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Author Topic: Nowhere To Run - A Futuristic Bounty Hunter RTD - Turn 51  (Read 82960 times)

Digital Hellhound

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Nowhere To Run - A Futuristic Bounty Hunter RTD - Turn 51
« on: June 14, 2011, 10:32:35 am »

A transfer of power is never easy - especially not with a coup. The people are drunk with revolutionary zeal and new freedoms, the hated, oppressive regime cast from power and a new Free Republic proclaimed. But a government refuses to form as different factions bicker for power, and inside fractures threaten the fate of the entire revolution. The administration, inherited from the old government, is inefficient and corrupt, filled with layers and layers of pointless bureaucracy. The old regime maintained vast organizations of secret police, spec ops and paramilitary forces, who all now find themselves without jobs. Many turn to mercenary work or organized crime, or head off-world to work for another power. The old holders of power are fleeing for their lives off-world, or have already, while the public continues to demand them brought to justice. Confusion and panic reign on the streets. The economy stands on the verge of collapse.

The young Republic simply doesn't have the resources needed to contain the situation. Bounty hunters and mercenaries are being hired by the hundreds to catch fleeing members of the old regime and to stop the rapidly-growing crime syndicates and massive gangs. At the same time, foreign powers are more than eager to dig their claws into the planet's core for their own purposes, and the same crime syndicates and organizations aren't above hiring their own hunters.

In other words, everybody is hiring.

Rules and System
Spoiler (click to show/hide)

Missions
The game is built around different types of missions. You receive targets (not always people, though) from different sources, from the new government to underground crime syndicates. Most missions have specific parameters you have to follow if you want to retrieve your bounty. As you complete and take these missions, your reputation with different factions changes. For example, killing an important mafia boss is sure to anger the crime syndicates - unless, of course, you acted in complete secrecy.

You have limited inventory slots, and have to choose your equipment carefully for every target based on the details and parameters of the task. Of course, you can always scavenge for ammo and such on the field, but your more high-tech gadgets aren't found just anywhere.

Implants
Spoiler (click to show/hide)

Character Sheet
Spoiler (click to show/hide)

Player List
1. Talarion - Akhain Gazhorn (Former Regime Operative)
2. Toaster - Systar (Foreign Mercenary)
3. SeriousConcentrate - Gaosaron el-Anaula Ra'Vantahin (Foreign Mercenary)
4. Riccto - Barauc (Foreign Mercenary)
5. Theodolus - Loria (Former Regime Operative)
6. Yoink - Kaviv Otoli (Inexperienced Revolutionary)
7. adwarf - Kilksa (Foreign Mercenary)

Waiting List
1. Draignean - ξ/John Doe (Former Regime Operative)
2. Tiruin - 'Kat' Aragon (Inexperienced Revolutionary)
3. Urist McBeanie - Erusiah (Former Regime Operative)
« Last Edit: December 27, 2012, 02:12:28 pm by Digital Hellhound »
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Digital Hellhound

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Reserved for information about the world. I'll fill this up as the game goes on.

Characters
Spoiler (click to show/hide)


Organizations
Spoiler (click to show/hide)

Weapons
Spoiler (click to show/hide)

Grenades, Mines, Explosives
Spoiler (click to show/hide)

Devices
Spoiler (click to show/hide)
« Last Edit: March 21, 2012, 11:27:08 am by Digital Hellhound »
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Taricus

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Name: Taric Taiservi
Gender: Male
Appearance: A 176cm high bipedal lizard. Green scales. Wears armour over most of his body.
Background: Former Regime Operative.
Starting Implant: Focus Improvement Package
History: Taric was a former special forces operative, having a fairly large killcount. He isn't unsympathetic to the new regime or the revolution (Bureaucracy means a lot of paperwork if the wrong target is taken). He is however nationalistic, more than willing to kill foreigners on a word. He's known for being a bit of a looter, scavenging whatever he can find now that his regular paycheck has ran out.
« Last Edit: June 14, 2011, 11:56:45 am by Taricus »
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Toaster

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How much HP do you start with (IE what percentage of a boost is +40?)
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

SeriousConcentrate

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Reserving a spot; hopefully I can get a character sheet up soon but the weather outside is stormy so it's likely I might lose power or internet access. :-\
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Dwarmin

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-edit-
« Last Edit: June 14, 2011, 11:40:17 am by Dwarmin »
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Digital Hellhound

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How much HP do you start with (IE what percentage of a boost is +40?)

You start with 75. In comparison, the basic enemy mook has about 15 HP.
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Toaster

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Okay.   Was pondering two builds- got more interested in the other anyway.


Name:  Systar
Gender:  Male
Appearance:  Human, of slightly below average height and lean build.  Wears dark grey clothing with no visible colors.  Has a forgettable face, except that his eyes are always darting around.  A bit twitchy.
Background:  Former Regime Operative
Starting Implant:  AugeanTech LightningBolt Pack
History:  An assassin from the old regime, Systar prefers to get as close as possible to his target and eliminate them quickly.  For him, speed is king, and everything else is secondary.  Now out of a job, he turns to the highest bidder to secure fortune the best way he knows how: killing people quickly.  If no one can run away from him, they cannot survive him.

His personal life is a mystery, as are his motivations- aside from money.



REDACTED- see below post.
« Last Edit: June 14, 2011, 11:56:07 am by Toaster »
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Digital Hellhound

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Everybody's taking Former Regime Operative's for some reason. Foreign Mercenaries actually get more fancy gadgets, by the way.

I actually had the pros and cons of the three backgrounds written down, but forgot to include them in the first post. Oops?
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Dwarmin

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Everybody's taking Former Regime Operative's for some reason. Foreign Mercenaries actually get more fancy gadgets, by the way.

I actually had the pros and cons of the three backgrounds written down, but forgot to include them in the first post. Oops?

I could easily change my background once I see the pro/cons.
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Toaster

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Agreed- what are they?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Taricus

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Yeah, I'll be editing once those are up.
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Digital Hellhound

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I'll give you the short version.

Former Regime Operative
Has a huge network of informants and many weapons and gadgets leftover from his/her old job, but is distrusted by the new Republic and downright hated by the general public if they find out who they used to be.

Foreign Mercenary
Years of experience as a mercenary and bounty hunter and tons of high-tech weapons and equipment available, but knows nothing of the planet or it's factions, and is treated as a psycho for hire at best by the new regime.

Inexperienced Revolutionary
Absolutely perfect relations with the new government and the general public, but lacks the fancy gear of the previous two.
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SeriousConcentrate

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Name: Gaosaron el-Anaula Ra'Vantahin
Gender: Male
Appearance: Perhaps the best way to describe Gaosaron's race is bee-like. Not completely true, but they are tall beings covered in black-striped chitin (Gao's is dark red) with thin yet flight-capable wings (at least over short distances, anyway). Where the description is not accurate is in failing to note the other four arms the race possesses and the fact that the head more resembles a rhinocerous than a bee. Of course, this also means that Gao is a herbivore.
Background: Foreign Mercenary
Starting Implant: NovaCore Electronical Modification
History (optional): Gaosaron, like all of his kind, is a mercenary for one reason: to improve his standing in society. The more fame a Vantahin acquires, the greater his social standing, which means he is allowed to have more property and a larger harem. Since Gao's only completed ten or twenty missions here and there, he's still low on the totem pole. His full name means "Gaosaron son of Anaula Caste-Twelve Vantahin," with the lowest caste being the fifteenth. Most advance to the fourteenth caste in their teens, but it's rare for most Vantahin to survive long enough to make it above caste nine. Those that make it above five are the leaders of society; Gao plans to make it all the way to caste one.
« Last Edit: June 14, 2011, 12:37:55 pm by SeriousConcentrate »
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Taricus

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Just pointing this out, but If the Gao's race happens to be insectoid wouldn't it be the females leading and fighting?
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We sided with the holocaust for a fucking +1 roll
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