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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1260387 times)

Smitehappy

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4305 on: August 03, 2011, 08:09:11 am »

Do silencers totally negate the sound of gunshots or are they like real silencers and just tone down the sound?
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Interestingly, Armok's name actually originates from arm_ok, a variable in one of Toady's earlier games that kept track of how many of your arms weren't missing.

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4306 on: August 03, 2011, 08:09:47 am »

Do silencers totally negate the sound of gunshots or are they like real silencers and just tone down the sound?
They tone it down enough to not attract a horde for each shot you make.
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BishopX

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4307 on: August 03, 2011, 08:15:23 am »

Do silencers totally negate the sound of gunshots or are they like real silencers and just tone down the sound?
They tone it down enough to not attract a horde for each shot you make.

More specifically, gunshots will still attract the attention of nearby zombies, but the sound isn't lound enough to alter the spawn counter (normally loud noises cause zombies to spawn faster).
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AVE

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4308 on: August 03, 2011, 08:28:37 am »

At what level of electronics (or mechanics) you are able to create your own turret? Will gunfire from that turret(s) attract zombie horde? And a question about manhacks - are they viable at killing zombies or are as fragile as "wildlife" manhacks?
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BishopX

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4309 on: August 03, 2011, 08:34:23 am »

At what level of electronics (or mechanics) you are able to create your own turret? Will gunfire from that turret(s) attract zombie horde? And a question about manhacks - are they viable at killing zombies or are as fragile as "wildlife" manhacks?

You need atleast skill seven in elctronics and some computers to make a turret. I haven't made a turret in the latest version (where they work), so I can't answer the second question.  Manhacks are currently a little underpowered at killing zombies.
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beorn080

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4310 on: August 03, 2011, 08:35:07 am »

Maybe implement it as a weightless, volume-less item that can't be dropped? It doesn't matter terribly, as I figured it out myself and scrounged up a hammer.
That would be permanantly reducing your carry capacity by 1 though.
ACtually, my theory on how to implement it was just turn it into an active bionic that brings up a list of tools you can activate. The problem is it is already an incredibly powerful bionic and that would just make it essential.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4311 on: August 03, 2011, 08:41:48 am »

Not really.
Hell, you should be able to barricade doors and windows using a rock if you wanted.
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BishopX

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4312 on: August 03, 2011, 08:46:08 am »

Maybe implement it as a weightless, volume-less item that can't be dropped? It doesn't matter terribly, as I figured it out myself and scrounged up a hammer.
That would be permanantly reducing your carry capacity by 1 though.
ACtually, my theory on how to implement it was just turn it into an active bionic that brings up a list of tools you can activate. The problem is it is already an incredibly powerful bionic and that would just make it essential.

It's only powerful becuase a) it lets you use tools which require charges and b) the updated crafting (which checks you surroundings for tools) isn't in yet. Right now most crafting tool aren't terribly hard to find, but carrying them around is a pain.
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Smitehappy

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4313 on: August 03, 2011, 09:35:12 am »

Is there any way to increase ones stats? I've got all these fancy skill books but I'm missing one point of intelligence so they're rather worthless at the moment.
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Interestingly, Armok's name actually originates from arm_ok, a variable in one of Toady's earlier games that kept track of how many of your arms weren't missing.

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4314 on: August 03, 2011, 09:36:55 am »

Is there any way to increase ones stats? I've got all these fancy skill books but I'm missing one point of intelligence so they're rather worthless at the moment.
Taking most stims will raise intelligence I think.
Try caffiene pills or cola.
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Smitehappy

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4315 on: August 03, 2011, 09:57:19 am »

Is there any way to increase ones stats? I've got all these fancy skill books but I'm missing one point of intelligence so they're rather worthless at the moment.
Taking most stims will raise intelligence I think.
Try caffiene pills or cola.

Is there anything more permanent?
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Interestingly, Armok's name actually originates from arm_ok, a variable in one of Toady's earlier games that kept track of how many of your arms weren't missing.

The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4316 on: August 03, 2011, 10:03:27 am »

Drinking purifier with no mutations to get rid of
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GlyphGryph

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4317 on: August 03, 2011, 10:15:24 am »

Quote
More specifically, gunshots will still attract the attention of nearby zombies, but the sound isn't lound enough to alter the spawn counter (normally loud noises cause zombies to spawn faster).
This actually depends on the gun being silenced - many of the weapons are still quite capable of being pretty loud even after being silenced, but won't effect the spawn count as much (I believe, anyways)
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beorn080

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4318 on: August 03, 2011, 10:20:38 am »

The larger the caliber, the louder the noise. A good general rule of thumb. .22's are nearly silent, even without a silencer, while .45's are a bit louder and need a silencer, up to shotguns which are incredibly loud regardless if you have a silencer, which don't even exist in vanilla Cataclysm.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

The Scout

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4319 on: August 03, 2011, 10:36:47 am »

All the bats are wooden? Maybe add some metal ones in? Maybe a little more damage?
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