Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Trainable cavalry units  (Read 3240 times)

Neonivek

  • Bay Watcher
    • View Profile
Re: Trainable cavalry units
« Reply #15 on: July 01, 2011, 10:35:26 pm »

One issue is the height addition when your riding an animal... underground... where the roof is likely not too high.
Logged

Archaalen

  • Bay Watcher
    • View Profile
Re: Trainable cavalry units
« Reply #16 on: July 01, 2011, 10:45:08 pm »

I believe the idea is to use them mostly above-ground.  Besides, ceilings can be made higher for cavalry quarters if necessary.  And, I still say boars are better than bears.  You could never get bears to breed fast enough, or get mothers to part with their cubs early enough.
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: Trainable cavalry units
« Reply #17 on: July 01, 2011, 10:47:15 pm »

I believe the idea is to use them mostly above-ground.  Besides, ceilings can be made higher for cavalry quarters if necessary.  And, I still say boars are better than bears.  You could never get bears to breed fast enough, or get mothers to part with their cubs early enough.

Can boars support a Dwarf (who is just as heavy as humans are... if not heavier)?

The Lightest horses, outside a pony, seem to be as heavy as a boar... With more of a place to sit.

Bears suffer from one thing significant... They arn't good mounts for riding and most art depicting them being ridden tends to contort their backs or give their riders magic butts.

How exactly do you ride a bear, that is running, properly?
« Last Edit: July 02, 2011, 03:07:07 am by Neonivek »
Logged

Mckee

  • Bay Watcher
    • View Profile
Re: Trainable cavalry units
« Reply #18 on: July 02, 2011, 03:08:35 am »

I think the point made about why would dwarves have mounts, considering their culture is one that needs answering. If they live underground, mounts seem too large and unweildy, even if you make larger passage ways, you wouldnt want to be crushed up against a tunnel wall when Urist Mcnotgoodatriding screws up. Now, when armies are sent out, it makes sense that the dwarfs might use cavalry, but given the current limitations with AI tactics, cavalry wont act any different than normal foot soldiers, which is a shame.
Logged
'What good is a lesson if your idiot is too dead to learn from it?'

Neonivek

  • Bay Watcher
    • View Profile
Re: Trainable cavalry units
« Reply #19 on: July 02, 2011, 03:24:31 am »

One of the major ways I can see Dwarves having mounts is through their relationships with the other races.

It would be something I'd think Dwarves would never start the game with (as it wouldn't be something that naturally stems from their culture) but something they would develop from other races.
Logged

UristMcHuman

  • Bay Watcher
    • View Profile
Re: Trainable cavalry units
« Reply #20 on: July 02, 2011, 09:14:06 am »

I think the point made about why would dwarves have mounts, considering their culture is one that needs answering. If they live underground, mounts seem too large and unweildy, even if you make larger passage ways, you wouldnt want to be crushed up against a tunnel wall when Urist Mcnotgoodatriding screws up. Now, when armies are sent out, it makes sense that the dwarfs might use cavalry, but given the current limitations with AI tactics, cavalry wont act any different than normal foot soldiers, which is a shame.

I was sort of thinkin' that the dwarf riding the (miniature horse) pony or boar would be able to go as fast as the animal when the rider brings the mount to a gallop or run, which is why I said archers could be more deadly and mounted spearmen could impale targets.
Logged

Pan

  • Bay Watcher
    • View Profile
Re: Trainable cavalry units
« Reply #21 on: July 02, 2011, 09:33:48 am »

The mongols used ponies. It was less 'little girl' than 'almost pillaged Rome'.

But won't dwarves, perhaps, use cavalry in underground caverns? After all, the underground caverns would be sort of like the open wilderness above ground (mostly).
Logged

Neonivek

  • Bay Watcher
    • View Profile
Re: Trainable cavalry units
« Reply #22 on: July 02, 2011, 12:51:05 pm »

The mongols used ponies. It was less 'little girl' than 'almost pillaged Rome'.

But won't dwarves, perhaps, use cavalry in underground caverns? After all, the underground caverns would be sort of like the open wilderness above ground (mostly).

From what I can gather the player fortresses are unique in this respect.

The Dwarves normally want nothing to do with the extensive underground.
Logged

Sadrice

  • Bay Watcher
  • Yertle et al
    • View Profile
Re: Trainable cavalry units
« Reply #23 on: July 07, 2011, 06:45:59 pm »

I just want my dwarves to ride into battle on giant olms.  Perhaps they would make the cave lakes a little more navigable?
Logged

Rowanas

  • Bay Watcher
  • I must be going senile.
    • View Profile
Re: Trainable cavalry units
« Reply #24 on: July 08, 2011, 11:21:55 am »

Given that dwarven networks would be primarily underground, it makes sense for them to ride subterranean animals as messengers, rather than warriors. When mounted, the dwarf loses his traditional low centre of gravity, which would be like fighting with a lead hat on.

However, I support the taming and riding of animals as a means for dwarves to take messages around, and as a byproduct of the meat industry (the best riding animals get sold for profit).
Logged
I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.
Pages: 1 [2]