rewards of it don't seem that great.
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I still think that the whole fortress should be flooded with magma the moment you try dividing by zero.
This could be a handy way of teaching preschool children mathematics.
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