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Author Topic: DFHack 34.11 (Masterwork) Workflow- certain jobs do not resume?  (Read 1583 times)

Immortal-D

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DFHack 34.11 (Masterwork) Workflow- certain jobs do not resume?
« on: December 28, 2014, 10:11:37 am »

Edit; Oh derp, just noticed separate sub-forum for Utilities.  Any way to move this?

I have noticed that certain jobs (mostly kitchen-related) when set to Repeat without a Range, will not turn on again.  The job is suspended when it runs out of stuff, and remains so until I manually unsuspend.  I have tried to find the correct output for jobs like drinks and shear animal, but could not figure out the material/item combination.  Any info is appreciated :)
« Last Edit: December 28, 2014, 12:06:19 pm by Immortal-D »
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Arx

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Re: DFHack Workflow- certain jobs do not resume?
« Reply #1 on: December 28, 2014, 11:39:46 am »

'Move Topic' somewhere down near 'Lock Topic'.
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Putnam

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Re: DFHack 34.11 (Masterwork) Workflow- certain jobs do not resume?
« Reply #2 on: December 31, 2014, 02:26:14 am »

Workflow suspends jobs instead of canceling them in general.

Immortal-D

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Re: DFHack 34.11 (Masterwork) Workflow- certain jobs do not resume?
« Reply #3 on: December 31, 2014, 06:48:38 pm »

I know that, but other jobs like Rock Blocks and Mechanisms will automatically resume, even without a Range.  Since kitchen jobs do not share that feature, I would have to set a Range, but can't figure the correct outputs (especially for shearing, which I use a lot).