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Author Topic: XCOM Long War (Follow the Leader Edition)  (Read 1847 times)

Ashsaber

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Re: XCOM Long War (Follow the Leader Edition)
« Reply #60 on: October 20, 2014, 01:55:16 pm »

Episode 9 Link
http://youtu.be/L14kxyBAiMg

Summary:
Baby's first terror mission!

Spoiler: Best civilian death NA (click to show/hide)


Mission 2: Routine Anti-Floater mission
Spoiler: 'murica (click to show/hide)
« Last Edit: October 20, 2014, 08:19:55 pm by Ashsaber »
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moghopper

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Re: XCOM Long War (Follow the Leader Edition)
« Reply #61 on: October 20, 2014, 02:47:43 pm »

Wow, I seem to have some luck in the "Not Dying" department

As for Narackamous, try that middle option, the one that picks a random class.


Wait, when you say support, is that Medic or Infantry?
« Last Edit: October 20, 2014, 02:50:19 pm by moghopper »
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n9103

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Re: XCOM Long War (Follow the Leader Edition)
« Reply #62 on: October 20, 2014, 03:10:22 pm »

Generally support refers to non-combat oriented roles. Medic, Engineer, and sometimes Scouts.
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Ashsaber

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Re: XCOM Long War (Follow the Leader Edition)
« Reply #63 on: October 20, 2014, 03:11:09 pm »

I mean as in he can pick between "carry more grenades" and "carry more healing".
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moghopper

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Re: XCOM Long War (Follow the Leader Edition)
« Reply #64 on: October 20, 2014, 03:22:37 pm »

In that case, medic

Go for:
1 Field Medic
2 Smoke Grenade
3 Smoke and Mirrors
4 Dense Smoke
5 Revive
6 Sprinter
7 Savior

Gear: Carbine and Machine Pistol
        Tac vest
       Medpack, Flashbang

Makes him a quick moving healer able to dump cover anywhere multiple times. Add the Flashbang to the mix, and it makes it nearly impossible for aliens to hit.
« Last Edit: October 20, 2014, 03:24:13 pm by moghopper »
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n9103

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Re: XCOM Long War (Follow the Leader Edition)
« Reply #65 on: October 20, 2014, 04:10:00 pm »

Makes him a quick moving healer able to dump cover anywhere multiple times. Add the Flashbang to the mix, and it makes it nearly impossible for aliens to hit.
. . .
I had to read that three times before I was sure you weren't talking about a tactical shit. :p
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moghopper

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Re: XCOM Long War (Follow the Leader Edition)
« Reply #66 on: October 20, 2014, 04:33:49 pm »

Makes him a quick moving healer able to dump cover anywhere multiple times. Add the Flashbang to the mix, and it makes it nearly impossible for aliens to hit.
. . .
I had to read that three times before I was sure you weren't talking about a tactical shit. :p
that could probably be modded in

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Ashsaber

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Re: XCOM Long War (Follow the Leader Edition)
« Reply #67 on: October 20, 2014, 08:22:20 pm »

Duly noted. Though given that I'm the one behind the wheels all of his smoke is probably not going to do him a lot of good.

(Also, updated with episode 9 links)
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Wolfhunter107

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Re: XCOM Long War (Follow the Leader Edition)
« Reply #68 on: October 21, 2014, 02:50:13 pm »

Since we already have named gunner, could I instead be an Engineer?
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moghopper

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Re: XCOM Long War (Follow the Leader Edition)
« Reply #69 on: October 21, 2014, 03:26:55 pm »

Since we already have named gunner, could I instead be an Engineer?

We have one as well.

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n9103

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Re: XCOM Long War (Follow the Leader Edition)
« Reply #70 on: October 21, 2014, 03:47:40 pm »

"They always tol Joe Bob to lead with his strongest hand, an he always did his best, but sometimes he left his other one behind."
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moghopper

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Re: XCOM Long War (Follow the Leader Edition)
« Reply #71 on: October 23, 2014, 08:46:17 pm »

If you don't mind, I'd like to change moghopper's main weapon to the SMG, since it grants more mobility and has better range than the shotgun
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