Thanks for the interest in my mod.
I got the idea while I was looking at 50 unusable -highwood beds- when I ran out of wood to make the power supply (50 windmills) for my dining room semi-megaproject and wondered "why can't I resuse these?"
So the laminate works as normal wood, but it has more value?
Yes laminates made from logs harvested from trees work as normal wood but are three times as valuable as the wood they are made from.
Laminates made from scrap wood obtained from wooden items are less valuable than wood harvested from trees.
To make this work standard wood now has a material value of 2, woods with valuable properties (resistance to deteriation, structural strength, prized appearance in real life, ect.) have a material value of 3, exceptional woods (nether-cap and highwood) were give a material value of 4. Scrap wood has a material value of 1.
Bamboo is only usable as wood in its laminate form and is equivalent in value to a laminate made from a valuable wood giving it a material value of 9.
Three bamboo and one glue are needed to make a log, and 5 glue caps and 1 fuel are needed to make glue cap glue.
Ten bundles of scrap wood and one glue are needed to make a scrap wood log. Different types of wooden items produce different amounts of scrap wood.
Bamboo is a surface plant that grows in the same regions as the bamboo grass and can be eaten cooked, glue caps are an underground plant and can be brewed into glueshine.
Is it okay to you if I include this to my Dwarf Fortress Advanced mod? The idea is very good, especially the farmable wood and using the spare wooden items that's not needed.
Yes you can include it in your mod.
A few things must be done to make it compatible with mods that add new trees or types of wood produced by trees, and skin, bone, or horn/hoof types.
For trees you must add a new section to each tree so the laminates have the correct name and material value.
An example for nether-cap is show below.
[MATERIAL_VALUE:12] --Three times the value of this trees wood
[STATE_NAME:ALL_SOLID:nether-cap laminate] --name of the laminate this trees wood produces
[STATE_ADJ:ALL_SOLID:nether-cap laminate] --adjective for the laminate this trees wood produces
[STATE_COLOR:ALL_SOLID:DARK_INDIGO] --unique features of the wood of this tree
The whole tree entry looks like this.
[PREFSTRING:coldness to the touch]
If a new type of wood produced by cutting down a tree is added its material template must have this line added to it for the new wood to be recognized by the lamination reaction.
If a new type of skin is added this line must be added to its material template.
If a new type of bone is added this line must be added to its material template.
If a new type of horn/hoof is added this line must be added to its material template.
Without these additions the reactions will not recognize the reactants or will not produce usable products. They also prevent scrap wood logs from being laminated into high value laminate logs and prevent high value laminate logs from being used in a lamination reaction. Wooden items made from high value laminates can be broken down to scrap wood because the reactions
look for the [WOOD] tag
look for [REACTION_CLASS:WOOD_SCRAPABLE].
Also Glue is techincally a type of wood so that is will go in the finished goods stockpile in case this might cause a problem with your mod.
That is why I never released version 1.0 "reactions work but nothing is going in stockpiles" or verison 1.1 "introducing bamboo, and glue still won't go in stockpiles". I fixed the stockpile problems and made the glue cap for version 1.2 which I released.
If you see any types of items I missed in the reactions that break down items into scrap wood let me know, I will update if you do.