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Author Topic: Training miners with danger room  (Read 13995 times)

Girlinhat

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Re: Training miners with danger room
« Reply #15 on: June 02, 2011, 10:36:44 pm »

Define "civilian".  Therapist doesn't allow you to assign an elite soldier civilian duties, because it causes bad thoughts.  They go to civilian life, but they have no jobs, so their civilian time is spent eating and drinking and sleeping.  You CAN use therapist to assign duties if you change some options, but they get upset.

Mechatronic

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Re: Training miners with danger room
« Reply #16 on: June 02, 2011, 11:09:20 pm »

Define "civilian".  Therapist doesn't allow you to assign an elite soldier civilian duties, because it causes bad thoughts.  They go to civilian life, but they have no jobs, so their civilian time is spent eating and drinking and sleeping.  You CAN use therapist to assign duties if you change some options, but they get upset.
You can assign them labors if they aren't active in the military.
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celem

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Re: Training miners with danger room
« Reply #17 on: June 03, 2011, 09:00:37 am »

However I'm certainly only drafting miners when Fun hits the fan and I guess many other players also prefer their miners to mine instead to die.

The greatest part about this is that you still let your miners mine.  You probably brought a few who got fairly skilled before this room gets set up.  You certainly dont need 10 legendary miners all the time unless you plan on excavating the entire map.  Leave some mining and use the others for combat.  People say swords are the balance between stabby and slicy but its really steel picks.
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Re: Training miners with danger room
« Reply #18 on: June 03, 2011, 09:59:49 am »

Define "civilian".  Therapist doesn't allow you to assign an elite soldier civilian duties, because it causes bad thoughts.  They go to civilian life, but they have no jobs, so their civilian time is spent eating and drinking and sleeping.  You CAN use therapist to assign duties if you change some options, but they get upset.
You can assign them labors if they aren't active in the military.

Yes. And it is annoying I have to reassign their jobs manually when they are off-duty - they don't get bad thoughts then, on the contrary, they may gain happy thoughts from not being jobless. Deassigning is made automatically by the game when they report for duty. Is there any way to prevent this? It's stupid, because when on duty they cannot do any jobs anyway.
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gentgeen

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Re: Training miners with danger room
« Reply #19 on: June 03, 2011, 01:05:24 pm »

My military is composed mostly of 1/3 time reservists, who spend two months doing civilian jobs, and one month training. I never have to reassign them their civilian jobs.
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Quietust

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Re: Training miners with danger room
« Reply #20 on: June 03, 2011, 01:11:29 pm »

A dwarf that's over a certain level (usually the -Lord rank) will be upset when they're relieved from military duty.  An Axelord will be mad and usually refuse to do civilian duties.  However, dodging and armor and other skills are NOT the same.  These are side skills, and only weapon skills will cause them to become elite.  A peasant trained via danger room to use a pick, will be a legendary miner and a recruit (maybe wrestler, if the skills rank weird) but the digging tool is unique because it has a combat skill that isn't military.
This is not true - military dwarves only get unhappy thoughts if they are released from the military and become "Peasants" with no civilian skills. In other words, it's the exact opposite of dwarves entering the military and become "Recruits" and complaining "about the draft".

You're probably noticing that, when soldiers become Elite, the game turns off all their labors simply because it's confused (since back in 40d and earlier, said dwarves were permanently locked into the military and thus were no longer capable of performing any labors) - the fact that Dwarf Therapist will not allow you to assign labors on them is likewise a holdover from 40d.
« Last Edit: June 03, 2011, 01:13:25 pm by Quietust »
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kotekzot

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Re: Training miners with danger room
« Reply #21 on: June 03, 2011, 01:29:38 pm »

I believe DT has a cheat option that will let you assign labors to anything in the list, so that shouldn't be a problem.
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KtosoX

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Re: Training miners with danger room
« Reply #22 on: June 03, 2011, 03:35:37 pm »

This is a good idea, put into simple topic format. Thanks!

To deal with a possible issue: Will their newfound military skills (developed with the picking) cause depression due to lack of military duty, or will that be counteracted?
Mining counts as a non-military skill, so they won't be mad.

Dwarves get mad at being put into civilian life if they have no civilian skills.
This is begining to sound suspisciously like the perfect military force...
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Qwernt

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Re: Training miners with danger room
« Reply #23 on: June 03, 2011, 04:01:00 pm »

I guess I should have started a thread, though I have mentioned doing this in a few threads recently.  I found it trained faster than actual mining did. (later wave dwarves - not !!scientifically!! verified.)
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Tirion

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Re: Training miners with danger room
« Reply #24 on: August 26, 2011, 07:21:25 am »

Anybody tried this for hunters and woodcutters?
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Kay12

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Re: Training miners with danger room
« Reply #25 on: August 26, 2011, 07:27:29 am »

Anybody tried this for hunters and woodcutters?

I don't think that would work. Mining is special because it uses the weapon skill both for the civilian activity and combat (unlike woodcutting, which has two different skills) and you can't train marksdwarfship in danger rooms anyway.
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KtosoX

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Re: Training miners with danger room
« Reply #26 on: August 26, 2011, 07:48:08 am »

A danger room will boost dodge, which may give some extra survivability for your woodcutters and hunters. Since they often meet badgers/unicorns/[insert animal name here] during their work time, having those 3-5 levels in dodge might save their life.
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Kay12

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Re: Training miners with danger room
« Reply #27 on: August 26, 2011, 07:53:01 am »

Sure, you could danger room every civvie you've got... but the only ones with any specific reasons are the miners, as far as I can see.
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Fredd

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Re: Training miners with danger room
« Reply #28 on: August 26, 2011, 10:05:02 am »

Do they actually attack with a pick, or just parry with it, and counterstrike, as miners do? I am thinking after an experiment with a pick wielding militia commander, he was using shield bash as the attack, and parrying with the pick as a defense.
 Experiment in Adventure mode with a pick weilding test subject is forthcoming.
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Lectorog

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Re: Training miners with danger room
« Reply #29 on: August 26, 2011, 04:14:16 pm »

Training as a marksdwarf will boost hunting, as hunting will marksdwarfing, but you can't use a danger room to train ranged skills.

Tirion, how did you even find this thread? It's been dead for over two months.
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