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Author Topic: Kerbal Space Program: Now Hiring Optimistic Astronauts for Dangerous Munission  (Read 1412618 times)

alway

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OH HELLS YEAH. You know how I though I won before? Well I won even harder! :D
I have now crossed over into what I shall call NULLSPACE (I discovered it, I put a craft here, and I put the first kerbin outside here, thus I get to name it :P). My speed? NaN. Yeah; I think it's safe to say I have now discovered interdimensional travel. I think it's also safe to say other dimensions are boring as hell.

Spoiler: Ship in NULLSPACE (click to show/hide)
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Sirus

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Well, crap. Alway Kerbin broke the universe. I hope you're happy :P
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

alway

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Each test seems to have somewhat unique results; if one doesn't work, try a new one... just back up your spaceships first. :P
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Aseaheru

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 :o.



 :o :o :o :o :o :o :o :o
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alway

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Latest test flung a new craft into NULLSPACE at what appeared to be an even higher rate of speed. Then the client crashed. :D

I beat physics so hard they said GG and went home.

Edit: also of note: said crash-ship works repeatably; so again, I advise caution when experimenting with tan(pi/2).
« Last Edit: July 23, 2012, 08:18:03 pm by alway »
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bQt31

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that's one small bug for the devs, one giant LOL for 12th bay!
Way to go man, keep breaking the game
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Aseaheru

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PLEASE!
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alway

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OH HELLS YEAH. You know how I though I won before? Well I won even harder! :D
I have now crossed over into what I shall call NULLSPACE (I discovered it, I put a craft here, and I put the first kerbin outside here, thus I get to name it :P). My speed? NaN. Yeah; I think it's safe to say I have now discovered interdimensional travel. I think it's also safe to say other dimensions are boring as hell.

Spoiler: Ship in NULLSPACE (click to show/hide)
QUICK! report it so you are confirmed to be the first!

and tell them B12 sent you!
On my way. NULLSPACE shall be claimed for the glory of bay12.
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Aseaheru

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YAY!
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alway

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http://kerbalspaceprogram.com/forum/index.php?topic=16836.0
:)

Edit: Also, it seems it is possible to do it such that they are underground...
Spoiler (click to show/hide)

These launch clamps also make launch ultra-light perpetual-motion gliders much more simple. No need for engines, no need for wheels.

Another handy thing to note: you can rotate the capsule just like any other part; except it rotates the entire ship. Clamps allow you to now launch at a 45 degree angle if you so choose. :D
Or any other angle for that matter.
« Last Edit: July 23, 2012, 09:42:57 pm by alway »
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sneakey pete

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Not to mention the crew transfer portion of "docking" provided you could get crew close enough together.

Presumably, if more than 3 crew is possible, you could have a large "space station" (or moonbase) part and rotate crew through them etc using only smaller landers, without having to launch/land the big thing again.
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Magma is overrated.

alway

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Pffft, you sillies, just use wing segments!

I was aiming for the Mun, but missed and so settled for Minmus. The Minmus Space Clubhouse has landed.
Spoiler: Final descent (click to show/hide)
Spoiler: Open for business. (click to show/hide)
I may move it though; it's at a bit of a precarious angle.

Edit: and moved... though it's even more precarious, 2 engines fell off in the process due to terrible clubhouse piloting; welcome home sucker buddy!
Spoiler (click to show/hide)
I'm actually pretty damn surprised this even made it out of the atmosphere. It was a simple design; just 6 3-large-tank-large-rockets around a 2-large-tank-large-rocket, with some stabilizers, a stage separator, and this thing on top. Made maneuvering kinda hellish though, due to the uneven mass. struts kept it pretty stable in atmosphere; I suspect you could loft a small complex at once if you tried hard in your design.
« Last Edit: July 23, 2012, 11:32:30 pm by alway »
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forsaken1111

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We really need well-designed cowling now so we can put useful things into space!
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sluissa

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hover your mouse over the crew portraits, a little eva button should appear. click that. Once you're EVA'd WASD + left shift/control. Pop up keys should appear when you're near a hatch/ladder.

Press R to turn on/off your rocket pack.*

*Note: Rocket pack does not have enough thrust to help with anything on kerbin.
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LoSboccacc

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so, to avoid the excessive pancaking, I'm making reverse rockets:

Spoiler (click to show/hide)
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