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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 1260360 times)

Ordokai

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4365 on: August 03, 2011, 04:31:20 pm »

btw has the in-game manual been updated with the new directional drop command ?
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jc6036

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4366 on: August 03, 2011, 04:42:25 pm »

Oh yeah, has the item re lettering system been implemented yet? You know, with the = key.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4367 on: August 03, 2011, 04:47:34 pm »

Oh yeah, has the item re lettering system been implemented yet? You know, with the = key.

Yes, forgot to add it to in-game help though, will do so.


btw has the in-game manual been updated with the new directional drop command ?

Yes, albeit a bit messily.  I really want to have only 1 page of commands to avoid overwhelming new players, but it's getting a bit cluttered.


Well, the issue arises when optimal gameplay is boring gameplay.  This is a problem that plagues things like WoW, Pokemon, etc.  I really want to avoid optimal gameplay and boring gameplay overlapping more than just a tiny bit.

Well ... then maybe you should implement a schedule where i can enter "drink 2 whiskey, smoke 2 cigarettes, smoke 2 marijuna every 2 hours". I really have to work to get those bottles, bags and boxes empty. ;)

[EDIT] ... you might want to reduce booze charges, btw. [/EDIT]

I'm working on overhauling the morale system so that it's not such a pain to manage.  You're right, as it is it's basically about using a comestible twice, waiting for half its morale bonus to go away, using it once, repeat repeat--an annoying chore.
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SirAaronIII

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4368 on: August 03, 2011, 04:53:00 pm »

[EDIT] ... you might want to reduce booze charges, btw. [/EDIT]
This. I mean, you can get like 20 drinks out of one bottle. Well, you wouldn't drink the whole bottle at once, obviously, but 20? That's kind of a lot.
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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4369 on: August 03, 2011, 05:05:34 pm »

Especially when it only takes two to qualify as drunk.
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Paul

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4370 on: August 03, 2011, 05:08:33 pm »

Fun. I started a character with Asthmatic, Bad Back, and Near Sighted. Used the points to get Quick, Robust Genetics, and Fleet Footed, plus an extra stat point (15 int, im a crippled genius).

I start outside a house with a locked door. I bash it down and go inside. Find various junk, and a basement. Go in basement and look around (no flashlight yet so I have to use the 1 tile radius to explore the place). Turns out the basement is some kind of lab or something. On the counter I find all sorts of chemicals, including a purifier and a mutagen. I drink the purifier, which removes ALL THREE of my negative starting picks. I drink the mutagen and get infrared vision, which apparently allows me to see living things through walls as red ?s.

Interesting start :D
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Lolzwheejars

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4371 on: August 03, 2011, 05:11:27 pm »

Fun. I started a character with Asthmatic, Bad Back, and Near Sighted. Used the points to get Quick, Robust Genetics, and Fleet Footed, plus an extra stat point (15 int, im a crippled genius).

I start outside a house with a locked door. I bash it down and go inside. Find various junk, and a basement. Go in basement and look around (no flashlight yet so I have to use the 1 tile radius to explore the place). Turns out the basement is some kind of lab or something. On the counter I find all sorts of chemicals, including a purifier and a mutagen. I drink the purifier, which removes ALL THREE of my negative starting picks. I drink the mutagen and get infrared vision, which apparently allows me to see living things through walls as red ?s.

Interesting start :D

I believe you stepped on a Leprechaun on your way into the basement xD
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toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4372 on: August 03, 2011, 05:28:51 pm »

aHey guys i've found goo canisters and i have no idea what to do with those, i found em in a bank vault cause i trained my computer skilll my char is a hacker survivalist
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Ehndras

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4373 on: August 03, 2011, 05:29:56 pm »

Goo canister spreads goo pits and spawns a friendly goo monster who defends you. It dies pretty quickly though, I usually just carry it around as a decoy for when I'm low on health and getting chased by a horde.
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toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4374 on: August 03, 2011, 05:33:44 pm »

Do i apply it?

Edit: or do i throw it?
« Last Edit: August 03, 2011, 05:35:20 pm by toupz »
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toupz

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4375 on: August 03, 2011, 05:46:54 pm »

Im in a science laband when i press 2 to download map data on a console, nothinghappens...bug?
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4376 on: August 03, 2011, 05:50:53 pm »

Do i apply it?

Edit: or do i throw it?
'a'pply it.

And yeah, they're awesome. While weak, they're fast and as such great for hunting trips, as they'll quickly kill any squirrels and rabbits.
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The Merchant Of Menace

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4377 on: August 03, 2011, 05:52:32 pm »

Do i apply it?

Edit: or do i throw it?
'a'pply it.

And yeah, they're awesome. While weak, they're fast and as such great for hunting trips, as they'll quickly kill any squirrels and rabbits.
I think it's much more satisfying to fling scissors at small animals to kill them when hunting.
Just because I like the idea of slinging scissors at things.
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SirAaronIII

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4378 on: August 03, 2011, 06:16:41 pm »

Im in a science laband when i press 2 to download map data on a console, nothinghappens...bug?
It's for the surface. Go back up and you'll find that your map has been greatly expanded!... unless you did the debug thing where you can see the whole world.
Do i apply it?

Edit: or do i throw it?
'a'pply it.

And yeah, they're awesome. While weak, they're fast and as such great for hunting trips, as they'll quickly kill any squirrels and rabbits.
I think it's much more satisfying to fling scissors at small animals to kill them when hunting.
Just because I like the idea of slinging scissors at things.
I just throw rocks. I think I'm too grounded in mundane throwing weapons.
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FunctionZero

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #4379 on: August 03, 2011, 06:18:33 pm »

I wish we could throw 1 item at a time. For now, when you throw crossbow bolts, the char just flings the whole stack.
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