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Author Topic: Slimelands- more creatures, enemies, metals, plants and more! *SPOILERS*  (Read 11644 times)

Pan

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Hey, katana, are you still working on this mod? I mean, a dead mod is no good to anyone, and most certainly not to the modder who spent all his time modding.
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katana

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Oh I'm working on it, I just haven't been able to be online long enough to actually upload something (every time I think I get a chance...). Today I hope I'll be able to upload this and update starwound III. The 1.5 stuff in the description has been already done actually.
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AND IF THIS FAILS MY IDENTICAL TWIN BROTHER WHO WILL APPEAR IN THE MIGRANT WAVE THAT ARRIVES AFTER MY DEMISE WILL REPLACE ME.
(Tldr: THERE IS NO SUCH THING AS FRIENDLY FIRE SALT)

Roboboy33

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he had a bryl breastplate..
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SHUT UP AND ENJOY THE CATS

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katana

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Breastplates don't protect the head.
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AND IF THIS FAILS MY IDENTICAL TWIN BROTHER WHO WILL APPEAR IN THE MIGRANT WAVE THAT ARRIVES AFTER MY DEMISE WILL REPLACE ME.
(Tldr: THERE IS NO SUCH THING AS FRIENDLY FIRE SALT)

Cheveux

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And lower slime deadliness. i had military dorf die because they pushed him int he head, jamming the skull through the brain tearing the brain.
i had them try to kill them becasue thye were being a nuisnace.

I imagined it as the slime leapt on the dwarf head, getting his head inside of his semi-liquid body and then crush it.
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katana

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Trololol
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AND IF THIS FAILS MY IDENTICAL TWIN BROTHER WHO WILL APPEAR IN THE MIGRANT WAVE THAT ARRIVES AFTER MY DEMISE WILL REPLACE ME.
(Tldr: THERE IS NO SUCH THING AS FRIENDLY FIRE SALT)

katana

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Hm, anyone got any ideas on what to add?

My only remaining ideas:
-Summer metal (starwound reference)
-A valuable yet terrible metal set (think gold)
-Stone bolts
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AND IF THIS FAILS MY IDENTICAL TWIN BROTHER WHO WILL APPEAR IN THE MIGRANT WAVE THAT ARRIVES AFTER MY DEMISE WILL REPLACE ME.
(Tldr: THERE IS NO SUCH THING AS FRIENDLY FIRE SALT)

Hitty40

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Hm, anyone got any ideas on what to add?

My only remaining ideas:
-Summer metal (starwound reference)
-A valuable yet terrible metal set (think gold)
-Stone bolts

I think for the gold metal, it should be called Tryl: as valueble as gold, but as blunt as silver.
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Ho Ho Ho! I'm going to be sticking economic stone so far up your stockings, you'll be coughing up gemstone windows!
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if there's lots of g's and z's, it's gobbo. If you don't really recognize it, it's human. if it's called Urist, it's dwarf.

The Master

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Re: Slimelands- more creatures, enemies, metals, plants and more! *SPOILERS*
« Reply #53 on: August 12, 2011, 09:14:51 pm »

hmm...how do you like this idea:

Traktomite, it would have the same weight as platinum, but could be forged into weapons.
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Hush, little Asea, don't you cry.
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You. Made. Asea. CRY.

Rushmik

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Re: Slimelands- more creatures, enemies, metals, plants and more! *SPOILERS*
« Reply #54 on: August 15, 2011, 07:59:56 pm »

I'm currently playing this mod and having a blast!

If I had to suggest something, I'd ask for a numerous, aggressive but weak race that would siege your fort very early on. So far I'm in year 2 or 3 and all my dwarves have had to train on are two Ettin thieves.
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Roboboy33

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Re: Slimelands- more creatures, enemies, metals, plants and more! *SPOILERS*
« Reply #55 on: August 16, 2011, 07:09:46 pm »

What the heck. a Sky jellyfish? Wat. Im going insane.
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Rushmik

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Re: Slimelands- more creatures, enemies, metals, plants and more! *SPOILERS*
« Reply #56 on: August 18, 2011, 06:12:35 am »

I'm glad to see that leather has been buffed! It makes Ettin mighty tough though, but I suppose they're very tough regardless.

Oh, and they bleed a lot.
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katana

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Re: Slimelands- more creatures, enemies, metals, plants and more! *SPOILERS*
« Reply #57 on: August 18, 2011, 12:43:48 pm »

I'm currently playing this mod and having a blast!

If I had to suggest something, I'd ask for a numerous, aggressive but weak race that would siege your fort very early on. So far I'm in year 2 or 3 and all my dwarves have had to train on are two Ettin thieves.

Last time I tried that, it caused crashes. End of my second fortress: turtle siege. I think I accidentally left demons in, so you'll all have problems year 5-6 or so D:.

Ryl beasts and more metal related coming.

EDIT: Any (minimum adequate, talented or higher skill preferred) modders willing to/interested in helping me develop this? I can get a bunch of ideas, put them into the game, but whenever I can mess up on something, I end up doing so. So basically the co-creator would mainly put my ideas into raws, with their own input and extra stuff etc.
For example, turtles: I want them back in the mod as a sieging race (with some slight modifications) without causing a crash.
« Last Edit: August 18, 2011, 04:58:09 pm by katana »
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AND IF THIS FAILS MY IDENTICAL TWIN BROTHER WHO WILL APPEAR IN THE MIGRANT WAVE THAT ARRIVES AFTER MY DEMISE WILL REPLACE ME.
(Tldr: THERE IS NO SUCH THING AS FRIENDLY FIRE SALT)

Rushmik

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Re: Slimelands- more creatures, enemies, metals, plants and more! *SPOILERS*
« Reply #58 on: August 18, 2011, 10:27:29 pm »

I'd love to face an army of slow moving turtle tanks. I suppose if their shells are strong enough they can serve as easy combat training!

And yes, I did notice a demon civilization last time I check my list. What should I be expecting? Can they avoid traps? :o
It will be a glorious end to Furnacepost, I suppose.
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katana

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Re: Slimelands- more creatures, enemies, metals, plants and more! *SPOILERS*
« Reply #59 on: August 19, 2011, 04:37:16 am »

I'm suspecting that they occasionally cause crashes D:

I don't understand why there ARE crashes though, and I have to play for a long time to even find them. There's never an errorlog.
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AND IF THIS FAILS MY IDENTICAL TWIN BROTHER WHO WILL APPEAR IN THE MIGRANT WAVE THAT ARRIVES AFTER MY DEMISE WILL REPLACE ME.
(Tldr: THERE IS NO SUCH THING AS FRIENDLY FIRE SALT)
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