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Author Topic: Cataclysm: A Zombie-Survival Roguelike  (Read 453476 times)

Greiger

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10605 on: July 15, 2012, 07:50:47 pm »

The game hates me.  I searched 3 towns.  THREE! For a wood saw.  Never found one, two of the towns even lacked hardware stores.  Then I go back to the shelter while following roads looking for tires (for that ill fated car I spoke of earlier) and I head out the north door of the shelter.

Directly north, not 5 spaces away from the starting shelter, is 2 wood saws and a wood axe in a trap-field.   I mentally facepalm and go to grab the loot.  And step on a landmine the moment I enter the tile.  Fortunately I live(and with decent hp remaining, but in excruciating pain) and I'm heading back to my cave with my loot.

This character is 8 days old, and the item I have been hunting for for 7 of those days was literally a map tile north of spawn.  And it's a thunderstorm now, watch me get struck by lightning before I reach my cave...

EDIT: Close, wolf camp near my cave.  I'm somehow still alive.  But I just know the game is going to strike me down in some horrible, likely ironic way any time now though.  Maybe acid rain for 3 days straight so I run out of food...
« Last Edit: July 15, 2012, 07:57:50 pm by Greiger »
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.

I haven't played as dwarves since 2008.  I wonder what that says about me here.

UristMcWanderer

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10606 on: July 15, 2012, 08:52:36 pm »

Maybe acid rain for 3 days straight so I run out of food...
It's called "hunting", and with that ax and saw of yours, you could probably make more spears than any normal player'd know what to do with, train your throwing skill up, and then use the shitload of wood spears as javelins. Saves up bullets you'd need to dispatch zeds.
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Greiger

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10607 on: July 15, 2012, 08:55:26 pm »

Yea that's why I was worried of acid rain 3 days straight, I'm doing pretty good with hunting, it would take me three days to run out of meat chunks.

...Unless there is some way to not be hurt by acid rain that is...

P.S. In other news while I was building a roof over my cave mouth a zombie apperantly decided to jump into the pit I was using as a firepit to cook lunch.  And it must have been carrying something very explosive because all connected parts of that pit system lit up into a solid red inferno that has been burning for a day and a half going strong now.   I don't even think gas would burn that long, or spread to nothing but zombie corpses so readily.  Wonder what he was carrying.
« Last Edit: July 15, 2012, 09:00:00 pm by Greiger »
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.

I haven't played as dwarves since 2008.  I wonder what that says about me here.

Lectorog

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10608 on: July 15, 2012, 09:07:49 pm »

...Unless there is some way to not be hurt by acid rain that is...
Does a rain jacket work? And as long as you aren't out too long, you should be able to recover soon. I think. Haven't actually been out in acid rain myself.
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UristMcWanderer

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10609 on: July 15, 2012, 09:25:44 pm »

Yea that's why I was worried of acid rain 3 days straight, I'm doing pretty good with hunting, it would take me three days to run out of meat chunks.
Yeah, you could've been hunting the rats and the wolves or bears that harass you every now and then.

Quote
a zombie apperantly decided to jump into the pit I was using as a firepit to cook lunch.  And it must have been carrying something very explosive because all connected parts of that pit system lit up into a solid red inferno
Perhaps you should try digging a separate shallow pit inside your cave for cooking?

...Unless there is some way to not be hurt by acid rain that is...
Does a rain jacket work? And as long as you aren't out too long, you should be able to recover soon. I think. Haven't actually been out in acid rain myself.
I've been caught in acid rain for about 2 in-game minutes, haven't noticed any adverse effects.
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iceball3

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10610 on: July 15, 2012, 09:41:31 pm »

I've been caught in acid rain for about 2 in-game minutes, haven't noticed any adverse effects.
Perhaps it might've been acid drizzle? Acid rain does do some substantial damage if you spend more than a few seconds out in it, also damages items by leaving pools of acid all over so remember to store your stuff inside.
But yeah, if pools of acid weren't forming on the ground, then you probably were just in harmless acid drizzle.
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So before we wrap things up, let’s recap where we are: the presence of the Furries represents Swift’s graceful-awkward duality. The presence of Bo Diddley’s guitar represents Swift’s North-South and pop-country dualities. So a Furry holding Bo Diddley’s guitar must be the apotheosis of Swiftian Duality, right?

Lord Inquisitor

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10611 on: July 15, 2012, 09:48:14 pm »

Where is newest version as I am getting confused a bit with what seems 2 devs or versions.

Also what level of tool craft do we have now or is it strickly find everthing you need. Or like the saw hunt above proving to be fustrating. Could we not get a bit of metal and file teeth in it as a crude slower needs frequent resharping due to non hardened teeth saw.
« Last Edit: July 15, 2012, 10:07:42 pm by Lord Inquisitor »
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http://cataclysm.tiddlyspot.com/index.html Cataclysm Roguelike game Tiddlywiki mostly out of date
http://www.bay12forums.com/smf/index.php?topic=113337.0 Who makes alcohol? do you? post here then.

Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10612 on: July 15, 2012, 09:55:22 pm »

P.S. In other news while I was building a roof over my cave mouth a zombie apperantly decided to jump into the pit I was using as a firepit to cook lunch.  And it must have been carrying something very explosive because all connected parts of that pit system lit up into a solid red inferno that has been burning for a day and a half going strong now.   I don't even think gas would burn that long, or spread to nothing but zombie corpses so readily.  Wonder what he was carrying.
Zombie corpses burn very well, actually.  Burn time is based on volume and mainly weight.  A heavy zombie corpse will burn for a long time once it starts burning.  Chances are the fresh zombie dropped some clothing, which caught fire, and allowed the corpses to spread the fire.  It's really quite fun to pile up corpses and set them ablaze!

Lectorog

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10613 on: July 15, 2012, 09:59:54 pm »

Where is newest version as I am getting confused a bit with what seems 2 devs or versions.
Newest version is always here, as far as I know.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10614 on: July 15, 2012, 10:17:42 pm »

My currently played version is here.  It's Dropbox, and I'm unfamiliar with how it works, so if there's any issues let me know!

Will also add a .txt to list the changes I've made.

Lectorog

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10615 on: July 15, 2012, 10:20:55 pm »

You should put that in a .zip file or similar, to allow for downloading easier. Unless that's not what you intend.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10616 on: July 15, 2012, 10:22:04 pm »

I don't usually share files.  So I just dumped it in and was done.  I'll .zip it.

Farce

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10617 on: July 15, 2012, 11:51:08 pm »

Uh... alright, the debug menu key is Z, right?  How do I go about enabling that for the linux emulator?

BigD145

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10618 on: July 15, 2012, 11:52:40 pm »

It's a capital Z and you should have no problems with it unless it's commented out in the keymap file.
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Girlinhat

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Re: Cataclysm: A Zombie-Survival Roguelike
« Reply #10619 on: July 15, 2012, 11:59:18 pm »

By default it is commented out, you need to edit that.
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