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Author Topic: Fortress Mode Compatibility  (Read 1641 times)

GreatWyrmGold

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Fortress Mode Compatibility
« on: June 20, 2011, 09:36:55 pm »

What am I talking about? Fortress Mode compatibility is a term I just made up to describe the ability of a civ to be played in fortress mode, if you add the [CIV_CONTROLLABLE] tag. For instance, can you create a military/militia/group of non-scaredy-cat citizens? Can you get food? Can you run most major industries of that race?
In vanilla, the only FMC race is the dwarven race; other races lack vital nobles and/or jobs, so modding them to be controllable would not work very well. No wood for elves, no military for goblins, and so forth.
The idea here is to make all vanilla races mostly or completely Fortress Mode Compatible. Kobold Camp has done so for kobolds; has any mod made goblins, humans, or elves (mostly, in the last case) fortress mode compatible?
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Greiger

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Re: Fortress Mode Compatibility
« Reply #1 on: June 20, 2011, 09:43:57 pm »

Well it's mostly just a bunch of tag copy paste, throw in the tags to allow traps, (or at minimum the corkscrew for screw pumps), some workshops and reactions, and just copy the dwarf nobles and it should be pretty darn close to dwarf dwarf mode.

Spoiler (click to show/hide)

That should give you a human entity for example that can do just about everything dwarves can do, just with a bit of humie flavor.  No underground farming only aboveground, embark with surface plants and leathers instead of underground ones, stuff like that. 

P.S. Completely untested I may have missed something small. See disclaimer in signature and also apply to humans.

Anyway I imagine there are some mods out there that do that already, but I would be surprised if there are any that do only that.  It would just seem...too easy.  Maybe for a first time modder's first mod.
« Last Edit: June 20, 2011, 09:57:44 pm by Greiger »
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Chaoseed

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Re: Fortress Mode Compatibility
« Reply #2 on: June 21, 2011, 03:25:17 am »

It's not too hard. I've played a fortress of sentient polar bears. I had to give them hands and think up an entire civilization for them, but it eventually worked. ;)
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GreatWyrmGold

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Re: Fortress Mode Compatibility
« Reply #3 on: June 21, 2011, 06:13:39 am »

It's not too hard. I've played a fortress of sentient polar bears. I had to give them hands and think up an entire civilization for them, but it eventually worked. ;)
...Why?
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Alloran

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Re: Fortress Mode Compatibility
« Reply #4 on: June 21, 2011, 08:54:53 am »

It's not too hard. I've played a fortress of sentient polar bears. I had to give them hands and think up an entire civilization for them, but it eventually worked. ;)
...Why?

From my experience with this game and lurking on these forums for quite a while, I'd say that's a silly question. ;)
"Because I can" seems to be the default answer.
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Chaoseed

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Re: Fortress Mode Compatibility
« Reply #5 on: June 23, 2011, 03:43:44 pm »

"Because I can" seems to be the default answer.

Never ask "Why?" on the Modding forum. Ask "Why not?". ;)
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GreatWyrmGold

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Re: Fortress Mode Compatibility
« Reply #6 on: June 23, 2011, 05:41:49 pm »

"Because I can" seems to be the default answer.

Never ask "Why?" on the Modding forum. Ask "Why not?". ;)
Why not? One word: Thumbs.
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