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Author Topic: Dig Deeper DIAMOND [Version: 1.2] *+750 ITEMS OF NEW CONTENT*  (Read 59746 times)

_DivideByZero_

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Re: Dig Deeper GOLD [Version: 0.5]
« Reply #120 on: August 10, 2011, 05:58:45 pm »

Yup, converting between graphics packs is indeed a difficult task. It's primarily the [TILE] that's the issue, though.
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-A_Dwarven_Bard-

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Re: Dig Deeper GOLD [Version: 0.5]
« Reply #121 on: August 14, 2011, 01:27:59 am »

I will begin digging deeper. If I encounter any problems, I will let you know!
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CaptApollo12

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Re: Dig Deeper GOLD [Version: 0.5]
« Reply #122 on: August 16, 2011, 01:08:55 am »

You sir are a gentleman and a scholar. I very much appreciate the previous work that you have done and your mod has been by far my most favorite to play. I am very much looking forward to playing the mod and offering suggestions. I have goosebumps.

THANKYOU The13thRonin for all previous efforts and any you are willing to do in the future!!!
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ninja137

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Re: Dig Deeper GOLD [Version: 0.5]
« Reply #123 on: August 26, 2011, 01:42:45 pm »

How do I remove a tileset and get my normal DF graphics back? It seems like every mod maker automatically assumes people want a tileset when they releas installed versions of their mods.
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kingofthescots

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Re: Dig Deeper GOLD [Version: 0.5]
« Reply #124 on: August 26, 2011, 09:07:22 pm »

You want the default ascii? Just set graphics=yes to graphics=no in the init in your data\init folder. Also, the installed version is generally how the modder plays it. So of course, if they like graphics, they're going to include graphics they use. The raws only versions are for people who want to mix and match.
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UristMcDonald

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Re: Dig Deeper GOLD [Version: 0.5]
« Reply #125 on: August 26, 2011, 09:13:23 pm »

I just wanted to tell the mod creator thanks, and to inform him that I was starting a community fort based on this mod. It's called Knifemurders and is on this forum, if anyone wants to look it up. Thanks, Oh Mighty Creator of Mods!
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darthbob88

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Re: Dig Deeper GOLD [Version: 0.5]
« Reply #126 on: September 04, 2011, 10:05:03 pm »

450 when applied in the sense of bars is three bars.
450 when applied in the sense of boulders is 450 boulders.

Just thought I'd clear that up, just in case.
Son of a fat fu- SO THAT'S WHAT CAUSED IT!  >:( :o Aside from small errors like this, great mod, been using it since 40d.
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Kiberkiller

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Re: Dig Deeper GOLD [Version: 0.5]
« Reply #127 on: September 06, 2011, 01:52:04 am »

Neat, this mod is exactly what I was looking for.
Adding extra stuff without being too much (20+ extra races, ugh -.-). I wonder how well this will work with Phoebus tileset.
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CaptApollo12

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Re: Dig Deeper GOLD [Version: 0.5]
« Reply #128 on: September 06, 2011, 05:55:24 am »

I hope the earlier trolls didnt frighten you off dude. Im running my favorite fort yet on this mod!
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Pan

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Re: Dig Deeper GOLD [Version: 0.5]
« Reply #129 on: September 06, 2011, 07:08:18 am »

I hope the earlier trolls didnt frighten you off dude. Im running my favorite fort yet on this mod!

There were trolls? Cuz I followed this thread for a bit, and found the early comments were mostly people praising 13Ronin, or reminiscing the old 40d days.
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CaptApollo12

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Re: Dig Deeper GOLD [Version: 0.5]
« Reply #130 on: September 08, 2011, 03:43:21 am »

It was the talk about the metal minerals - This all makes me want to get in to DF2010 Modding (i only know the 40d system).

... bump
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Lazy_lizard

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Re: Dig Deeper GOLD [Version: 0.5]
« Reply #131 on: September 20, 2011, 10:44:59 am »

I would like to post some changes that I made to the oil producing plants so that they could be used for soap making, as the way they are currently set up will not work.

Code: [Select]
[PLANT:OLIVE_TREE]
[NAME:olive][NAME_PLURAL:olives][ADJ:olive]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:olive]
[STATE_NAME_ADJ:SOLID_PRESSED:olive press cake]
[MATERIAL_VALUE:2]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[MATERIAL_REACTION_PRODUCT:PRESS_LIQUID_MAT:LOCAL_PLANT_MAT:OIL]
[PREFIX:NONE]
[STOCKPILE_GLOB_PRESSED]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:231][PICKED_COLOR:6:0:0]
[DRY][WET][BIOME:NOT_FREEZING]
[GROWDUR:600][VALUE:2]
[USE_MATERIAL_TEMPLATE:OIL:PLANT_OIL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen olive oil]
[STATE_NAME_ADJ:LIQUID:olive oil]
[STATE_NAME_ADJ:GAS:boiling olive oil]
[PREFIX:NONE]
[MATERIAL_VALUE:2]
[EDIBLE_COOKED]
[USE_MATERIAL_TEMPLATE:SOAP:PLANT_SOAP_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:olive soap]
[STATE_NAME_ADJ:LIQUID:melted olive soap]
[STATE_NAME_ADJ:GAS:n/a]
[PREFIX:NONE]
[MATERIAL_VALUE:2]
[MILL:LOCAL_PLANT_MAT:MILL]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[SEED:olive pit:olive pits:7:0:1:LOCAL_PLANT_MAT:SEED]
[SUMMER][AUTUMN][SPRING]
[FREQUENCY:25]
[CLUSTERSIZE:5]
[PREFSTRING:bitter taste]

[PLANT:COTTON]
[NAME:cotton][NAME_PLURAL:cotton][ADJ:cotton]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[MATERIAL_VALUE:3]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:237][PICKED_COLOR:7:0:1]
[WET]
[BIOME:SAVANNA_TROPICAL]
[BIOME:GRASSLAND_TROPICAL]
[BIOME:SHRUBLAND_TROPICAL]
[GROWDUR:600][VALUE:3]
[SPRING][SUMMER][AUTUMN]
[FREQUENCY:75]
[CLUSTERSIZE:5]
[USE_MATERIAL_TEMPLATE:OIL:PLANT_OIL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen rock nut oil]
[STATE_NAME_ADJ:LIQUID:rock nut oil]
[STATE_NAME_ADJ:GAS:boiling rock nut oil]
[PREFIX:NONE]
[MATERIAL_VALUE:3]
[EDIBLE_COOKED]
[USE_MATERIAL_TEMPLATE:SOAP:PLANT_SOAP_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:cotton seed soap]
[STATE_NAME_ADJ:LIQUID:melted cotton seed soap]
[STATE_NAME_ADJ:GAS:n/a]
[PREFIX:NONE]
[MATERIAL_VALUE:3]
[USE_MATERIAL_TEMPLATE:THREAD:THREAD_PLANT_TEMPLATE]
[MATERIAL_VALUE:3]
[THREAD:LOCAL_PLANT_MAT:THREAD]
[PREFSTRING:tufts]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:cotton seed]
[STATE_NAME_ADJ:SOLID_PASTE:cotton seed paste]
[STATE_NAME_ADJ:SOLID_PRESSED:cotton seed press cake]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[MATERIAL_REACTION_PRODUCT:PRESS_LIQUID_MAT:LOCAL_PLANT_MAT:OIL]
[PREFIX:NONE]
[STOCKPILE_GLOB_PASTE]
[STOCKPILE_GLOB_PRESSED]
[SEED:cotton seed:cotton seeds:7:0:1:LOCAL_PLANT_MAT:SEED]

[PLANT:CORN]
[NAME:ear of corn][NAME_PLURAL:ears of corn][ADJ:corn]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:corn]
[STATE_NAME_ADJ:SOLID_PRESSED:corn starch press cake]
[MATERIAL_VALUE:2]
[EDIBLE_VERMIN]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[MATERIAL_REACTION_PRODUCT:PRESS_LIQUID_MAT:LOCAL_PLANT_MAT:OIL]
[PREFIX:ear of]
[STOCKPILE_GLOB_PRESSED]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[PICKED_TILE:159][PICKED_COLOR:6:0:1]
[DRY][BIOME:NOT_FREEZING]
[GROWDUR:700][VALUE:2]
[USE_MATERIAL_TEMPLATE:OIL:PLANT_OIL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen corn oil]
[STATE_NAME_ADJ:LIQUID:corn oil]
[STATE_NAME_ADJ:GAS:boiling corn oil]
[PREFIX:NONE]
[MATERIAL_VALUE:2]
[EDIBLE_COOKED]
[USE_MATERIAL_TEMPLATE:SOAP:PLANT_SOAP_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:corn oil soap]
[STATE_NAME_ADJ:LIQUID:corn oil nut soap]
[STATE_NAME_ADJ:GAS:n/a]
[PREFIX:NONE]
[MATERIAL_VALUE:2]
[USE_MATERIAL_TEMPLATE:DRINK:PLANT_ALCOHOL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:frozen corn based bourbon]
[STATE_NAME_ADJ:LIQUID:corn based bourbon]
[STATE_NAME_ADJ:GAS:boiling corn based bourbon]
[MATERIAL_VALUE:2]
[DISPLAY_COLOR:6:0:0]
[EDIBLE_RAW]
[EDIBLE_COOKED]
[PREFIX:NONE]
[DRINK:LOCAL_PLANT_MAT:DRINK]
[USE_MATERIAL_TEMPLATE:MILL:PLANT_POWDER_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:corn flour]
[STATE_COLOR:ALL_SOLID:YELLOW]
[DISPLAY_COLOR:6:0:1]
[MATERIAL_VALUE:20]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[PREFIX:NONE]
[MILL:LOCAL_PLANT_MAT:MILL]
[USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
[MATERIAL_VALUE:1]
[EDIBLE_VERMIN]
[EDIBLE_COOKED]
[SEED:corn kernel:corn kernels:6:0:1:LOCAL_PLANT_MAT:SEED]
[SPRING][SUMMER][AUTUMN]
[FREQUENCY:100]
[CLUSTERSIZE:5]
[PREFSTRING:lush green stalks]
[PREFSTRING:versatility]

And also a reaction added to reaction_other.txt to press oil from a plant's structural material

Code: [Select]
[REACTION:PRESS_OIL_2]
[NAME:press liquid from plant]
[BUILDING:SCREW_PRESS:CUSTOM_SHIFT_P]
[REAGENT:plant:1:PLANT:NONE:NONE:NONE]
[HAS_MATERIAL_REACTION_PRODUCT:PRESS_LIQUID_MAT]
[NOT_PRESSED]
[REAGENT:liquid container:1:TOOL:NONE:NONE:NONE]
[EMPTY]
[DOES_NOT_ABSORB]
[PRESERVE_REAGENT]
[HAS_TOOL_USE:LIQUID_CONTAINER]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[PRODUCT:100:1:LIQUID_MISC:NONE:GET_MATERIAL_FROM_REAGENT:paste:PRESS_LIQUID_MAT][PRODUCT_TO_CONTAINER:liquid container]
[PRODUCT:100:1:GLOB:NONE:GET_MATERIAL_FROM_REAGENT:plant:NONE][PRODUCT_PRESSED]
[SKILL:PRESSING]
« Last Edit: September 20, 2011, 10:47:04 am by Lazy_lizard »
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Hammyham

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Re: Dig Deeper GOLD [Version: 0.5]
« Reply #132 on: November 28, 2011, 04:13:27 am »

There is also a problem with the new 4 shields you have added, this is for every available material type 

copper round shields        68
copper bucklers               88
copper shields/bucklers    20                Square
copper shields/bucklers    20                Heater
copper shields/bucklers    20                Kite
copper shields/bucklers    20                Tower (seems to be it after applying my fix)

Every shields/bucklers is x2 the cost of a single Bar of that metal type.
I have managed to fix it by copying everything below (item_shield  [OBJECT:ITEM]) in item_shield_DD into item_shield and deleting the DD file, sadly it requires a world regen to take effect. Now I'm just hoping there is nothing that is specifically looking for the item_shield_DD file.



« Last Edit: November 28, 2011, 04:15:47 am by Hammyham »
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The13thRonin

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Re: ~+~+~+~ Dig Deeper GOLD [Version: 1.0] ~+~+~+~
« Reply #133 on: November 29, 2011, 01:43:41 pm »

Thanks for all the fixes guys, implemented everything (still need to work on certain soaps but everything else). New version up, 1.0, finally over 500 additional pieces of content!

Keep digging deeper and so shall I! ;D
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I'm Digging Deeper... AGAIN... You Should Too!

Dig Deeper DIAMOND - 750+ items of new content including; new plants, new creatures, new metals, new woods, new gems, new stones, new crafts and much, much more.

The13thRonin

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Oh and please let me know what you like/do not like. People asked for new weapons and armor so I made a start on that with the latest iteration. I extensively debugged the release and it's stable as a rock.
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I'm Digging Deeper... AGAIN... You Should Too!

Dig Deeper DIAMOND - 750+ items of new content including; new plants, new creatures, new metals, new woods, new gems, new stones, new crafts and much, much more.
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