Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 774 775 [776] 777

Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1243350 times)

Farce

  • Bay Watcher
  • muttermutterbabble
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11625 on: January 04, 2013, 03:53:32 am »

Ah, thanks!  That solved my compiling issues... but it still doesn't seem to want to start.  After I run cataclysm.exe (th-that's what I do, right?), it freezes for a moment, and then another terminal screen flashes up and then just immediately closes again.  Cygwin seems to sorta just freeze, after that.  :\

The Darkling Wolf

  • Bay Watcher
  • Arf!
    • View Profile
    • Cataclysm - Dark Days Ahead
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11626 on: January 04, 2013, 03:54:13 am »

What size is your cygwin terminal?
Just try dragging it out a little bit at the bottom right
Logged
My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

Gunner-Chan

  • Bay Watcher
  • << IT'S TIME >>
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11627 on: January 04, 2013, 03:54:48 am »

Yeah, make it just a bit taller and see if it works. It wants a specific size or larger.
Logged
Diamonds are combustable, because they are made of Carbon.

The Darkling Wolf

  • Bay Watcher
  • Arf!
    • View Profile
    • Cataclysm - Dark Days Ahead
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11628 on: January 04, 2013, 03:55:52 am »

80x25 to be specific.

Yet for some reason, every terminal ever seems to default to 80x24.
Logged
My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

Farce

  • Bay Watcher
  • muttermutterbabble
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11629 on: January 08, 2013, 12:44:13 am »

Super-belated and slight-necro I am sorry ;_;

My cygwin's the default size.  I tried dragging it out and expanding the terminal size, it didn't help - cygwin still opened and instantly closed another terminal window, and then went more or less unresponsive.

The Darkling Wolf

  • Bay Watcher
  • Arf!
    • View Profile
    • Cataclysm - Dark Days Ahead
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11630 on: January 08, 2013, 06:07:22 am »

Are you running the executable by doubleclicking on it or by typing ./cataclysm ?
Logged
My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.

Lightningfalcon

  • Bay Watcher
  • Target locked. Firing main cannon.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11631 on: January 08, 2013, 04:37:36 pm »

I keep getting a 404 when trying to download the windows version here- http://whalesdev.com/forums/index.php?topic=554.0 .  Are there any other links for downloading it on windows?
Logged
Interdum feror cupidine partium magnarum circo vincendarum
W-we just... wanted our...
Actually most of the people here explicitly wanted chaos and tragedy. So. Uh.

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11632 on: January 08, 2013, 04:40:37 pm »

http://www.cataclysm.glyphgryph.com/

This is the site where development is currently happening. There is a windows executable on the front page that should work fine.

And this is the current thread for the game:
http://www.bay12forums.com/smf/index.php?topic=121194.0
Logged

Shades

  • Bay Watcher
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11633 on: January 09, 2013, 12:54:31 pm »

has anyone worked out how to have NPCs to get in a car?

Yes, I started working on a mod that let you take the npcs with you, they would pile into non-player occupied seats when you enter a vehicle and they are set to follow you. Actually that bit was easy enough, and you get them shooting hostiles for free as you drive past, however I had some issues where they leapt out of the vehicle to pick up something interesting or to move into melee and then explode as you drive over them.

(http://whalesdev.com/forums/index.php?topic=1644.msg30164#msg30164)

However according to that post I started it back last august, and I certainly don't remember touching it since then so you can assume it's dead for now. Code for it is all in github though.
Logged
Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11634 on: February 03, 2013, 06:02:58 am »

Any chance of a Mac compatible version?
Logged

Rowanas

  • Bay Watcher
  • I must be going senile.
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11635 on: February 03, 2013, 06:13:26 am »

I posted this on the forums, but strangely, this thread is more active. I'm compiling on a mac, and it used to work just fine. Can anyone tell me what I need to change to get this to compile properly? Gunin, I'll find a way to get a compiled version over to you if it works.

g++    -O3 -m32 -c item.cpp -o obj/item.o
item.cpp: In member function ‘std::string item::info(bool)’:
item.cpp:282: error: ‘struct it_comest’ has no member named ‘health’
make: *** [obj/item.o] Error 1
Logged
I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

DrPoo

  • Bay Watcher
  • In Russia Putin strikes meteor
    • View Profile
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11636 on: February 03, 2013, 06:18:56 am »

Go to the Dark Days Ahead thread.
DDA is much better too.

Whales stopped working on vanilla.
Logged
Would the owner of an ounce of dignity please contact the mall security?

Parsely

  • Bay Watcher
    • View Profile
    • My games!
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11637 on: February 03, 2013, 07:41:54 am »

I posted this on the forums, but strangely, this thread is more active. I'm compiling on a mac, and it used to work just fine. Can anyone tell me what I need to change to get this to compile properly? Gunin, I'll find a way to get a compiled version over to you if it works.

g++    -O3 -m32 -c item.cpp -o obj/item.o
item.cpp: In member function ‘std::string item::info(bool)’:
item.cpp:282: error: ‘struct it_comest’ has no member named ‘health’
make: *** [obj/item.o] Error 1
Many thanks. A PM would be nice once you've made some progress, as I check my email about 500 times a day.
Logged

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11638 on: May 27, 2013, 01:00:18 pm »

I've found the best way to read in the dark is by sitting next to a console, like the ones in the evac shelters you start in. Its bright enough to read and never goes out.
Logged

The Darkling Wolf

  • Bay Watcher
  • Arf!
    • View Profile
    • Cataclysm - Dark Days Ahead
Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #11639 on: May 27, 2013, 01:05:02 pm »

Vanilla Cata doesn't have consoles in the evac shelter :P
Logged
My cabbages!
[Thunderfury, Blessed Blade of the Windseeker]

I am fat, eating is my great joy.
Pages: 1 ... 774 775 [776] 777