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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 415997 times)

alway

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Yeah, 80 decouplers; screenshot of orbit after 3 nefarious Nefarious missions (though with a few SpaceMonkeys thrown in):
« Last Edit: June 17, 2012, 04:13:39 pm by alway »
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greatorder

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dear lord, it's almost like earth!
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alway

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It's great; now every time I launch I can see debris off in the distance, 20 or 30 km away, menacing as I go up.
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andrea

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have you managed to hit some of that debris? I want to know what happens!

Derekristow

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Challenge: Cause a head-on collision, and record for science.
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So my crundles are staying intact unless they're newly spawned... until they are exposed to anything that isn't at room temperature.  This mostly seems to mean blood, specifically, their own.  Then they go poof very quickly.

alway

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have you managed to hit some of that debris? I want to know what happens!
Easier said than done; it's like hitting a bullet with another bullet... Except bullets travel slower. But if I accumulate enough I figure I will eventually.
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Sordid

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it's like hitting a bullet with another bullet...

...whilst wearing a blindfold, riding a horse?
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sluissa

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it's like hitting a bullet with another bullet...

...whilst wearing a blindfold, riding a horse?

But in this case, quite literally, it is space that's moving, instead of the spacecraft.
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Aqizzar

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So, version 0.15 worked for me until I guess it was patched a week ago.  Now it has decided to one-up my rockets and crash on hitting the "Go To Launch" button.  As in, when I try to leave the designer and begin simulation.

Phooey.
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And here is where my beef pops up like a looming awkward boner.
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Fikes

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have you managed to hit some of that debris? I want to know what happens!

I landed a space plane just off the runway.

Then my next space plane when out of control and slammed into the old one. Lots of explosions.

alway

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have you managed to hit some of that debris? I want to know what happens!

I landed a space plane just off the runway.

Then my next space plane when out of control and slammed into the old one. Lots of explosions.
Ya know, if it does that so consistently that it hits the previous ones, you may have a design issue there. :P

Oh, and here's a view from a craft in the same orbit as the debris field:
Spoiler (click to show/hide)
The grey diamonds are pieces of debris. :3

This is after 5 Nefarious Missions; though unfortunately, 1 of them had an orbit too low, and so most of its payload is in a quickly decaying orbit which now sweeps as low as 60 km above the surface.
I'm sort of getting a proper appreciation for all the times they talk about space-junk. Especially considering the Earth doesn't look so different:
Spoiler: earth's debris field (click to show/hide)
See, if they just put HUDs on the ISS views showing the location and movement of space debris, I think people would get a better idea of it. :)
« Last Edit: June 17, 2012, 11:49:50 pm by alway »
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greatorder

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So, version 0.15 worked for me until I guess it was patched a week ago.  Now it has decided to one-up my rockets and crash on hitting the "Go To Launch" button.  As in, when I try to leave the designer and begin simulation.

Phooey.
same here, I had to massively lower my graphics, and I can't make large rockets without KSP having a seizure.
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Sean Mirrsen

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Try to use fallback part shaders, and perhaps force 2.0 shaders for terrain if you're having issues.
Also, some rocket designs just lag. Excessively complex ones with lots of struts especially. Has to do more with physics than graphics.

In other news, my SSTO spaceplane, Albatruss MkIV-KS, has managed to complete its first full mission, delivering a fuel pod to Kerbosynchronous orbit (or an approximation thereof), and actually returning in one piece afterward.


(pictured: Albatruss MkIV-X10, final prototype for Albatruss MkIV-KS. click to expand.)

Mission log follows:
Spoiler (click to show/hide)

Next time I tried shooting for a Mun orbital delivery. It... didn't go so well.


(click to expand)
Even though I actually left the pod in Mun orbit, a fudged up return trajectory nearly left me hurtling out of Kerbin's SOI. I barely managed to make a burn for home. Landing is still pending on that mission.

Sirus

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I finally scraped together $15! KSP, you WILL be mine :D
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MarcAFK

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Try to use fallback part shaders, and perhaps force 2.0 shaders for terrain if you're having issues.
Also, some rocket designs just lag. Excessively complex ones with lots of struts especially. Has to do more with physics than graphics.

... Thank you for pointing this out, i'll try to avoid putting 2,000 struts on all my rockets from now on.
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.
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