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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 454623 times)

Cane1994

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10545 on: July 14, 2012, 02:37:48 am »

I love lizards. when can we expect giant irradiated lizards :)
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The Darkling Wolf

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10546 on: July 14, 2012, 08:32:10 am »

Posted a windows executable for Shades' lighting mod at the usual place
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UristMcWanderer

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10547 on: July 14, 2012, 09:16:16 am »

I have a buddy that hesitates to play this game because it has ASCII spiders....
Spiders in video games I'm fine with. Spiders IRL, on the other hand...

Although, one time when I was watching a Minecraft video on YouTube, a spider fell down from seemingly nowhere and I literally jumped about 2 feet.
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scriver

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10548 on: July 14, 2012, 09:28:26 am »

Is it just me having a lot of bad luck or did Whales up the difficulty with these latest versions? I get more special zombies than just common kinds.
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miauw62

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10549 on: July 14, 2012, 11:04:22 am »

What a waste. Mutate Insect pheromones, web walker, web weaver and chitinous skin/armor, and you could have chilled with those spiders and hung out like bros.

spydirs4lyfe
It's too bad that I hate (am scared of) spiders. But they, oddly enough, also interest me... I am super weird.

I have a buddy that hesitates to play this game because it has ASCII spiders....

I don't get it either.

I have a buddy that hesitates to play this game because it has ASCII graphics.

*facepalm*
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Akura

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10550 on: July 14, 2012, 12:00:52 pm »

I have a buddy that hesitates to play this game because it has ASCII spiders....
Spiders in video games I'm fine with. Spiders IRL, on the other hand...

Although, one time when I was watching a Minecraft video on YouTube, a spider fell down from seemingly nowhere and I literally jumped about 2 feet.
Spoiler (click to show/hide)

I have a buddy that hesitates to play this game because it has ASCII graphics.

*facepalm*
To be fair, my little sister once though DF was Dominoes.
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Knight of Fools

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10551 on: July 14, 2012, 12:14:35 pm »

There's a "Strange Temple" within the starting zone in my new game. I've never seen one of those before, even after exploring tons of map tiles. Now one's plopped near my spawn point.
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Whales

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10552 on: July 14, 2012, 12:48:09 pm »

I should add a crafting use for webs, and a method of harvesting them.  Then we can keep spiders as pets, yay!

Is it just me having a lot of bad luck or did Whales up the difficulty with these latest versions? I get more special zombies than just common kinds.

It's just bad luck.  Every release, someone says "wow Whales made the game a lot harder!" and most times, I haven't touched that part of the code at all :)
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miauw62

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10553 on: July 14, 2012, 12:49:09 pm »

There's a "Strange Temple" within the starting zone in my new game. I've never seen one of those before, even after exploring tons of map tiles. Now one's plopped near my spawn point.

Its a very !!fun!! place.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
It all ends with Belgium, because no one rules Belgium. Not even the governement.

beorn080

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10554 on: July 14, 2012, 12:49:44 pm »

I should add a crafting use for webs, and a method of harvesting them.  Then we can keep spiders as pets, yay!

Is it just me having a lot of bad luck or did Whales up the difficulty with these latest versions? I get more special zombies than just common kinds.

It's just bad luck.  Every release, someone says "wow Whales made the game a lot harder!" and most times, I haven't touched that part of the code at all :)
You should tie the monster spawning to the version number counter. Higher versions = more spawning.
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Kaitol

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10555 on: July 14, 2012, 01:00:11 pm »

I've seen some strange temples through map revealing. They're usually out in the middle of nowhere, vast forests or crap I generally don't explore normally.
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BigD145

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10556 on: July 14, 2012, 01:42:41 pm »

If you really want to mess with difficulty I suggest dire wolves and irish elk. After all, the wolves have to eat something filling and that's definitely not your character. Perhaps make their pack sizes smaller than regular wolves with a cap of maybe 4. Big predators require lots of space. Ambush predators for night/dawn/dusk time would also be fun.
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Graknorke

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10557 on: July 14, 2012, 02:06:37 pm »

I feel your pain bro.
He's not even obsessed with graphics or anything, but he seems to have some problem with not being able to instinctively recognise what something is and how it works.
It's kind of frustrating when people refuse something based on the fact that they don't want to take time to learn.

Then I remember that I'm having more fun on Cataclysm than he is on Oblivion, so it's all cool.
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Kaitol

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10558 on: July 14, 2012, 02:13:47 pm »

There IS a tileset. Although its not completely finished.
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TempAcc

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10559 on: July 14, 2012, 02:16:26 pm »

I've found strange temples once or twice, but I never really found the things that are required to open them.
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