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Author Topic: Modding goblins to be butcherable  (Read 1312 times)

guitarxe

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Modding goblins to be butcherable
« on: June 15, 2012, 06:07:25 pm »

I want to be able to butcher goblins (and perhaps other creatures) and use them for meat, leather, and bones.

I've looked through the tokens in the Cow first, to see if there's anything there that obviously makes it "butcherable" and found none. Then on the wiki I spotted a token called "NOT_BUTCHERABLE", but goblins don't seem to have that on them (which I guess is a token that applied to vermin mostly?)

Then I finally looked at the Entities for Dwarf and found a couple of "Ethic" entries

Code: [Select]
[ETHIC:EAT_SAPIENT_OTHER:UNTHINKABLE]
[ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:UNTHINKABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:UNTHINKABLE]

Is this what I need to change? What value do I change them to? I guess "ACCEPTABLE" ?
And is there anything else I need to change to make sure I can use goblin leather and meat and bones/skulls ?

Thanks in advance, I haven't modded DF before so I don't really know what I'm doing...
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Putnam

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Re: Modding goblins to be butcherable
« Reply #1 on: June 15, 2012, 06:28:14 pm »

It's EAT_SAPIENT_KILL and EAT_SAPIENT_OTHER, specifically.

guitarxe

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Re: Modding goblins to be butcherable
« Reply #2 on: June 15, 2012, 06:31:36 pm »

MAKE_TROPHY_SAPIENT is not required to make totems out of goblin skulls?
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Putnam

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Re: Modding goblins to be butcherable
« Reply #3 on: June 15, 2012, 06:42:44 pm »

I think that, once their corpses are butchered, the products aren't considered sapient any more.

guitarxe

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Re: Modding goblins to be butcherable
« Reply #4 on: June 15, 2012, 07:05:14 pm »

Great, thanks :)
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