The Prince of Darkness has vanished and the Infernal Throne sits empty. A conclave of the Powers and Potentates of Hell will be summoned to Pandemonium to select the next ruler of The Infernal Pit. Do you have what it takes to claim the throne and rule Hell?
Solium Infernum is a turn based strategy game set in the profoundest depths of Hell.
Borrowing heavily from creations like John Milton's Paradise Lost, the theme of Solium Infernum is decidedly, well, infernal. It is very board gamey, much like the other games that Cryptic Comet has done, with mechanics like limited orders / actions for each turn, a semi-random turn limit for the game, hexes
, et cetera. The players are Lords, Barons, Marquises, Dukes and Princes of Hell, bound in an intricate political game set up to figure out the most worthy and prestigious successor to Lucifer. It is a difficult game, but well worth the venturing into (despite the danger to your soul), and especially into future games that Bay 12 sets up!
We are playing as Dumah, a Prince of Hell. Typically, we could count ourselves among the most powerful pretenders, but unfortunately the balance of power swings not our way...
The difference in rank affects our diplomatic efforts in increasing costs when making demands and other such softer limits -- but no need to wail and gnash our teeth! There are two lesser satans in this game that we can bully resources and prestige out of, and who will meet increased costs for trying to squeeze us.
There are Places of Power, mountains, plains and a Prince of Hell next to us. It's David Owie, whose Blood
represents his most loyal and faithful corps. They are a mirror of our Blood
. The three stats of Ranged, Melee and Infernal reflect their combat capabilities (or lack
thereof) - combat is fairly simple with the core mechanic being a comparing of stats, with special abilities adding to those stats or modifying the results of beneficial comparisons. For example, some abilities add a D4 whenever you are able to damage the enemy with one of your stats. The comparisons happen in order, so Ranged is compared first, then Melee, then Infernal.
The contrast between this weak, pathetic tree and our incredibly potent Blood would suggest this is a good target. Might we be getting it this turn? Perhaps! If we do get it, we'll be raking in the prestige like devils. The additional Diabolism is also welcome, since it means that our tribute rolls will be slightly better, or that our servants will bring us better and more loot and bribes and gifts from our tributaries and vassals.
On with the game, though! Perdition waits.