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Author Topic: Roguelike Mafia 2 - Behold the power of Music! [Game Over]  (Read 37429 times)

webadict

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  • Former King of the Mafia
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Re: Roguelike Mafia 2 - Behold the power of Music! [Game Over]
« Reply #285 on: July 28, 2011, 09:27:36 am »

I think having scum SKs would make it more balanced. It's basically an evolver set-up anyhow.
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Toaster

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Re: Roguelike Mafia 2 - Behold the power of Music! [Game Over]
« Reply #286 on: July 28, 2011, 09:30:22 am »

You mean a pair of SKs instead of a pair of Mafiosos?  That'd be interesting.


I *almost* went for a Mentor/Mentee setup (as the only scum), but changed my mind at the last minute.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

webadict

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Re: Roguelike Mafia 2 - Behold the power of Music! [Game Over]
« Reply #287 on: July 28, 2011, 10:04:47 am »

SK scum stops overpowering in a setup. You could even start without kills, and it'd still be balanced.
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Mr.Person

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Re: Roguelike Mafia 2 - Behold the power of Music! [Game Over]
« Reply #288 on: July 28, 2011, 04:17:00 pm »

That was swingy. Wow. Still winnable, but things changed in a heartbeat. Neat.
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Youtube video of the year, all years.
Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

kilakan

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Re: Roguelike Mafia 2 - Behold the power of Music! [Game Over]
« Reply #289 on: July 28, 2011, 07:49:45 pm »

well that was a grand and fun game, well-played everyone.  I was rather sweating when you called me out webadict, and then getting picked as everyone's second choices this day made me really nervous.  Thank god there was no priests :)
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webadict

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Re: Roguelike Mafia 2 - Behold the power of Music! [Game Over]
« Reply #290 on: July 28, 2011, 08:06:54 pm »

well that was a grand and fun game, well-played everyone.  I was rather sweating when you called me out webadict, and then getting picked as everyone's second choices this day made me really nervous.  Thank god there was no priests :)
I've gotten pretty good at calling who's scum.
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kilakan

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Re: Roguelike Mafia 2 - Behold the power of Music! [Game Over]
« Reply #291 on: July 28, 2011, 08:16:48 pm »

well that was a grand and fun game, well-played everyone.  I was rather sweating when you called me out webadict, and then getting picked as everyone's second choices this day made me really nervous.  Thank god there was no priests :)
I've gotten pretty good at calling who's scum.
Yes well you seem to not be as good at convincing people that the person in question is scum.  Then again dariush made it pretty easy for me to shift focus.
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Max White

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Re: Roguelike Mafia 2 - Behold the power of Music! [Game Over]
« Reply #292 on: July 28, 2011, 08:26:55 pm »

*Read scumchat*
Aww, op items are op! Still, nice work scum! Who thought it was a good idea to no lynch after a double kill anyway?

kilakan

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Re: Roguelike Mafia 2 - Behold the power of Music! [Game Over]
« Reply #293 on: July 28, 2011, 08:28:13 pm »

*Read scumchat*
Aww, op items are op! Still, nice work scum! Who thought it was a good idea to no lynch after a double kill anyway?
i think otto(scum) lead the idea of a no-lynch.
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