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Author Topic: Jaxmod, my own mod!  (Read 6489 times)

jaxy15

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Jaxmod, my own mod!
« on: June 27, 2011, 10:23:44 am »

My personal mod.
You can play as serpent men and stuff. Also, most creatures live in towns.
You can also forge scimitars, because those are cool.
It even includes adventure mode smithing! Though, you can only smith iron swords or axes right now.

Spoiler (click to show/hide)

Give it a go.
« Last Edit: July 30, 2011, 04:47:47 am by jaxy15 »
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I detest buzzing noises.
Dwarf Fortress: Threats of metabolism.
Check out my (outdated) mod.

Pan

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Re: Jaxmod, my own mod!
« Reply #1 on: June 27, 2011, 11:10:02 am »

I would always support a new mod, and I am, but I'm afraid you might need to do a little better at advertising this.  :)
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thatkid

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Re: Jaxmod, my own mod!
« Reply #2 on: June 27, 2011, 11:54:20 am »

How exactly do "Artifact Weapons" work?
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jaxy15

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Re: Jaxmod, my own mod!
« Reply #3 on: June 27, 2011, 11:58:01 am »

I'm not too sure, but I think that only artifacts are able to create them.
I might add a temple to armok later, which can give you the artifact weapons. Once again, inspired by Deon.
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I detest buzzing noises.
Dwarf Fortress: Threats of metabolism.
Check out my (outdated) mod.

thatkid

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Re: Jaxmod, my own mod!
« Reply #4 on: June 27, 2011, 12:06:51 pm »

Ah, so similar to the various easter-egg weapons in Forlorn Realms?
In that they're not an item usable by any civ, so the only way to get them is by random chance through a strange mood.
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jaxy15

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Re: Jaxmod, my own mod!
« Reply #5 on: June 28, 2011, 04:06:50 pm »

Exactly.
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I detest buzzing noises.
Dwarf Fortress: Threats of metabolism.
Check out my (outdated) mod.

jaxy15

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Re: Jaxmod, my own mod!
« Reply #6 on: June 29, 2011, 01:37:03 pm »

I bring forth new stuff.
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I detest buzzing noises.
Dwarf Fortress: Threats of metabolism.
Check out my (outdated) mod.

jaxy15

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Re: Jaxmod, my own mod!
« Reply #7 on: June 18, 2014, 03:50:49 pm »

3 years.
It's been almost 3 years since I last updated this. And now that DF2014 is (probably) less than a month away, I'm gonna be updating it again when it comes out. I need help with new ideas, though.

Here are some of the things I've got so far:
-A new race of playable snake people, called the Syrpents. There are python syrpents and viper syrpents. Python syrpents are big. Viper syrpents are small, but have venom. They cannot forge any alloys (Not even steel or pig iron) besides bronze and serpentinium.

-A new race of non-playable evil snake people, called the Stygian Syrpents. Each one of them is the size of a black bear and they possess a venom that is even deadlier than a viper syrpent's. They wield a metal called hellsteel.

-Two new metals, serpentinium and hellsteel. Serpentinium is made with serpentine boulders and iron bars. It is between iron and steel in terms of sharpness, but it's denser than gold. Hellsteel is basically steel but red. I'll come up with other uses for it some day.

-New domestic animals, like the cavern hound. A wolf-like canine domestic canine that lives in caves and is bigger than a dwarf.

-New weapons to make at the weapon improvement workshop, like the mini-halberd, which is a battle axe with a spear tip attached to it.

Any suggestions and ideas would be appreciated.
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I detest buzzing noises.
Dwarf Fortress: Threats of metabolism.
Check out my (outdated) mod.

Sergarr

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Re: Jaxmod, my own mod!
« Reply #8 on: June 19, 2014, 10:38:23 am »

Make a caste of serpentineman with 6 arms. Call them Queen Nagas. Give them a sword in every hand.
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jaxy15

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Re: Jaxmod, my own mod!
« Reply #9 on: June 19, 2014, 11:26:28 am »

Hm. A female-only caste with 6 arms and a natural skill with swords, eh? Not a bad idea.
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I detest buzzing noises.
Dwarf Fortress: Threats of metabolism.
Check out my (outdated) mod.

Sergarr

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Re: Jaxmod, my own mod!
« Reply #10 on: June 19, 2014, 11:37:29 am »

It's not mine, though. Heroes 3 had them. They were awesome.
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The real solution is to smash capitalism.
a disastrous fluke is being weaponized by shitlords