I embarked on an evil tundra literally next door to a goblin fort. Some advice:
- Build a temporary shelter in dirt before you head for the caverns: it'll help train your miners and get your dwarves out of the open.
- Don't bring herd animals, they'll starve. (I don't have this problem, yee-ha for not updating!)
- Bring wood and fuel: you can't count on easy magma access or a convenient sedimentary layer packed full of coal. The only thing you can count on is need.
- Bring a breeding pair of war-dogs for protection, and if things go wrong, meat, skin, and bones.
- There are many large herd-like animals in the tundra, but no water, so sell some food for beer, and bring a hunter.
- At the enterance of your fort, use Floodgates instead of Doors to keep snatchers and ambushes out. Same goes for the Cave-side of your fortress, although trolls with still get through so you may want a bridge instead.
- You'll need to buy a lot of stuff early on, so bring one Proficient Stonecrafter/Bone Carver and have him working around the clock so you can pretty much buy out the caravan.
- Don't bring an anvil: you'll buy one later with the crafts your Stonecrafter/Bone Carver makes, but for now you need the extra booze/food/skill points.
- Bring a Doctor and some Gypsum Plaster for the inevitable broken bones. Disable hauling on your Doctor and designate a hospital ASAP. Make sure your doctor "has a sense of duty" and "likes helping others".
- Create a militia squad and put every dwarf in it that doesn't already carry a weapon or belong to a real military squad. This squad won't be summoned to fight or wear armour, but it will allow your dwarves to carry around weapons for defense against various cave dwellers. I spawned on an area without fuel or magma, so I used Obsidian Shortswords: They're good against unarmoured enemies, cheap and easy to make, and with a Proficient Stonecrafter they'll be high(er) quality.
- When embarking at first, bring only "specalized" dwarves to help build the fort: use the useless migrants for "labor": farming, furnace operating, smoothing stone. I recomend the following dwarves:
1 Adequate Hunter
1 Adequate Doctor (Adequate Wound Dressing, Adequate Diagnosing, Adequate Surgery, etc.)
1 Proficient Craftsdwarf (Proficient Stonecrafter OR Proficient Bone Carver, or both)
1 Adequate Mason/Adequate Mechanic
3 Novice Miners (they'll level fast)
-Since I always have my doctor standing around the "town center", I'd make him a temporary animal trainer/tanner/leatherworker, so he can train the war dog puppies and make usable leather out of the skin of the animals your hunter kills.