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Author Topic: Paranormal 19.5 - Game Over!  (Read 32068 times)

Mephansteras

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Paranormal 19.5 - Game Over!
« on: June 22, 2011, 12:32:19 am »

Round 19 got messed up, so I'm going to start a reboot.

Everyone who wants to be in this round, please sign-up here.

Note: Please only sign up if you have the time to actually play on a regular basis, preferably at least 1 post per day. I'd rather have an active small game than another larger game with lots of lurking.

Players
  • Think0028
  • Max White - Town Reporter
  • Jim Groovester - Town Enchanter
  • ToonyMan - Town Observant Guard
  • Dariush
  • lordnincompoop
  • Toaster
  • Jokerman-EXE
  • Pandarsenic - Town Medium
  • Vector
  • IronyOwl




Here are the current rules:

Here is the (current) list of possible roles:
Spoiler (click to show/hide)

Definitions:
    Doppelganger: These foul creatures kill and eat humans, taking on all of their memories and abilities. Once they have a form, most doppelgagners cannot change again. They are a flawed species, and possess and uncontrollable bloodlust forcing them to kill and eat humans each night. Their goal is to destroy all of the humans in the town and make their way out into the larger world.
    Night Kill: Any kill that happens during the Night Phase. The Doppelgangers and Cultists each get 1 Night Kill as a group, in addition to any allowed by Roles.
    Morningkill: A morning kill happens between the night and day phase, and cannot be prevented by abilities that prevent night kills. (Such as the Guardian)
    Abduction: When a player abducts another player, two things happen. First, the abducted player is role-blocked for the night. Second, that player is removed from play for that night (and possibly the game). While removed, they cannot be the target of any other night action and cannot vote or be lynched during the day. Exceptions: The Paranoid War Vet and Sentry Gun are not role-blocked by an abduction, and will kill the player attempting the abduction. Abducted players are not role-flipped until their abductor leaves the game.



I've written a perl script to pick roles and whatnot randomly. It has some rules that it follows, but it should make for a nice amount of randomness to the set-up. Note that while I'll generally just go with whatever it spits out, I may make modifications to the set-up in order to make a more interesting game or to test out a specific feature. Also note that I will intentionally mess or not mess with stuff just to screw up anyone depending on the Gambler's Fallacy.

Not all roles are guaranteed. In fact, it's quite possible to have a game with nothing but normal doppelgangers and humans.


General Rules:
 
Spoiler (click to show/hide)

  Feel free to ask for clarification on any rule.
 

« Last Edit: July 20, 2011, 07:12:53 pm by Mephansteras »
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Think0028

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Re: Paranormal 19 - Reboot sign-ups
« Reply #1 on: June 22, 2011, 12:32:33 am »

In again.
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If it scares people into posting, then yes.

If they end up lynched because they didn't post, oh well. Too bad for them. Maybe they should've tried posting.
Web-based Lurker Tracker for Mafia

Max White

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Re: Paranormal 19 - Reboot sign-ups
« Reply #2 on: June 22, 2011, 12:33:14 am »

Getting in on this one this time.

Jim Groovester

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Re: Paranormal 19 - Reboot sign-ups
« Reply #3 on: June 22, 2011, 12:36:49 am »

In.

How about the people who sign up actually play this time?
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You know, it's fucking uncanny how many times people scream that Jim is out to get them and has rallied the town to destroy them, like he's the head of some damn conspiracy theory or something.  I've learned to recognize this as something I call "The Jimbot Fallacy".

ToonyMan

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Re: Paranormal 19 - Reboot sign-ups
« Reply #4 on: June 22, 2011, 01:42:31 am »

No never.

!xmafia in
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Dariush

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Re: Paranormal 19 - Reboot sign-ups
« Reply #5 on: June 22, 2011, 03:08:21 am »

In.

Maybe call it Paranormal 19.5 or something?

Darvi

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Re: Paranormal 19 - Reboot sign-ups
« Reply #6 on: June 22, 2011, 03:17:18 am »

19.69

Because now there's aliens on the mooooooon!!!
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lordnincompoop

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Re: Paranormal 19 - Reboot sign-ups
« Reply #7 on: June 22, 2011, 05:55:16 am »

In.
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Dariush

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Re: Paranormal 19 - Reboot sign-ups
« Reply #8 on: June 22, 2011, 06:41:49 am »

19.69

Because now there's aliens IN SPACE!
Fix'd.

Toaster

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Re: Paranormal 19 - Reboot sign-ups
« Reply #9 on: June 22, 2011, 08:37:46 am »

I hope I do better this time.  I thought my game was sucking in the last one.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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Jokerman-EXE

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Re: Paranormal 19 - Reboot sign-ups
« Reply #10 on: June 22, 2011, 09:00:56 am »

In.
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Quote from: Solifuge
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Quote from: Org
Derpa  herp // Derpy derp derp herp derp
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Pandarsenic

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Re: Paranormal 19 - Reboot sign-ups
« Reply #11 on: June 22, 2011, 09:04:58 am »

All right, then, let's try this again
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Vector

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Re: Paranormal 19.5 - Reboot sign-ups
« Reply #12 on: June 22, 2011, 03:01:03 pm »

Hoho!  Don't have to reread anything.

In.
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UltraValican

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Re: Paranormal 19.5 - Reboot sign-ups
« Reply #13 on: June 22, 2011, 06:35:28 pm »

Alright time for ma first mafia game out
Thanks for the tip Jim Groovester I'll join that.
« Last Edit: June 22, 2011, 06:41:35 pm by UltraValican »
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Jim Groovester

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Re: Paranormal 19.5 - Reboot sign-ups
« Reply #14 on: June 22, 2011, 06:38:42 pm »

There's a Beginner's Game in signups.

You should go sign up for that.
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You know, it's fucking uncanny how many times people scream that Jim is out to get them and has rallied the town to destroy them, like he's the head of some damn conspiracy theory or something.  I've learned to recognize this as something I call "The Jimbot Fallacy".
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