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Poll

Laurel

Take Tangle Vine
- 2 (50%)
Take Meteor Shower
- 0 (0%)
Take Excalibur
- 1 (25%)
Shuffle some things around (make a post)
- 1 (25%)

Total Members Voted: 4


Pages: 1 [2] 3

Author Topic: Let's play .jpg compression: CH9: The Base of Olympus  (Read 7578 times)

3

  • Bay Watcher
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Re: Let's play Magic & Mayhem: CH5: The Apple Orchard
« Reply #15 on: June 25, 2011, 08:16:24 pm »

But to take good advice would be missing the point of the LP!

And yeah, control limit especially. I've hit 15 at least twice so far.
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3

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Re: Let's play Magic & Mayhem: CH6: The Savescum Marshes
« Reply #16 on: June 26, 2011, 08:24:32 pm »

The most image-laden update yet!

Spoiler: Chapter 6 (click to show/hide)

« Last Edit: July 02, 2011, 08:59:59 am by 3 »
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FuzzyZergling

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Re: Let's play Magic & Mayhem: CH6: The Savescum Marshes
« Reply #17 on: June 26, 2011, 10:41:56 pm »

I say trade out Magic Sphere for lightning, and put Tincal in either Chaos or Law.
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Mr.Person

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Re: Let's play Magic & Mayhem: CH6: The Savescum Marshes
« Reply #18 on: June 26, 2011, 11:03:17 pm »

I try to read this, but most of the images won't load.
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Youtube video of the year, all years.
Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

3

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Re: Let's play Magic & Mayhem: CH6: The Savescum Marshes
« Reply #19 on: June 26, 2011, 11:09:48 pm »

They're all hosted at the same place so I don't see why some would load but others wouldn't. I'll try setting the gallery to public and see if that helps.
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FuzzyZergling

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Re: Let's play Magic & Mayhem: CH6: The Savescum Marshes
« Reply #20 on: June 26, 2011, 11:21:19 pm »

I'm seeing them fine, though they take a moment to load.
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3

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Re: Let's play Magic & Mayhem: CH7: Woodman's Hall
« Reply #21 on: June 28, 2011, 05:56:44 pm »

Spoiler: Chapter 7 (click to show/hide)

Spoiler: New spells (click to show/hide)
« Last Edit: July 02, 2011, 09:19:47 am by 3 »
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Korbac

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Re: Let's play Magic & Mayhem: CH7: Woodman's Hall
« Reply #22 on: June 28, 2011, 06:23:51 pm »

Phoenix, sounds like the suicide bombing tactic with them may work.
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RF

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Re: Let's play Magic & Mayhem: CH7: Woodman's Hall
« Reply #23 on: June 29, 2011, 09:09:06 am »

I'd say hellhound because of what we've seen them do but...

Yeah, phoenixes sound like cheap fireball spells.
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Stworca

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Re: Let's play Magic & Mayhem: CH7: Woodman's Hall
« Reply #24 on: June 29, 2011, 09:40:17 am »

Hmm.. the images are quite "heavy" despite being JPG and 800x600 (0,4-0,6 mb). This may be the cause of them not loading for you, Mr.Person.
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I just ramble incoherently for absolutely no reason.

3

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Re: Let's play Magic & Mayhem: Now less resource intensive!
« Reply #25 on: July 02, 2011, 05:36:27 pm »

I've reuploaded everything with better compression. Everything should be much faster now.

Working on an update, but damn Joyous Garde is an annoying area
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RF

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Re: Let's play Magic & Mayhem: Now less resource intensive!
« Reply #26 on: July 03, 2011, 05:46:56 am »

Come on, man. I'm enjoying this LP. I remember playing this game years ago on demo or something.
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3

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Re: Let's play Magic & Mayhem: CH8: Joyous Cheese (Video Update!)
« Reply #27 on: July 05, 2011, 04:47:39 pm »

Spoiler: Chapter 8 (click to show/hide)

Spoiler: New spells (click to show/hide)
« Last Edit: July 05, 2011, 04:50:35 pm by 3 »
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RF

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Re: Let's play Magic & Mayhem: CH8: Joyous Cheese (Video Update!)
« Reply #28 on: July 05, 2011, 05:21:30 pm »

Awesome! Sadly you don't talk but eh.

Also, I am like 99.9% certain there is a better looking version of this game out there somewhere. The game I played was in like the 2000s and was a lot higher quality in graphics.

EDIT: Also, I say tanglevine. It'll be useful for a screen to chuck up and block the way whilst you order your forces etc. Utility is best!
« Last Edit: July 05, 2011, 05:43:21 pm by RF »
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Korbac

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Re: Let's play Magic & Mayhem: CH8: Joyous Cheese (Video Update!)
« Reply #29 on: July 05, 2011, 09:38:51 pm »

Take Tangle Vine; dump Redcap - I haven't seen you use it. Put a little XP in health, split the rest between mana and control limit.
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