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Author Topic: Training miners with danger room  (Read 14039 times)

Berserkenstein

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Re: Training miners with danger room
« Reply #30 on: August 26, 2011, 04:42:38 pm »

A dwarf that's over a certain level (usually the -Lord rank) will be upset when they're relieved from military duty.  An Axelord will be mad and usually refuse to do civilian duties.  However, dodging and armor and other skills are NOT the same.  These are side skills, and only weapon skills will cause them to become elite.  A peasant trained via danger room to use a pick, will be a legendary miner and a recruit (maybe wrestler, if the skills rank weird) but the digging tool is unique because it has a combat skill that isn't military.
This is not true - military dwarves only get unhappy thoughts if they are released from the military and become "Peasants" with no civilian skills. In other words, it's the exact opposite of dwarves entering the military and become "Recruits" and complaining "about the draft".

You're probably noticing that, when soldiers become Elite, the game turns off all their labors simply because it's confused (since back in 40d and earlier, said dwarves were permanently locked into the military and thus were no longer capable of performing any labors) - the fact that Dwarf Therapist will not allow you to assign labors on them is likewise a holdover from 40d.

Dwarf therapist will actually allow you to assign labors to them, the problem is that the game will periodically turn them off, forcing you to reassign them again.

A danger room will boost dodge, which may give some extra survivability for your woodcutters and hunters. Since they often meet badgers/unicorns/[insert animal name here] during their work time, having those 3-5 levels in dodge might save their life.

I have found that a dwarf with high mining, dodge, shield and armor skills are death incarnate to any creature except large amounts of invaders or megabeasts. 

Anybody tried this for hunters and woodcutters?

Ambush and woodcutting cannot be trained via combat, however the dwarves will still learn combat skills that will help protect them if they are endangered.

Define "civilian".  Therapist doesn't allow you to assign an elite soldier civilian duties, because it causes bad thoughts.  They go to civilian life, but they have no jobs, so their civilian time is spent eating and drinking and sleeping.  You CAN use therapist to assign duties if you change some options, but they get upset.
You can assign them labors if they aren't active in the military.

Yes. And it is annoying I have to reassign their jobs manually when they are off-duty - they don't get bad thoughts then, on the contrary, they may gain happy thoughts from not being jobless. Deassigning is made automatically by the game when they report for duty. Is there any way to prevent this? It's stupid, because when on duty they cannot do any jobs anyway.

There is no reason to reassign them to training once they have reached acceptable combat levels, just put them in inactive duty alert.

As a helpful tip, take the pick off their military equipment list, they will fight with the pick they have while assigned to mining automatically. 

Just be sure to get rid of low quality/poor material picks by melting or selling them, have them drop the equipment by unassigning mining and making sure they aren't assigned to train.


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aragaer

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Re: Training miners with danger room
« Reply #31 on: August 27, 2011, 05:42:28 am »

You could have changed the mechanic workshop profile to allow only dwarves with high skill to use it.
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