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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1245764 times)

Saurus33

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4620 on: August 06, 2011, 01:50:39 am »

I just posted a thread on the xkcd forums! Hopefully we'll get more people playing.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4621 on: August 06, 2011, 04:23:57 am »

NOOOO! Johny jones!

Sigh. Over 10 in melee and piercing, armed with a stabbity stick, level three of the labs, I think I'm doing fine, and then... dead. should''ve watched my health better. On the upside, I was one-hitting manhacks, so they're not too bad.
Your spear gets stuck in the manhack!
The manhack dies!
J - Manhack halberd


Whales, are there plans to eventually reanimate player corpses, and maybe the dead scientist/soldier corpses?  If worldgen littered the world with dead people, and some of them reanimated, that would be pretty cool too.

I was wondering if the Necromancers could reanimate non-zombies.  Zombears sound awesome, and should totally continue to exist.  :<

Do you plan to add in (probably rarely encountered) unique NPCs, in the vein of Sigmund from Crawl?
While zombears are fun, they should not exist in Cataclysm universe. The substance has no effect on them, and I think that necromancers' reanimation ability is based on the existance of the substance in dead bodies.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

AVE

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4622 on: August 06, 2011, 05:02:20 am »

Another "death without a warning". Sympthoms are:excruciating pain, 2 (two) last aspirin taken, full healed (sleeping in the labs is practically always safe, because zombie scientists can not open doors), and after some turns exploring viola - you are dead. According to game.cpp the only way to die is have your torso or head hp reduced to 0. And I've not found any way to die from extreme pain or ever hp reduction from it. Weird.
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Deon

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4623 on: August 06, 2011, 05:22:58 am »

Here's the 3rd version of my tileset, based on the latest Cib's tileset mod version, also with fixed metal door tiles and a few more item tiles (fire extinguishers, some clothing, containers etc.).

http://www.mediafire.com/download.php?66dcsddxnswczce

I've also uploaded the output.cpp in that archive.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

erendor

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4624 on: August 06, 2011, 07:55:02 am »

Found a bug:  You can make a hoodie from 8 rags, and chop it up into ten rags.  If you have no other use for sewing kits, you can profit two rags!
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DalGren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4625 on: August 06, 2011, 08:33:11 am »

Are there any running Let's Plays of Cataclysm barring Revocane's(still running?) and PlumpHelmetPunk's(stopped?)? Because of a WoW expansion it's very difficult to filter youtube for this game xD
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NRDL

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4626 on: August 06, 2011, 08:41:41 am »

Managed to one-shot a single wolf by throwing a combat knife at it, at close range, with 2 throwing skill.  I tried doing this to another wolf, but it didn't kill the beast, and I had to bash its head in with a sledgehammer, while at the same time receiving extreme pain.  I've heard the tales of roving packs of wolves, I never wanna meet them. 
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Ordokai

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4627 on: August 06, 2011, 08:48:53 am »

Are there any running Let's Plays of Cataclysm barring Revocane's(still running?) and PlumpHelmetPunk's(stopped?)? Because of a WoW expansion it's very difficult to filter youtube for this game xD

Most search engines, including youtube, support the exclusion command, try 'cataclysm -wow'.  Though thats still a popular word, just sounds so.... epic.



On an unrelated note, how goes the construction update ?
« Last Edit: August 06, 2011, 08:51:37 am by Ordokai »
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DalGren

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4628 on: August 06, 2011, 08:57:12 am »

Are there any running Let's Plays of Cataclysm barring Revocane's(still running?) and PlumpHelmetPunk's(stopped?)? Because of a WoW expansion it's very difficult to filter youtube for this game xD

Most search engines, including youtube, support the exclusion command, try 'cataclysm -wow'.  Though thats still a popular word, just sounds so.... epic.



On an unrelated note, how goes the construction update ?

I tried "cataclysm roguelike", "cataclysm whales", "cataclysm zombie", "cataclysm -wow", "cataclysm -wow -warcraft -blizzard -goblin, today" before posting.

EDIT: I mean, why would I ask otherwise?
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The Scout

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4629 on: August 06, 2011, 09:11:11 am »

Well, I made some turrets and activated them, but they didn't shoot the incoming zombie hoard. So I just got owned by about 50 zombies. :P
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gimlet

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4630 on: August 06, 2011, 09:35:46 am »

Managed to one-shot a single wolf by throwing a combat knife at it, at close range, with 2 throwing skill.
I've done fairly well with throwing, and throwing small/light but damaging objects seems to work the best - combat knives, hammers etc.  I think it may use the same "moves to attack" as when used in melee.  And yeah, sledgehammer damage is nice but it's sloooow.  Big downside of my Throwing-Dude attempts is the bloody spitters, melt my nice collection of knives :(  And the precious inventory slots - although in a pinch I killed stuff with things like flashlights, soldering irons(not bad) and lighters.
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4631 on: August 06, 2011, 10:01:14 am »

Throw rocks at the spitters instead, they are super small and easy to carry around with decent damage.
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4632 on: August 06, 2011, 10:06:26 am »

Well, I made some turrets and activated them, but they didn't shoot the incoming zombie hoard. So I just got owned by about 50 zombies. :P
That's fixed for the next release. (Might even be already in Whales' git.)
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BoxMacLeod

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4633 on: August 06, 2011, 10:16:52 am »

Are there any running Let's Plays of Cataclysm barring Revocane's(still running?) and PlumpHelmetPunk's(stopped?)? Because of a WoW expansion it's very difficult to filter youtube for this game xD

I have been wanting to do a LP of Cataclysm ever since I started playing it. However, I can't find a program that can actually record the game. :(
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toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4634 on: August 06, 2011, 10:31:55 am »

Deon your tileset version fucks up my screen, i play on 800 x 600 and the text is way too big and the window is larger then normal why?
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