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Author Topic: Slimelands- more creatures, enemies, metals, plants and more! *SPOILERS*  (Read 12664 times)

jaxy15

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Re: Slimelands- more creatures, enemies, metals, plants and more! *SPOILERS*
« Reply #60 on: August 19, 2011, 08:14:45 am »

Iron caps give a reason to use fertilizer.
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Dwarf Fortress: Threats of metabolism.

Rushmik

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  • Militia? Oh, you mean *serrated steel discs*
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Re: Slimelands- more creatures, enemies, metals, plants and more! *SPOILERS*
« Reply #61 on: August 19, 2011, 10:25:44 am »

Ah, it seems I'll never meet the demons you spoke of. Furnacepost fell to a nasty combination of human siege and magma-suicide-lever.

(So, all in all  a very successful game of DF!)
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katana

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  • EVERY TIME I POST PEOPLE RUN AWAY
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Re: Slimelands- more creatures, enemies, metals, plants and more! *SPOILERS*
« Reply #62 on: August 20, 2011, 01:04:25 pm »

Your fort died a dorfy death.

Now, anyone want to be co-modder? Anyone?
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AND IF THIS FAILS MY IDENTICAL TWIN BROTHER WHO WILL APPEAR IN THE MIGRANT WAVE THAT ARRIVES AFTER MY DEMISE WILL REPLACE ME.
(Tldr: THERE IS NO SUCH THING AS FRIENDLY FIRE SALT)

Hitty40

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Re: Slimelands- more creatures, enemies, metals, plants and more! *SPOILERS*
« Reply #63 on: August 21, 2011, 08:42:38 pm »

I would, but unless your willing to teach me how to mod stuff(Without VBASE, it was horrible), then I'll have to say no.  :-\
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Ho Ho Ho! I'm going to be sticking economic stone so far up your stockings, you'll be coughing up gemstone windows!
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You see, when the devil comes on to your forums and begins dropping F bombs and shouts 'GIVE ALL YOUR WOMEN!', he's in a happy mood.
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if there's lots of g's and z's, it's gobbo. If you don't really recognize it, it's human. if it's called Urist, it's dwarf.

Rushmik

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Re: Slimelands- more creatures, enemies, metals, plants and more! *SPOILERS*
« Reply #64 on: August 21, 2011, 10:20:03 pm »

I've never modded a thing in Dwarf Fortress besides the init.txt (lol.)

I don't mind generating ideas though. For instance, why not capitalize on the name Slimelands? I'd love to break into a cavern and find it teaming with several varied monster slimes, which, when killed, might spew forth a random item it "ate previously". They'd leave a coating, much like your cannon slugs, which might have different effects on dwarves. Some might be able to spit globs at you, or have many tendrils capable of grabbing at you. Who knows!
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Hitty40

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Re: Slimelands- more creatures, enemies, metals, plants and more! *SPOILERS*
« Reply #65 on: December 12, 2011, 09:20:24 pm »

Sorry to necro this Katana, but are you still working on this mod?
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Ho Ho Ho! I'm going to be sticking economic stone so far up your stockings, you'll be coughing up gemstone windows!
Quote
You see, when the devil comes on to your forums and begins dropping F bombs and shouts 'GIVE ALL YOUR WOMEN!', he's in a happy mood.
Quote
if there's lots of g's and z's, it's gobbo. If you don't really recognize it, it's human. if it's called Urist, it's dwarf.
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