Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4]

Author Topic: Usage of early firearms and explosives in later versions  (Read 6685 times)

LordBaal

  • Bay Watcher
  • System Lord and Hanslanda lees evil twin.
    • View Profile
Re: Usage of early firearms and explosives in later versions
« Reply #45 on: May 23, 2012, 10:21:34 am »

I don't follow... you mention 300 vs Starwars and quoting TVtrophes... and I got lost there... really... anyway in real life, those 300 weren't only 300. Yes, there was 300 Spartans, but also 700 Thespians and 400 Thebans, accounts goes from 1000 to 4000 Greeks.
Logged
I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

Draco18s

  • Bay Watcher
    • View Profile
Re: Usage of early firearms and explosives in later versions
« Reply #46 on: May 23, 2012, 10:30:40 am »

I don't follow... you mention 300 vs Starwars and quoting TVtrophes... and I got lost there... really... anyway in real life, those 300 weren't only 300. Yes, there was 300 Spartans, but also 700 Thespians and 400 Thebans, accounts goes from 1000 to 4000 Greeks.

300, as in the movie.  Link to TV Trope article for the movie.

Star Wars, as in the movie.  Link to a trope making fun of the storm troopers from the movie.

Comparison:

The Persians in the movie don't come off as redshirts because the heroes (the 300) are beating the crap out of them.  Instead, the heroes come off as being so freaking badass it's insane because the Persians are competent.

The storm troopers though look like fools because they can't hit anything with their rifles.  Makes the heroes come up as kinda "meh."  The plot armor is obvious and unsubtle.

Point is "if you want villains whose legions of evil could conceivably be kept at bay for a moment by a small band of heroes, guns are out" isn't entirely true because Star Wars did it.  It just wasn't a legion of evil, it was a legion of blind idiots.
Logged

LordBaal

  • Bay Watcher
  • System Lord and Hanslanda lees evil twin.
    • View Profile
Re: Usage of early firearms and explosives in later versions
« Reply #47 on: May 23, 2012, 10:44:17 am »

Ok, ok... now I get your point. If we are about movies did you see pirates of the Caribbean or Master and Commander? Plenty of weapons, even more sword fights! Guns wouldn't be that different from say, crossbows, just another kind of weapon to have fun with. They will need a different industry but in the end they would be like slower to reload, more powerful crossbows that may have the side effect of scares enemies.

Well crafted dwarf weapons should be something I'm sure humans would pay a lot for. And I can see some goblins civs using crude versions of hand cannons.

I wouldn't ask for it to be included on vanilla. But being able to change the reload speed of the weapons and the penetration of projectiles will be enough to make them properly to a mod as far as I know, but I could wrong since I'm new at modding DF.

Hey look! I'm a Bay Watcher! last night I was a escaped lunatic
« Last Edit: May 23, 2012, 03:08:29 pm by LordBaal »
Logged
I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!
Pages: 1 2 3 [4]